El re-lanzamiento de Tomb Raider se hará solamente en las consolas de nueva generación y no en PC, tal como ha revelado hoy un miembro del equipo de desarrollo de Eidos en un FAQ.
Tomb Raider: Definitive Edition no es solo un port de las versiones anteriores, sino que aparentemente añade un sinfín de mejoras gráficas más avanzadas y realistas gracias a la tecnología de Xbox One y PlayStation 4.
· An all-new Lara model created to take advantage of the power of next-gen consoles.
· Gear on Lara (necklace, climbing axe, radio, arrows) now have realistic physics.
· Lara’s head has been retopologized and increased in resolution for a higher fidelity appearance. Her head was rebuilt from scratch with an estimated 5x density improvement on features for eyes, nose, mouth, cheeks, etc. All of her textures are higher resolution as well. We’ve also smoothed over edges on elbows, shoulders, and legs to give more natural features.
· Shaders and lighting have been reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects.
· The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth. Additional enhancements have also been made to weather and lighting.
· All textures have been created at 4x resolution for maximum fidelity and detail.
· In-game characters, enemies, and destructibility have been enhanced for added realism.
· Subsurface scattering technology has been implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability on Lara.
· Native 1080p gameplay gives outstanding visual fidelity and showcases the deadly beauty of Yamatai.