-Maps
*Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
*Added new arena map Sawmill
*Added new arena map Nucleus
*Added new community payload map Hoodoo
*Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage
-Sniper Changes
*Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
*Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
*Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
*Standard sniper rifle now shoots through friendly players
*Added 54 new Sniper voice lines
*Added 35 new Sniper achievements
-Spy
*Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
*Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
*Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
*Spy name tags now show up properly when disguised as their own team
*Fixed a bug that would cause spectators to see disguise weapons incorrectly
*Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
*Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
*Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
*Also made it more obvious on first person view model when you're bumped while cloaked
*Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
*Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
*Spies disguised as medics now have an Ubercharge: line in their disguise target info
*Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
*Spies can now pick up health kits for their "disguise health", even when uninjured
*Disguise UI doesn't show up in minimum UI mode (hud_minmode)
*Spies that disguise as a player using an unlockable now show that unlockable in hand
*Spies can now use enemy teleporters
*Added 70 new Spy voice lines
*Added 34 new Spy achievements
-Scoreboard changes
*Dominations no longer get wiped when teams switch sides
*Dead players draw slightly darker in scoreboard
*Converted class labels to class icons
*All players now display the total number of people they are dominating
-General
*You now find new and old items as you play, instead of through achievements
*Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
*Demomen can now detonate their stickies while taunting
*Flamethrower's air burst now extinguishes fire on friendly targets
*Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
*The Heavy and Sniper now have new custom death animations
*Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
*Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
*Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
*Added a new taunt for the Kritzkrieg, which also heals for 10 points
*Improved the deathcam camera handling used when a player plays a custom death animation
*Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
*Removed "Final" from map names in the serverbrowser quick list
-Servers
*Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
*Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command