#629 Si señor, se nota que esta peña esta mimando el juego, a ver si logran sacarme la espinita del Starbound
Al parecer si mueres la primera vez en modo sin enemigos vas también a la cueva y hay mesas llenas de sangre pero sin cadaveres, sé que no hay enemigos pero estoy cagado por si me confio mucho y por algún bug cae un canibal del techo.
Sigue estando el bug de que a veces las contruciones una vez terminadas, el juego no las carga y se quedan como si estubieran a mitad construir (como fastidia ese bug)
Menos mal que no he tenido que lamentar haberlo comprado, el desarrollo va a buen ritmo por lo que veo. Espero que falten infinidad de cosas por añadir.
Estoy pensando en comprarlo. Está todavía muy verde? Creeis que cuando este más avanzado subirá el precio?
#650 Cuando salga la beta aumentará de precio, está verde sí pero tiene cosas que hacer aunque yo recomiendo esperar unas cuantas actualizaciones más a ver que añaden.
Version 0.04
Features and changes:
New A.I. behaviour, mutants will sometimes go home to sleep during day along with other new routines.
Distorted mutants can now be killed with regular weapons.
Distorted mutants more aggressive and deadly in combat and have expanded actions.
Better ambient lighting. Trees and large objects diffusely occlude skylight. (experimental)
Pause menu now actually pauses game.
Enemies use rocks more often to jump attack at player.
New female enemy type added.
Better distribution of enemies throughout the world.
Constructed bench now works and players can sit to regain energy or watch sunset.
Increased axe damage against enemies.
More variation to female cannibal models, added procedural breasts size system.
Improved Rabbit/Lizard distribution and optimized CPU usage.
Improved sky and sun look.
Improved dead cave lighting and cave 2 lighting.
Better cave textures and rock look.
Dead cave prop fixes, fixed some incorrect rock placements.
Improved load times and added loading percentage amount.
Re-balanced hunger drain.
Better cave ground with flowing water and more detailed textures.
Enemies will now push small items out of the way instead of getting stuck on them.
Dead sharks now ragdoll.
Bugs:
Fixed rain sound never going away even after rain stops.
Fixed bug where some partially built structures couldn’t be completed after loading a saved game.
Fixed animals sometimes disappearing in regular and vegan mode.
Fixed issue where you could still shoot flare gun or use other weapons when pause menu was open.
Yacht random position won't change now or get lost when saved game is loaded
Fixed all effigies turning into arm effigy on load
Fixed E to add icon showing up if holding a rock or stick even if items not needed in building
Fixed cave drips continuing to play even when not in cave
Fixed fish swimming outside of pond near cliff section
Fixed fullness always starting at half when loading a saved game
Fixed moonlight sometimes missing completely
Fixed stick marker vanishing on loading saved game
Fixed missing collision roof of cabin
Fixed player flying in air after chopping dead bodies
Rain effigy effect should now work and will wear off after time
Cannibals spawning in villages no longer ‘pop’ when waking up
Fixed creepy female model attacks sometimes not hitting player
Fixed bug where bird landing on hand would sometimes stop axe from working
Fixed enemy head and leg pickups sometimes appearing as arm pickups
Como me rio yo ahora de la gente que decia, que esto iba a durar 2 dias y que nos iban a dejar tirados.
Early access decian.... jJAAJJAAJAJAJAJAJAJAJAJA
#657 No cantes victoria, que ha habido juegos con decenas de actualizaciones en las primeras semanas que han acabado dropeados.
Banished, Starbound, CubeWorld, The Stomping Land....
Dale tiempo
#658 "CubeWorld, The Stomping Land...."
Muchas actualizaciones?
Pocas he visto de esos 2, por no decir ni una.
#659 Tú dale tiempo a esto. Es un estudio de 4 personas y un proyecto muy ambicioso. En cuanto hagan la release y reciban una oleada de dinero, verás decaer las actus :>