Nanotrasen Customs report that some wide band suppliers have been providing "alternative" firing pins. Nanotrasen reminds all crewmembers that contraband is contraband.
Contraband crates now appear visually similar to legitimate crates.
Nanotrasen has released Cards Against Spess! Visit your local library for a copy. Warning: may cause breakage of the fourth wall.
reminder for crew to avoid mopping floors in cold rooms, as the water will freeze and provide a dangerous slipping hazard known as 'ice'. Running on it is not recommended.
Frostoil is an effective chemical for rapidly cooling areas in the event of a fire.
Added X4, a breaching charge more destructive than C4, it can be purchased from uplinks.
C4 can be used with assemblies.
Adds support for autoclicking.
The Shock Revolver has been added to RnD.
The Laser Gatling Gun has been added to RnD. The Gatling Gun uses autoclick to fire as you hold down the mouse.
The Research Director now starts with a box of firing pins.
The SABR and Stun Revolver recipes have been removed from Rn
Nanotrasen Customs report that some wide band suppliers have been providing "alternative" firing pins. Nanotrasen reminds all crewmembers that contraband is contraband.
Contraband crates now appear visually similar to legitimate crates.
Nanotrasen has released Cards Against Spess! Visit your local library for a copy. Warning: may cause breakage of the fourth wall.
reminder for crew to avoid mopping floors in cold rooms, as the water will freeze and provide a dangerous slipping hazard known as 'ice'. Running on it is not recommended.
Frostoil is an effective chemical for rapidly cooling areas in the event of a fire.
Added X4, a breaching charge more destructive than C4, it can be purchased from uplinks.
C4 can be used with assemblies.
Medical HUDs improved. To better prioritize patients, subjects deep into critical condition have a blinking red outline around the entire HUD icon, and will blink more rapidly when very close to death.
DISMEMBERMENT!
Humans can now lose their bodyparts. Explosions and being attacked with a heavy sharp item on a specific bodypart can cause dismemberment.
You can't be handcuffed or legcuffed if you're missing an arm or leg. You can't use items when you have no legs, your arms are too busy helping you crawl, unless your are buckled to a chair. You're slower when missing a leg.
You lose organs and items if the bodypart they are inside gets cut off. You can always retrieve them by cutting the dropped bodypart with a sharp object.
Medbay can replace your missing limbs with robotic parts via surgery, or amputate you.
Changelings do not die when decapitated! They can regrow all their limbs with Fleshmend, or just one arm with Arm Blade or Organic Shield.
Your chest cannot be dropped, but it will spill its organs onto the ground when dismembered.
Infernal devils have been seen onboard our spacestations, offering great boons in exchange for souls.
Employees are reminded that their souls already belong to nanotrasen. If you have sold your soul in error, a lawyer or head of personnel can help return your soul to Nanotrasen by hitting you with your employment contract.
Nanotrasen headquarters will be bluespacing employment contracts into the Lawyer's office filing cabinet when a new arrival reaches the station. It is recommended that the lawyer create copies of some of these for safe keeping.
Due to the recent infernal incursions, the station library has been equipped with a Codex Gigas to help research infernal weaknesses. Please note that reading this book may have unintended side effects. Also note, you must spell the devil's name exactly, as there are countless demons with similar names.
When a devil dies, if the proper banishment ritual is not performed on it's remains, the devil will revive itself at the cost of some of it's power. The banishment ritual is described in the Codex Gigas.
When a demon gains enough souls, It's form will mutate to a more demonic looking form. The Arch-demon form is known to be on par with an ascended shadowling in power.
BZ causes hallucinations once breathed in and, at high doses, has a chance of doing brain damage.
BZ is known to cause unusual stasis-like behavior in the slime species.<
A NEW LEVEL OF TROLLING AND CLEANING
Wetness now stacks. Spraying lube over a tile that already has lube, will make the lube take longer to dry. Likewise, dumping 100 units of lube will take longer to dry than if only 10 units were dumped. (lube used to last just as long, regardless of whether it was 1u, or 100u) There is a limit, however, and you can't stack infinite lube.
Hotter temperatures cause water to evaporate more quickly. At 100C, water will boil away instantly.
About 5 seconds of wetness are removed from a tile for each unit of drying agent. Absorbant Galoshes remain the most effective method of drying, and dry tiles instantly regardless of wetness.
REVAMPING DE LOS ORGANOS DE LOS ALIENS TO MAKE SENSE:
NOBREATH species (golems, skeletons, abductors, ash walkers, zombies) no longer have or require lungs. They no longer take suffocation/oxyloss damage, cannot give CPR and cannot benefit from CPR. Instead of suffocation damage, during crit they take gradual brute damage.
NOBLOOD (golems, skeletons, abductors, slimepeople, plasmamen) species no longer have or require hearts.
NOBREATH species that require hearts still take damage from heart attacks, as their tissues die and the lack of circulation causes toxins to build up.
NOHUNGER (plasmamen, skeletons) species no longer have appendixes.
NUEVOS BOTS:
Peacekeeper borgs: Security borgs but without any stuns or restraints! Modules: Harm Alarm, Cookie Dispenser, Energy Bola Launcher, Peace Injector that confuses living things, and a weak holobarrier projector! It also comes with the ability to hug.
Cookie Synthesizer: Self recharging RCD that prints out cookies!
Nanotrasen scientists have added a hugging module to medical and peacekeeper cyborgs to boost emotions during human-cyborg interaction.
CAMBIADO MECANICAS DE PULL AND GRAB:
Pull and Grab are merged together. Pulling stays unchanged. Using an empty hand with grab intent on a mob will pull them. Using an empty hand with grab intent on a mob that you're already pulling will try to upgrade your grip to aggressive grab>neck grab>kill grab. Aggressive grabs no longer stun you, but they act exactly like a handcuff, preventing you from using your hands until you escape the grip. You can break free from the grip by trying to move or using the resist button.
Someone pulling a restrained mob now swap position with them instead of getting blocked by the mob, unable to even push them.
NERFEO A LOS JETPACKS
Engineering, CE and Atmos hardsuits no longer have in-built jetpacks.
R&D REBALANCED:
R&D required levels and origin tech levels have been rebalanced
Overall, items buildable in R&D have lower tech levels and items in other departments have their tech levels raised. Remember to use science goggles to see tech levels of items!
Nanotrasen has begun to research BZ, a hallucinogenic gas. We trust you will use it responsibly.
There are now level gates at high levels. R&D scientists will need help from others to get past these level gates.
Other departments such as hydroponics and genetics will be important to R&D's progress now and xenobio, mining and cargo are more important than before
Efficiency upgrades are back in R&D machines and tweaked to be less powerful in autolathes
Reliability has been removed from all items
Most bugs in R&D machines should be fixed
NEW GRIEF WEAPON
Gravity Guns! It is a mildly expensive R&D gun that has a 5 second cooldown between shots, but doesn't need to be recharged. It has two modes, attract and repulse. For all your gravity-manipulation needs!
SLIME ARMY
Slimes may now be ordered to attack! You must be VERY good friends with the slime(s) to give this command, asking them to attack their friends or other slimes will result in them liking you less so be careful!
CHEMICAL TRAFFICKING BUFFED:
You can now emag chemical dispensers, such as the ones in chemistry or the bar, to unlock illegal chemicals.
MORE ALIEN SEX:
New abilities for some races!
Skeletons (liches) and zombies now are much more susceptible to limb loss, but can also reattach lost limbs manually without surgery.
Slimepeople can now lose their limbs, but also can regenerate them if they have the jelly for it. Additionally slimepeople will (involuntarily) lose limbs and convert them to slime jelly if they're extremely low on jelly.
Zombies and slimepeople now have reversed toxic damage, what usually heals now hurts and what usually hurts now heals. Keep in mind that while you could for example heal with unstable mutagen, you'd still mutate. Beware of secondary effects! Drugs like antitoxin are especially dangerous to these races now since not only do they do toxin damage, but they remove other toxic chems before they can heal you. Be wary also of wide band healing drugs like omnizine.
For slime people the above mechanic also adds/drains slime jelly. So yes inhaling plasma is now a valid way to build jelly (but you'll still suffocate if there's no oxygen).
Pod people now mutate if shot with the mutation setting of the floral somatoray.
RANDOM SPACE IS BACK IN:
Due to budget cuts, the builtin anti-orbit engines on the station have been removed. As such, expect the station to start orbiting the system again, and encounter an unpredictable stellar environment.
All permanent structures (not on station, Centcom or lavaland) have been removed.
All removed structures are now space ruins, and can be placed randomly in space ruin zlevels.
The White Ship remains at its current location, but has lost any reliable landmarks near it. Its starting position will be made more random in a coming update.
The Space Bar has a small atmos system added and a teleporter. Some other ruins have been cleaned up to not have atmos active turfs.