Hace tiempo, me puse una configuracion que bajaba mucho los graficos y con ello los FPS, me eliminaba los reflejos, las sombras, etc., el problema viene cuando quiero volver a poner los graficos normales, elimino la config, y se me ve todo normal, excepto los reflejos en los personajes, queda como un "residuo" de esa config, he probado a eliminar la cfg, poner todo default, elminar la carpeta entera de cfg para que se me vuelva a crear sola, e incluso a reinstalar el TF2, pero sigue pasando, asique ya no se que mas puede ser, os dejo una imagen para que sepais de que hablo, y tambien la config, por si alguien entiende de configs y sabe como podria solucionarlo, me resulta molesto, sobre todo cuando pretendo hacer videos sobre TF2, ya que al grabar a los PJ's me salen esos reflejos feos.
Espero que me podais ayudar.
Aqui os dejo una imagen de ejemplo de demoman:
http://box.jisko.net/i/DHj7Ef.jpg
Aqui en el spoiler la config en cuestion
*****************************************...
//Netcode Settings (change to your preference)
rate 30000
cl_cmdrate 60
cl_updaterate 101
cl_showfps 1
//Actual Video Settings
mat_antialias 0
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_picmip 2
mat_trilinear 0
mat_vsync 0
r_rootlod 2
mat_monitorgamma "1.6"
//FPS Settings
fps_max 60 //personal preference, set this to "0" for unlimited fps
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_downloadfilter "nosounds"
cl_ejectbrass "0"
cl_forcepreload 1
cl_phys_props_enable "1" //this enables body explosions, set to "0" to turn off
cl_phys_props_max "300" //set to "0" as well if you want to turn body explosions off
cl_show_splashes "1"
cl_smoothtime "0.01"
cl_smooth 1
commentary 0
mat_aaquality "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_excludetextures "1"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdr_manual_tonemap_rate "0"
mat_mipmaptextures "0"
mat_lightmap_pfms "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_parallaxmap "0"
mat_queue_mode "-1"
mat_reducefillrate "0"
mat_shadowstate "0"
mat_show_ab_hdr "0"
mat_showlightmappage "-1"
mat_specular "0"
mat_texture_limit "-1"
mat_trilinear "0"
mat_use_compressed_hdr_textures "1"
mat_showenvmapmask "0"
mat_showlowresimage "0"
mat_showmaterials "0"
mat_showmaterialsverbose "0"
mat_supportflashlight "0"
mat_wateroverlaysize "0"
mat_motion_blur_enabled "0" //obviously, motion blur cvar. set to "1" to turn it on.
mat_motion_blur_percent_of_screen_max "0" //set to 4 (default) if motion blur is on.
mat_softwarelighting "0"
mp_decals "200" //set to "0" if you don't want to see decals
muzzleflash_light "0"
net_maxfragments "1280"
net_maxfragments "1280"
net_showevents "0"
npc_height_adjust "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dnow "0"
r_3dsky "0"
r_PhysPropStaticLighting "1"
r_WaterDrawReflection "0" //set to 1 if you like water reflection
r_WaterDrawRefraction "1" //this lets you see through water, set to "0" for black water
r_ambientboost "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "2048" //set to "0" if you don't want to see decals
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.01"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyeglintlodpixels "20"
r_eyemove 1
r_fastzreject "0"
r_flashlightrendermodels "0"
r_unloadlightmaps "1"
r_flashlightrenderworld "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "2"
r_staticprop_lod "4"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_mmx "1"
r_norefresh "0"
r_occlusion "0"
r_renderoverlayfragment "0"
r_queued_decals "1"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "2"
r_sse "1"
r_sse2 "1"
r_staticpropinfo "0"
r_updaterefracttexture "0"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterforceexpensive "0"
r_waterforcereflectentities"0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
//Blood settings
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
echo FPS Config Loaded!
*****************************************...
Now, after making the config, go to:
STEAM->GAMES, and RIGHT CLICK on TF2, and go to PROPERTIES->LAUNCH OPTIONS.
enter this:
"-dxlevel 81 -width 1280 -height 768"
HAVING DXLEVEL 81 is really important
NOTE, the width and the height are just what I use (for my widescreen monitor). You can remove those settings (or shorten them to -w and -h), but I put them in there to illustrate that you don't need commas between commands, and can use those commands to change your resolution to something custom (ie: 640x480). I use them because the game was resetting my resolution whenever I started it. ALSO: If you screwed up your game with some settings, if you enter:
-autoconfig
in the launch options, and the start the game (and get rid of the offending autoexec before game start) , it will reset all of your options to default.
NOW, once you're done with your autoexec.cfg make sure you make it "Read-Only" in the properties. This should stop the game from arbitrarily resetting your resolution, among other things.
Ok, that's the main config.
Now, if you're a n00b and don't know wtf to do with the autoexec commands, but still want to increase your fps, read this next bit.
Copy/Paste all of the shlt between the asterisks into notepad. Change the "save as type" to "all types" and then Go to file->save as, and save it in:
Steam->Steam Apps->ACCOUNTNAMEHERE->Team Fortress 2->TF->CFG
and then save it as "autoexec.cfg"
NOTE: If you don't change the save type to "all types" it'll just make it a text file, and it won't work.
So, that about sums it up. I know I forgot to detail about what some of the video settings do... If you have a card with a decent memory, turning those up won't really decrease your fps by a lot, so you can do that. I run everything but shadows on low, though. So, if you want to change those settings, delete em from the config and set them in game, or learn the commands from wikipedia, and edit the ones that I have already in the config under "actual game settings".
Let me know if it works for you.
PSS: This will make spies look strange/blackish when they're in the "semi-transparent" stage... That is normal, and I prefer it to the typical "semi-transparent" look, as how it's easier to see them if they're black and not half invisible. It will also make the uber charge a dull red/blue. Also, if you tab out, or change any major settings while in game, the textures almost all go black. This can be fixed by typing "retry" in console.