Rocket League Patch Notes v1.08
Released: November 9, 2015 | 665MB
THE HEADLINES
"Mutator Mashup" has been added to Unranked Playlist menu
Custom Mutator settings are available in Exhibition and Private Match
Titles can now be swapped or disabled in the Garage
Improved turn radius on Venom, Paladin, Merc, Scarab, and Backfire
Spectator input is now required when skipping replays in Private Match
Weather Effects can now be toggled on/off
Added 13 new Video Game Antennas including: Fallout, Oddworld, Driveclub(PS4), and Unreal Tournament
Added 7 new Community Flags
Complete list below...
NEW CONTENT
Antennas
Dave’s Bread
Game Awards - Statue
Reddit Snoo
Added "Community Flags"
Day[9]TV
Game Awards - Logo
PC Gamer
PS Nation
Reddit
RL Garage
Something Awful
Added "Video Games"
(PS4) Driveclub
Fallout - Vault Boy
Oddworld - Abe
Oddworld - Mullock
Oddworld - Necrum
Oddworld - RuptureFarms
Unreal Frag Center
Unreal Tournament
Unreal Tournament (Classic)
Unreal Tournament - Blue
Unreal Tournament - Flak Shell
Unreal Tournament - Red
Unreal Tournament 2004
NEW FEATURES
Mutators
Mutators have officially arrived; featuring a suite of alternative presets and settings that add depth, variety, and crazy rocket-powered fun to custom games.
"Mutator Mashup" has been added to the Online playlist menu. This playlist allows users to face off in a 3v3 online playlist that cycles randomly through the following mutator presets:
Beach Ball - A huge, slow, lightweight ball with a lot of bounce
Cubic - Cube shaped ball and recharging boost
Moonball - Low gravity action with a whole lot of boost
Pinball - The ball is small, light, fast and bouncy… and a lot to handle
Time Warp - Slow down the action as you get close to the ball
"Mutator Settings" menu has been added to the Create Match screen in Exhibition and Private Match. This menu allows users to users to alter their Exhibition/Private Match with the following presets and options:
Presets
Beach Ball - A huge, slow, lightweight ball with a lot of bounce
Cubic - Cube shaped ball and recharging boost
Demolition - Demolish opponents on contact in a high gravity matchup
Moonball - Low gravity action with a whole lot of boost
Pinball - The ball is small, light, fast and bouncy… and a lot to handle
Time Warp - Slow down the action as you get close to the ball
Custom Options
Match Length - 5, 10, 20 Minutes, and Unlimited
Max Score - Unlimited, 1 Goal, 3 Goals, 5 Goals
Game Speed - Default, Slo-Mo, Time Warp
Ball Max Speed - Default, Slow, Fast, Super Fast
Ball Type - Default, Cube
Ball Weight - Default, Light, Heavy, Super Light
Ball Size- Default, Small, Large, Gigantic
Ball Bounciness- Default, Low, High, Super High
Boost Amount - Default, Unlimited, Recharge (Slow), Recharge (Fast), No Boost
Boost Strength - 1x, 1.5x, 2x, 10x
Gravity - Default, Low, High, Super High
Demolish - Default, Disabled, Friendly Fire, On Contact, On Contact (FF)
Respawn Time - 3 Seconds, 2 Seconds, 1 Second
CHANGES AND UPDATES
Gameplay
The turn radius on Venom, Paladin, Merc, Scarab, and Backfire has been improved
Online
"Mutator Mashup" now appears in the Unranked Playlists
"Mutator Settings" menu now appears in Exhibition and Private Match
UI/ UX
User can now select from all available titles or disable them completely in the "Titles" tab to Garage menu
Users can now toggle Weather Effects on/off from the "Video" tab in the Options menu
Control menu now uses digits: 1, 2, 3, 4 instead of the words: one, two, three, four for keybindings
Spectators must now select "Skip Replay" in private matches in order to skip replays
Misc.
(PC) Users can now see other steam users they recently played with by selecting View -> Players in Steam
BUG FIXES
General
(PS4) Fixed a rare issue which would not allow users to unlock Sweet Tooth
Fixed an issue in which vehicle remnants would remain on the field after destructions
Fixed an issue with boost pads not always being collectible immediately after kickoff reset
Online
Disable crossplay option will now function properly
Ranked
Ranked match winners will correctly get full RP for wins even if an opponent leaves the game
Leaving a 1v1 match will no longer apply the maximum RP penalty, only the normal amount for a loss
Leaving a 2v2 or 3v3 match will now only apply the maximum RP penalty to the first player who quits the match
UI/ UX
(PC) Improved controller detection when plugging in after boot
(PC) Improved Steam Avatar handling in game
Fixed issues with disappearing player nameplates