“This PTS is focused on item and god balance but is not finished as we have more changes planned for the next phase. Many of the features in this PTS are still being worked on so they are not in their completed state, but we wanted you to be able to try them out early!
One of these changes that you will notice right away is our first pass on a new in-game UI. The UI is very much incomplete, and you will see improvements as we continue testing. We received excellent feedback from our last Season 2 PTS, and encourage you to continue sending in your feedback!
Please note that while gameplay changes are documented in these notes, do to the nature of the work in progress, there may be undocumented features and adjustments you’ll find on PTS not mentioned here. As always, none of the changes here are in any way guaranteed to make it into Live.
In this test you will find current items reworked, new items introduced, several god adjustments, and gameplay changes that open new opportunities for how you play SMITE. Be creative and try new things!”
New Conquest Map
Chaos side is lighter. Fixed lighting bug on trees that was causing Chaos side’s dark areas to go to black and added some additional bounce lights throughout map.
Order side is brighter. Bumped up lighting on Order side to make it more vibrant.
Added some basic wildlife (not final yet).
Updated volcano’s ash cloud, added value ramp so it gets brighter as it approaches the Order side and reworked cloud for visual improvement on low settings
Added temporary stubs for Pantheon flags and god icon spawn pads, but these are not fully setup, and have several known bugs.
Fixed bug so that camp leash volume indicators (rock rings) no longer disappear on lower graphic settings.
Assist text for the Speed Attack Camp has been updated to be accurate.
Various performance related changes.
Misc
You can now type a “tag” into the search box on the god screen to filter by other criteria (IE:Roman, Ranged). The filter will not show any gods until the full word is typed in the box.
Added a new option under Video Settings called Shader Quality.
A new feature has put in place to automatically detect optimized settings for your hardware on a new install of Smite. A new button has also been added under Video Settings to allow existing installs to utilize the suggested settings.
Buff camps and minions will no longer target each other.
Buff camps are undergoing a new visual treatment for buff belts, which is not yet fully implemented. There may be some oddities!
General Gameplay
Titans:
Titans will no longer take damage from any source outside of it’s leashing range while being leashed or standing at it’s spawn point.
Lane Mechanics:
“Tagging” or dealing damage to a lane minion or jungle monster will once again reward XP and Gold regardless of if the player has moved out of reward range when it dies. (Reverted from PTS 1)
Towers once again remove all gold reward from minions they damage. (Reverted from PTS 1).
Note that: Assist reward range is still reduced from 80 to 60.
New Items (Item names are not final)
Manikin Scepter (Starter Item)
+20 Physical Power. Enemies hit by your basic attacks are burned, taking 10 physical damage every 1s for 2s, and are slowed 8% for the duration. This effect stacks up to 3 times. Cost: 800.
Lotus Crown
+40 Magic Power, +30 Physical Protection, +20 MP5, PASSIVE: Any allied gods affected by your heals gain +20 Physical Protection for 3 seconds. Cannot be cast on the same target again for 10s. Cost: 2250.
This is a new Tier 3 item that branches from Jade Mountain Helm.
Temporal Purification
Using this item removes crowd control effects currently affecting you, prevents new ones from being applied for 1s, and reduces all god cooldowns by 5s. Cooldown: 90s. Cost: 900.
This is a new active item branching from Improved Purification.
Shield of the Underworld
Upon activation you reflect 40% of all damage you take (after mitigations) for the next 5s back to it’s owner as true damage. While this is active, enemies cannot lifesteal from you. Cooldown 60s. Cost: 600.
This is a new Active item in it’s own tree.
Known issue: The special FX and sound is temporary. This will be updated in a future patch for clarity.
Achilles’ Spear
Upon activation gain +25% attack speed, and +35% Physical Lifesteal for 5s. You take +30% additional damage from all sources while this is active. Cost 600.
This is a new item in it’s own tree, and only available to Physical gods.
Known issue: The special FX and sound is temporary. This will be updated in a future patch for clarity.
Heartward Amulet
60 Magical Protection, 300 Health, Passive - Aura, +20 Physical Protection, +20 MP5. Cost 2100.
This is a new item that branches off of Silver Talisman.
Soul Stone (Starter Item)
+30 Magic Power, +90 Health, Passive - Your next damaging ability against an enemy god applies a damage over time effect that deals magic damage equal to 2% of the target's current health every second for 2 seconds. This effect cannot occur more than once every 10 seconds. Cost 800.
Bluestone Pendant (Starter Item)
+15 Physical Power, +90 Health, Passive - Restores 4% of your missing mana every 5 seconds. Cost: 800
The Crusher
+40 Physical Power, +20 Physical Penetration, Passive - Each basic attack against towers and phoenixes grants a stack that increases your Attack Speed by 4% and Movement Speed by 2% for 2 seconds. (Max 5 stacks). Cost: 2300.
This item goes into the Mace tree, building off of Heavy Mace.
Physical Boots Tree Changes
Boots (Tier 1)
+6% Movement Speed, Cost 300.
Combat Boots (Tier 2)
+12 Movement Speed, +10 Physical Power, Cost: 900
Warrior Tabi (Tier 3)
+18% Movement Speed, +30 Physical Power, +12% Attack Speed. Cost: 1550.
Reinforced Greaves (Tier 3)
+18% Movement Speed, +15 Physical Power, +100 Health, 30% Reduction to all crowd control durations. Cost: 1400.
Ninja Tabi (Tier 3)
+18% Movement Speed, +30 Physical Power, +15% Cooldown Reduction. Cost: 1500.
Talaria (Tier 3)
+18% Movement Speed, +10 Physical Power, +28% Movement Speed and 25 HP5 while out of combat. Cost: 1500.
Magical Shoes Tree Changes
Shoes (Tier 1)
+6% Movement Speed, Cost 300.
Magic Shoes (Tier 2)
+12 Movement Speed, +20 Magical Power, Cost: 900
Shoes of the Magi (Tier 3)
+18% Movement Speed, +50 Magical Power, +250 Mana, Cost: 1550.
Reinforced Shoes (Tier 3)
+18% Movement Speed, +20 Magical Power, +100 Health, 30% Reduction to all crowd control durations. Cost: 1450.
Shoes of Focus (Tier 3)
+18% Movement Speed, +30 Magical Power, +15% Cooldown Reduction. Cost: 1500.
Travelers Shoes (Tier 3)
+18% Movement Speed, +30 Magical Power, +28% Movement Speed and +25 HP5 while out of combat. Cost: 1400.
Aegis Pendant
No longer provides damage reduction after the invulnerability effect fades.
Ancile
Now provides 8% Cooldown Reduction at base.
Cooldown Reduction per stack reduced from 0.25% to 0.2%.
Asi
This is now a Tier 2 Item.
Cost reduced from 1850 to 1780.
Celestial Legion Helm
The passive for this item has changed: Absorbs the next hit of critical strike damage you would take. This effect cannot occur more than every 15 seconds. When this occurs, you gain +40 Magical Power for 3 seconds.
Cost reduced from 3250 to 2850.
Charged Bow
Reduced Attack Speed from 25% to 20%.
Reduced cost from 1350 to 1200.
Charged Morningstar
This item no longer provides MP5.
Physical Power reduced from 25 to 20.
Mana reduced from 200 to 150.
Cost reduced from 1715 to 1200.
Cloak
Removed Health from this item.
Reduced price to 700G.
Death’s Toll
This item no longer provides 3% Attack Speed.
Doom Orb
Cost reduced from 1900 to 1790.
This is now a Tier 2 Item.
Draining Blade
Removed from the game, as Asi was brought down to a Tier 2 item.
Dynasty Plate Helm
This item is now a Tier 2 item.
Cost reduced from 1900 to 1750.
Fist of the Gods
This item is now in it’s own tree, and has been changed.
Using this item will stun a single god in the target area for 1s. Cooldown 90. Cost: 700.
Known issue: The special FX and sound is temporary. This will be updated in a future patch for clarity.
Frost Bound Hammer
Heath reduced from 400 to 300.
Enemies hit by your basic attacks now also have their attack speed slowed by 15%. This will not stack with other Attack Speed slows from items.
Greater Aegis
No longer can be used while under the effects of crowd control.
Greater Purification
This item no longer reduces cooldown times by 5s.
Cost reduced from 900 to 800.
Hunters Bow
Removed from the game, as it’s Tier 3 item has been moved to Tier 2.
Hydra’s Lament
Cost reduced from 2850g to 2150g.
Reduced Physical Power from +50 to +30.
Recharge time reduced from 4s to every 3s.
Passive changed to increase the damage from your next basic attack by +25% after using an ability.
This proc now only works on next basic attack, not next successful basic attack.
Hydra’s Star
Cost reduced from 1400g to 1000g.
Reduced Physical Power from +30 to +20.
Recharge time reduced from 4s to every 3s.
Passive changed to increase the damage from your next basic attack by +10% after using an ability.
This proc now only works on next basic attack, not next successful basic attack.
Ichaival
Now provides +10 Physical Penetration.
Price increased from 1650 to 1700.
This is now a tier 2 item.
Light Blade
Attack Speed increased from +10% to +15%.
Mark of the Vanguard
Health increased from 100 to 150. Boom.
Morningstar of Speed
Removed from the game as it’s tier 3 was lowered to tier 2.
Odysseus’ Bow
Price reduced from 2650 to 2450.
Polynomicon
Recharge period reduced from every 4s to 3s.
Additional damage on inhand increased from 50% to 60%.
This proc now only works on next basic attack, not next successful basic attack.
Protected Recall
Removed from the game.
Pythagoras’s Piece
This item no longer provides Mana.
Now provides +10% Cooldown Reduction.
Now branches off of Talon Trinket.
Qin’s Sais
Reduced Attack Speed from 25% to 15%.
Reduced passive effect from 5% to 4% of maximum health.
Radiant Orb
Removed from the game as it’s tier 3 was lowered to tier 2.
Runic Shield
This item has a new passive.
Passive Aura - All enemies within range 55 have their attack speed reduced by 15% and their Magical Power reduced by 50. Will not stack with other Attack Speed slows from items.
Shield of Regrowth
The item has been changed, and moved into the Round Shield tree as a Tier 2 item.
+20 Physical Power, +20 Physical Protection, +10% Cooldown Reduction. PASSIVE: After healing yourself from an ability, you gain +25% Movement Speed for 2 seconds. This cannot occur more than once every 10 seconds. Cost 1800.
Spiked Shell
Removed from the game.
Spirit Robe
Physical Protection increased from +10 to +45
Magical Protection reduced from +55 to +45
No longer provides Health.
Sovereignty
Physical Protection reduced from 65 to 30.
Health reduced from 450 to 200.
Price reduced from 2550 to 2050.
Aura now provides +25 HP5 in addition to +20 Magical Protection.
Tower Shield
This item no longer has Magical Protection.
Physical Power reduced from 30 to 20.
Cost reduced from 1500 to 1200.
Transcendence
This item no longer provides MP5.
Void Shield
Cost reduced from 2700 to 2600.
Warlock’s Sash
Starting Health reduced from 300 to 200.
Health per stack increased from +3 to +4.
Power per stack decreased from 0.6 to 0.5.
Watcher’s Gift
This item has re-worked.
+100 Health, Passive: Being within range 60 of a minion death without dealing the killing blow awards +4 bonus gold and +10 health.
Winged Blade
Health reduced from 350 to 300.
Witch Blade
Adjusted so it no longer stacks with Attack Speed slows from other items.
Anhur
Impale
Damage from the spear is now reduced by 50% for any enemy hit after the first.
Mana cost increased from 70/75/80/85/90 to 70/80/90/100/110.
Ao Kuang
Dragon Call
Reduced Magical Scaling on basic attacks from 28% to 20%.
Apollo
General
Attack speed per level increased from 1.2% to 1.5%.
So Beautiful
Damage from this ability is now reduced 25% for each enemy hit after the first.
Mana cost increased from 70/75/80/85/90 to 70/80/90/100/110.
Across the Sky
This ability no longer knocks up enemies.
Chronos
Stop Time
Stop Tim can no longer be cleansed by slow immunity, and is considered a Stun for the purposes of CC removal.
Stop Time now reduces target attack speed by 25%.
Cooldown increased from 16/15/14/13/12/11 to 18/17/16/15/14.
Cupid
Share the Love
Mana cost reduced from 60/65/70/75/80 to 50 at all ranks.
Flutter
Known Issue: Ranks 1 and 2 do not provide an attack speed bonus. This will be fixed in a future PTS patch.
Fields of Love
This ability no longer causes diminishing returns on itself when it stuns and mesmerizes at the same time.
Hou Yi
Ricochet
Increased projectile speed.
Divebomb
Hou Yi no longer becomes immune to damage and healing while airborne.
Kukulkan
Whirlwind
Duration of damage over time effect increased from 2 to 2.5s.
Neith
Spirit Arrow
This ability no longer has its damage and root reduced for successive enemies hit after the first.
Nox
Siphon Darkness
Increased cooldown from 3s to 4s.
Reduced Magical Power scaling from 60% to 50%.
Night Terror
Casting time for this ability increased from 0.25s to 1s.
Significant updates to special FX and sounds have been made for clarity.
Rama
Astral Strike
Damage from this ability is now reduced to 75% for each enemy hit after the first.
Sobek
Blessing of the Nile
Increasing protection from 5 to 7 per stack.
Lurking in the Waters
Slow increased from 15% to 15/20/25/30/35%.
Xbalanque
Branching Bolas
This ability no longer toggles off when under the effects of crowd control.
Fuente: “This PTS is focused on item and god balance but is not finished as we have more changes planned for the next phase. Many of the features in this PTS are still being worked on so they are not in their completed state, but we wanted you to be able to try them out early!
One of these changes that you will notice right away is our first pass on a new in-game UI. The UI is very much incomplete, and you will see improvements as we continue testing. We received excellent feedback from our last Season 2 PTS, and encourage you to continue sending in your feedback!
Please note that while gameplay changes are documented in these notes, do to the nature of the work in progress, there may be undocumented features and adjustments you’ll find on PTS not mentioned here. As always, none of the changes here are in any way guaranteed to make it into Live.
In this test you will find current items reworked, new items introduced, several god adjustments, and gameplay changes that open new opportunities for how you play SMITE. Be creative and try new things!”
New Conquest Map
Chaos side is lighter. Fixed lighting bug on trees that was causing Chaos side’s dark areas to go to black and added some additional bounce lights throughout map.
Order side is brighter. Bumped up lighting on Order side to make it more vibrant.
Added some basic wildlife (not final yet).
Updated volcano’s ash cloud, added value ramp so it gets brighter as it approaches the Order side and reworked cloud for visual improvement on low settings
Added temporary stubs for Pantheon flags and god icon spawn pads, but these are not fully setup, and have several known bugs.
Fixed bug so that camp leash volume indicators (rock rings) no longer disappear on lower graphic settings.
Assist text for the Speed Attack Camp has been updated to be accurate.
Various performance related changes.
Misc
You can now type a “tag” into the search box on the god screen to filter by other criteria (IE:Roman, Ranged). The filter will not show any gods until the full word is typed in the box.
Added a new option under Video Settings called Shader Quality.
A new feature has put in place to automatically detect optimized settings for your hardware on a new install of Smite. A new button has also been added under Video Settings to allow existing installs to utilize the suggested settings.
Buff camps and minions will no longer target each other.
Buff camps are undergoing a new visual treatment for buff belts, which is not yet fully implemented. There may be some oddities!
General Gameplay
Titans:
Titans will no longer take damage from any source outside of it’s leashing range while being leashed or standing at it’s spawn point.
Lane Mechanics:
“Tagging” or dealing damage to a lane minion or jungle monster will once again reward XP and Gold regardless of if the player has moved out of reward range when it dies. (Reverted from PTS 1)
Towers once again remove all gold reward from minions they damage. (Reverted from PTS 1).
Note that: Assist reward range is still reduced from 80 to 60.
New Items (Item names are not final)
Manikin Scepter (Starter Item)
+20 Physical Power. Enemies hit by your basic attacks are burned, taking 10 physical damage every 1s for 2s, and are slowed 8% for the duration. This effect stacks up to 3 times. Cost: 800.
Lotus Crown
+40 Magic Power, +30 Physical Protection, +20 MP5, PASSIVE: Any allied gods affected by your heals gain +20 Physical Protection for 3 seconds. Cannot be cast on the same target again for 10s. Cost: 2250.
This is a new Tier 3 item that branches from Jade Mountain Helm.
Temporal Purification
Using this item removes crowd control effects currently affecting you, prevents new ones from being applied for 1s, and reduces all god cooldowns by 5s. Cooldown: 90s. Cost: 900.
This is a new active item branching from Improved Purification.
Shield of the Underworld
Upon activation you reflect 40% of all damage you take (after mitigations) for the next 5s back to it’s owner as true damage. While this is active, enemies cannot lifesteal from you. Cooldown 60s. Cost: 600.
This is a new Active item in it’s own tree.
Known issue: The special FX and sound is temporary. This will be updated in a future patch for clarity.
Achilles’ Spear
Upon activation gain +25% attack speed, and +35% Physical Lifesteal for 5s. You take +30% additional damage from all sources while this is active. Cost 600.
This is a new item in it’s own tree, and only available to Physical gods.
Known issue: The special FX and sound is temporary. This will be updated in a future patch for clarity.
Heartward Amulet
60 Magical Protection, 300 Health, Passive - Aura, +20 Physical Protection, +20 MP5. Cost 2100.
This is a new item that branches off of Silver Talisman.
Soul Stone (Starter Item)
+30 Magic Power, +90 Health, Passive - Your next damaging ability against an enemy god applies a damage over time effect that deals magic damage equal to 2% of the target's current health every second for 2 seconds. This effect cannot occur more than once every 10 seconds. Cost 800.
Bluestone Pendant (Starter Item)
+15 Physical Power, +90 Health, Passive - Restores 4% of your missing mana every 5 seconds. Cost: 800
The Crusher
+40 Physical Power, +20 Physical Penetration, Passive - Each basic attack against towers and phoenixes grants a stack that increases your Attack Speed by 4% and Movement Speed by 2% for 2 seconds. (Max 5 stacks). Cost: 2300.
This item goes into the Mace tree, building off of Heavy Mace.
Item Changes
Physical Boots Tree Changes
Boots (Tier 1)
+6% Movement Speed, Cost 300.
Combat Boots (Tier 2)
+12 Movement Speed, +10 Physical Power, Cost: 900
Warrior Tabi (Tier 3)
+18% Movement Speed, +30 Physical Power, +12% Attack Speed. Cost: 1550.
Reinforced Greaves (Tier 3)
+18% Movement Speed, +15 Physical Power, +100 Health, 30% Reduction to all crowd control durations. Cost: 1400.
Ninja Tabi (Tier 3)
+18% Movement Speed, +30 Physical Power, +15% Cooldown Reduction. Cost: 1500.
Talaria (Tier 3)
+18% Movement Speed, +10 Physical Power, +28% Movement Speed and 25 HP5 while out of combat. Cost: 1500.
Magical Shoes Tree Changes
Shoes (Tier 1)
+6% Movement Speed, Cost 300.
Magic Shoes (Tier 2)
+12 Movement Speed, +20 Magical Power, Cost: 900
Shoes of the Magi (Tier 3)
+18% Movement Speed, +50 Magical Power, +250 Mana, Cost: 1550.
Reinforced Shoes (Tier 3)
+18% Movement Speed, +20 Magical Power, +100 Health, 30% Reduction to all crowd control durations. Cost: 1450.
Shoes of Focus (Tier 3)
+18% Movement Speed, +30 Magical Power, +15% Cooldown Reduction. Cost: 1500.
Travelers Shoes (Tier 3)
+18% Movement Speed, +30 Magical Power, +28% Movement Speed and +25 HP5 while out of combat. Cost: 1400.
Aegis Pendant
No longer provides damage reduction after the invulnerability effect fades.
Ancile
Now provides 8% Cooldown Reduction at base.
Cooldown Reduction per stack reduced from 0.25% to 0.2%.
Asi
This is now a Tier 2 Item.
Cost reduced from 1850 to 1780.
Celestial Legion Helm
The passive for this item has changed: Absorbs the next hit of critical strike damage you would take. This effect cannot occur more than every 15 seconds. When this occurs, you gain +40 Magical Power for 3 seconds.
Cost reduced from 3250 to 2850.
Charged Bow
Reduced Attack Speed from 25% to 20%.
Reduced cost from 1350 to 1200.
Charged Morningstar
This item no longer provides MP5.
Physical Power reduced from 25 to 20.
Mana reduced from 200 to 150.
Cost reduced from 1715 to 1200.
Cloak
Removed Health from this item.
Reduced price to 700G.
Death’s Toll
This item no longer provides 3% Attack Speed.
Doom Orb
Cost reduced from 1900 to 1790.
This is now a Tier 2 Item.
Draining Blade
Removed from the game, as Asi was brought down to a Tier 2 item.
Dynasty Plate Helm
This item is now a Tier 2 item.
Cost reduced from 1900 to 1750.
Fist of the Gods
This item is now in it’s own tree, and has been changed.
Using this item will stun a single god in the target area for 1s. Cooldown 90. Cost: 700.
Known issue: The special FX and sound is temporary. This will be updated in a future patch for clarity.
Frost Bound Hammer
Heath reduced from 400 to 300.
Enemies hit by your basic attacks now also have their attack speed slowed by 15%. This will not stack with other Attack Speed slows from items.
Greater Aegis
No longer can be used while under the effects of crowd control.
Greater Purification
This item no longer reduces cooldown times by 5s.
Cost reduced from 900 to 800.
Hunters Bow
Removed from the game, as it’s Tier 3 item has been moved to Tier 2.
Hydra’s Lament
Cost reduced from 2850g to 2150g.
Reduced Physical Power from +50 to +30.
Recharge time reduced from 4s to every 3s.
Passive changed to increase the damage from your next basic attack by +25% after using an ability.
This proc now only works on next basic attack, not next successful basic attack.
Hydra’s Star
Cost reduced from 1400g to 1000g.
Reduced Physical Power from +30 to +20.
Recharge time reduced from 4s to every 3s.
Passive changed to increase the damage from your next basic attack by +10% after using an ability.
This proc now only works on next basic attack, not next successful basic attack.
Ichaival
Now provides +10 Physical Penetration.
Price increased from 1650 to 1700.
This is now a tier 2 item.
Light Blade
Attack Speed increased from +10% to +15%.
Mark of the Vanguard
Health increased from 100 to 150. Boom.
Morningstar of Speed
Removed from the game as it’s tier 3 was lowered to tier 2.
Odysseus’ Bow
Price reduced from 2650 to 2450.
Polynomicon
Recharge period reduced from every 4s to 3s.
Additional damage on inhand increased from 50% to 60%.
This proc now only works on next basic attack, not next successful basic attack.
Protected Recall
Removed from the game.
Pythagoras’s Piece
This item no longer provides Mana.
Now provides +10% Cooldown Reduction.
Now branches off of Talon Trinket.
Qin’s Sais
Reduced Attack Speed from 25% to 15%.
Reduced passive effect from 5% to 4% of maximum health.
Radiant Orb
Removed from the game as it’s tier 3 was lowered to tier 2.
Runic Shield
This item has a new passive.
Passive Aura - All enemies within range 55 have their attack speed reduced by 15% and their Magical Power reduced by 50. Will not stack with other Attack Speed slows from items.
Shield of Regrowth
The item has been changed, and moved into the Round Shield tree as a Tier 2 item.
+20 Physical Power, +20 Physical Protection, +10% Cooldown Reduction. PASSIVE: After healing yourself from an ability, you gain +25% Movement Speed for 2 seconds. This cannot occur more than once every 10 seconds. Cost 1800.
Spiked Shell
Removed from the game.
Spirit Robe
Physical Protection increased from +10 to +45
Magical Protection reduced from +55 to +45
No longer provides Health.
Sovereignty
Physical Protection reduced from 65 to 30.
Health reduced from 450 to 200.
Price reduced from 2550 to 2050.
Aura now provides +25 HP5 in addition to +20 Magical Protection.
Tower Shield
This item no longer has Magical Protection.
Physical Power reduced from 30 to 20.
Cost reduced from 1500 to 1200.
Transcendence
This item no longer provides MP5.
Void Shield
Cost reduced from 2700 to 2600.
Warlock’s Sash
Starting Health reduced from 300 to 200.
Health per stack increased from +3 to +4.
Power per stack decreased from 0.6 to 0.5.
Watcher’s Gift
This item has re-worked.
+100 Health, Passive: Being within range 60 of a minion death without dealing the killing blow awards +4 bonus gold and +10 health.
Winged Blade
Health reduced from 350 to 300.
Witch Blade
Adjusted so it no longer stacks with Attack Speed slows from other items.
Gods - Balance/Updates/Fixes
Anhur
Impale
Damage from the spear is now reduced by 50% for any enemy hit after the first.
Mana cost increased from 70/75/80/85/90 to 70/80/90/100/110.
Ao Kuang
Dragon Call
Reduced Magical Scaling on basic attacks from 28% to 20%.
Apollo
General
Attack speed per level increased from 1.2% to 1.5%.
So Beautiful
Damage from this ability is now reduced 25% for each enemy hit after the first.
Mana cost increased from 70/75/80/85/90 to 70/80/90/100/110.
Across the Sky
This ability no longer knocks up enemies.
Chronos
Stop Time
Stop Tim can no longer be cleansed by slow immunity, and is considered a Stun for the purposes of CC removal.
Stop Time now reduces target attack speed by 25%.
Cooldown increased from 16/15/14/13/12/11 to 18/17/16/15/14.
Cupid
Share the Love
Mana cost reduced from 60/65/70/75/80 to 50 at all ranks.
Flutter
Known Issue: Ranks 1 and 2 do not provide an attack speed bonus. This will be fixed in a future PTS patch.
Fields of Love
This ability no longer causes diminishing returns on itself when it stuns and mesmerizes at the same time.
Hou Yi
Ricochet
Increased projectile speed.
Divebomb
Hou Yi no longer becomes immune to damage and healing while airborne.
Kukulkan
Whirlwind
Duration of damage over time effect increased from 2 to 2.5s.
Neith
Spirit Arrow
This ability no longer has its damage and root reduced for successive enemies hit after the first.
Nox
Siphon Darkness
Increased cooldown from 3s to 4s.
Reduced Magical Power scaling from 60% to 50%.
Night Terror
Casting time for this ability increased from 0.25s to 1s.
Significant updates to special FX and sounds have been made for clarity.
Rama
Astral Strike
Damage from this ability is now reduced to 75% for each enemy hit after the first.
Sobek
Blessing of the Nile
Increasing protection from 5 to 7 per stack.
Lurking in the Waters
Slow increased from 15% to 15/20/25/30/35%.
Xbalanque
Branching Bolas
This ability no longer toggles off when under the effects of crowd control.
Fuente: http://forums.smitegame.com/showthread.php?54176-Season-2-PTS-2-Changes-Jan-23-2015
En mi opinión, bastet por ejemplo ha muerto, con lo debil que es (1 golpe de thana/scylla) y ahora ya no tendra ni burst. DEP Bastet.