Después de un mes y medio de la primera release de Fortress Forever el equipo de este mod saca a la luz el parche 1.1 corrigiendo una gran parte de los bugs que el juego tenía y añadiendo nuevas cosas para el disfrute del juego.
Nota: Si vais a instalarlo haced backups de vuestras cfgs, ya que al instalar el parche las reescribirá en blanco.
Mirrors:
Patch 1.0 to 1.1
(torrent)
http://fortresspimp.net/?game=2&p=browse&id=675
(dd)
http://fortresspimp.net/?game=2&p=browse&id=675
http://files.filefront.com/FortressForever11+incremlzip/;8935345;/fileinfo.html
ftp://ftp.wireplay.co.uk/pub/halflife/mods/teamfortressclassic/resources/ff/FortressForever1.1_incremental.zip
http://www.rawlie.com/file/FF/downloads/FortressForever1.1_increml.zip
Full 1.1
(torrent)
http://www.legittorrents.info/details.php?id=e135e1ec79365608b428cf11563d06fb56e78912
(dd)
http://fortresspimp.net/?game=2&p=browse&id=676
Patch notes:
* Fixed buildable_ondamage and player_ondamage script callbacks.
* Fixed kPlayers flag for lua entity collection.
* Fixed normal explosion sound being played on top of buildable explosion sound.
* Fixed player_spawn callback getting called every time a player executes /kill.
* Fixed suicide logic from running when player is already dead.
* Fixed score overflow at 32k by increasing size of networked score variable.
* Fixed missing voice hud icons.
* Fixed player:AddHealth function so it returns expected value. This fixes bug where you can pick up all ammo and armor bags if you weren't full health.
* Fixed display is + negative fort points(ie + -100)
* Fixed voice column to show chat on/off icons for other teams.
* Fixed # leaving off the rest of the string in chat messages if not matched to a localized string.
* Fixed disguise "enemy" to choose a random enemy team.
* Fixed infection/heal sound to play at appropriate times.
* Fixed kill/death messages not showing/tracking.
* Fixed tickrate 66 clamp.
* Fixed death view slant.
* Fixed %l displaying wrong team.
* Fixed medkit hit/infection sounds to play properly.
* Fixed sentrygun not being able to retarget closer targets
* Fixed sentrygun to favor all visible players over buildables(if they got a player as a target they will not target a buildable, regardless of distance)
* Added lua callbacks for player_connected & player_disconnected
* Added lua SetDamageForce for damageinfo
* Added DamageInfo:ScaleDamage function, exposed to lua
* Added player_onkill callback for player suicide so scripts can reject it(implemented in ff_hunted)
* Added DropToFloor() lua function that takes a base entity.
* Added client side spawn weapon cvars to control what weapon you equip on spawn.
* Added small spinup to AC so it no longer shoots immediately(and no heat buildup during spinup)
* Added buildable & grenade flags to the base trigger class & .fgd
* Added a progress bar to spy disguising.
* Changed to no blood shooting disguised teammates when ff is off.
* Changed AC to reduce HW speed when firing(and not dependent on charge level).
* Changed grenade and pipe damage radius up a bit
* Changed water exiting push force up a bit.
* Changed decals not to draw on players & buildables. Pretty certain this accounted for a majority of client crashes.
* Changed a bunch cvars people were using as cheats to cheat.
* Changed backpacks to non solid to fix them from blocking doors/elevators.
* Changed messagemode and messagemode2 binding to support auto starting the chat message. Ie, bind p "messagemode 2" will begin the chat mode with 2 already in the chat box.
Spawn Weapon Cvars
* cl_spawnweapon_scout - default nailgun
* cl_spawnweapon_sniper - default sniperrifle
* cl_spawnweapon_soldier - default rpg
* cl_spawnweapon_demoman - default grenadelauncher
* cl_spawnweapon_medic - default supernailgun
* cl_spawnweapon_hwguy - default assaultcannon
* cl_spawnweapon_pyro - default flamethrower
* cl_spawnweapon_engineer - default railgun
* cl_spawnweapon_spy - default tranq
* cl_spawnweapon_civilian - default tommygun
Valid options are: crowbar, medkit, knife, spanner, shotgun, supershotgun, nailgun, supernailgun, grenadelauncher, rpg, sniperrifle, railgun, flamethrower, assaultcannon, autorifle, tranq, pipelauncher, ic, tommygun, deploysentrygun, deploydispenser, deploydetpack, tommygun, umbrella
New chat macros
%d - disguise team and class
%i - name of last person in crosshairs
%sh - sentry health
%sa - sentry ammo
%sv - sentry level
%sl - sentry location
%dh - dispenser health
%da - dispenser ammo
%dl - dispenser location
%pf - detpack fuse time
%pl - detpack location
Added # color markup for chat messages.
0 - ORANGE
1 - BLUE
2 - RED
3 - YELLOW
4 - GREEN
5 - WHITE
6 - BLACK
7 - GREY
8 - MAGENTA
9 - CYAN
^ - terminates last color
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Fuente: www.fortress-forever.com