Prohibido insertar a gyfcat ya que subís gifs de varios megas y peta la pagina, si queréis ponerlos ok, pero no los insertéis
Aqui explicado detalladamente todo lo que meteran en el parche del techies.
Just when you thought it was safe to walk, well, anywhere. Techies are finally coming to Dota 2, along with a host of new features and Compendium stretch goals, including the new All Random Deathmatch mode and the All-Hero Challenge. Check out the Techies Update page and learn more about everything you’ll be seeing, doing, and fighting when the update goes live next week!
Pone la semana que viene
Edit: Parece que abrieron un hilo con esto y ni me di cuente XD
#9420 el changelog es fake, no es mas que una recopilación de peticiones hecha por los usuarios de r/dota2
#9420
Pudge: Rot now deals 75% of the normal damage to Pudge instead of the full 100% Dismember now deals physical damage
Meepo: Divided We Stand clones now gain 20% of the stats which the primary Meepo has from additional stat items.
Tinker: Aghanim’s Sceptre reworked: Rearm now costs 0/0/0 mana
Night Stalker: Vision changed from 1200/1800 to 1000/2500 Darkness vision reduction increased from 25% to 40%
eStas flipao mendi
a todo esto el kill banner q van a dar con el parche me parece bastante molesto xd
https://www.youtube.com/watch?v=MLIsv8Uj1t0&list=UUNRQ-DWUXf4UVN9L31Y9f3Q
#9429 Tendrian que haber puesto los announcers como en el HON (es lo que yo me esperaba ) Esos si eran chulos la verdad.
Alguien ha mirado y descubierto el sneak peak en la imagen promocional de Techies q de la pista necesaria para saber cual es el proximo héroes en salir? Cumpliendo lo q viene haciendo valve, debe haber una por ahí bien escondidita XD. Ya q en anteriores ocasiones si se ha cumplido jaja
#9433 si ya se, pero por aumentar el hype toda chorrada es buena jaja.
Es más, aquí pongo esto, la mayoría seguro q ya lo sabeis o habeis visto pero aprovechando la salida de nuevo héroe... . Lo pongo para el que no conozca estos rumores.
OBVIAMENTE ESTO SON CONJETURAS Y CHORRADAS Q SE INVENTA LA PEÑA XD (o no?¿)
Bueno, a continuación van unas imágenes promocionales de varios héroes de cuando salieron. ]En cada imagen hay una pista del héroe q salió después.
Disruptor: http://media.steampowered.com/apps/dota2/images/blogfiles/keyart_disruptor.jpg
Templar Assassin: http://media.steampowered.com/apps/dota2/posts/lanaya_full.jpg
Nyx: http://media.steampowered.com/apps/dota2/images/blogfiles/keyart_nyx.jpg
Meepo: http://media.steampowered.com/apps/dota2/posts/meepo_large.jpg
Timbersaw: http://fc03.deviantart.net/fs71/f/2013/323/3/9/timbersaw_dota2_hd_wallpaper_by_masdhika-d6uu601.jpg
Bristleback: http://media.steampowered.com/apps/dota2/images/blogfiles/keyart_bristleback.jpg
Skywrath mage: http://media.steampowered.com/apps/dota2/images/blogfiles/keyart_skywramg001.jpg
Elder titan: http://media.steampowered.com/apps/dota2/images/blogfiles/keyart_eldr_ttn.jpg
Terrorblade: http://i.imgur.com/dOxd0UF.png
Phoenix: http://i.imgur.com/LAaCcCd.png Éste es el q mucha gente se hace pajas mentales de si va a salir con techies. Aunq con lo del TI4 igual adelantaron a Techies.
Respuestas:
Posible changelog 6.82?
General
-Added Techies
-Roshan deals 50 bonus damage against summoned units and illusions
-Roshan HP regen lowered to 10
-Roshan now gains 2.5 hp regen every 4 minutes
-No longer possible to blink to a small area above the Dire fountain
Buildings
-Tier 1 towers now have 1.1 BAT
-Tier 2 towers now have 1.0 BAT
-Tier 3 towers now have 0.9 BAT, 1800 health, 1 health regen, 140-180 damage and 1000 night vision
-Tier 4 towers now have 0.8 BAT, 2000 health, 5 health regen, 160-200 damage and 1000 night vision
-Melee Barracks now have 10 health regen
-Ranged Barracks now have 1 health regen
Heroes
Abaddon
-Aphotic Shield absorbed amount increased to 110/150/190/230
Alchemist
-Unstable Concoction now provides small vision during flight and for a few seconds after landing
Anti-Mage
-Mana Break mana burn increased to 30/45/60/75
-Mana Break damage lowered to 50%
Axe
-Movement speed increased to 300
Bane
-Aghanim’s Scepter increases Fiend’s Grip range to 900
Beastmaster
-Primal Roar cooldown reduced to 80/70/60(30’)
Bloodseeker
-Ruptured units will now always trigger thirst, regardless of their current health
Bounty Hunter
-Track now grants 20 bonus attack speed to nearby allies
-Bounty Hunter is no longer revealed when casting Track from the fog of war
Broodmother
-Spin Web cooldown rescaled to 35/30/25/20
-Webs are now visible in the fog of war to Broodmother
-Incapacitating Bite is no longer a unique attack modifier
Chaos Knight
-Chaos Bolt reworked slightly
Minimum stun rescaled to 0.5/1/1.5/2
Maximum stun rescaled to 3/3.5/4/4.5
The stun value is now rounded to the nearest .25 rather than the nearest second
Chen
-Test of Faith cooldown lowered to 24/22/20/18
-Holy Persuasion cooldown lowered to 30/25/20/15
Clinkz
-Death Pact no longer costs mana
Crystal Maiden
-Crystal Nova now slows for 4 seconds at all levels
-Crystal Nova slow rescaled to 20/30/40/50%
-Frostbite mana cost reduced to 80/95/110/125
-Frostbite now deals damage every 0.25 seconds (The same damage per second, just dealt in smaller and faster increments)
Dark Seer
-Wall of Replica damage increased to 200/250/300
Doom
-Doom now ends if Doom dies
Drow Ranger
-Frost Arrow slow increased to 24/36/48/60%
-Precision Aura cooldown lowered to 120/110/100/90
-Precision Aura now applies retroactively when activated, creeps created after it was activated will still receive the buff
Earth Spirit
-Magnetize initial radius increased to 600
-Magnetize duration lowered to 4 seconds
-Every time Magnetize is reapplied with a Stone Remnant, the duration is 1 seconds longer
-Enemy heroes that die under the effect of Magnetize now return 1 Stone Remnant to the Earth Spirit
Elder Titan
-Earth Splitter width increased to 350
Ember Spirit
-Sleight of Fist mana cost increased to 65
Enchantress
-Night vision increased 900
-Enchant mana cost increased to 70/80/90/100
Faceless Void
-Chronosphere cast range lowered to 200
-Chronosphere mana cost increased to 150/200/250
Gyrocopter
-Gyrocopter is no longer revealed when casting Homing Missile from the fog of war
-Homing Missile cast range increased to 1500
-Call down damage reworked
Missile 1 deals 300/400/500 damage
Missile 2 deals 150/200/250 damage
-Aghanim’s Scepter Call Down no longer increases Missile 2 damage
-Aghanim’s Scepter Call Down now adds a third missile dealing 75/100/125 damage and another 20% slow falling 2 seconds after the second missile
Huskar
-Inner Vitality mana cost lowered to 100/120/140/160
-Inner Vitality base regeneration increased from 2/4/6/8 to 0.5% of max health + 3/6/9/12
Io
-Tether slow duration increased to 1.5/2.25/3/3.75
-Stunning Io while it is being pulled by Tether to its target will break the tether
Jakiro
-Intelligence growth increased to 3.1
-Dual Breath now slows movement speed by 45%
Keeper of the Light
-Aghanim’s Scepter Spirit Form can now be activated to turn the clock to 12 pm for 30/45/60 seconds on a 100 second cooldown for 100 mana (This pauses the current time, like Darkness, and returns the clock to its original time after its duration ends.) (Activating this during Darkness will end Darkness prematurely, likewise, activating Darkness during this will end the day prematurely.)
Kunkka
-Added a visual indicator to Torrent to show how close it is to activating. (Only visible to Kunkka and his team.)
-X Marks the Spot mana cost decreased to 60.
-X Marks the Spot Return mana cast decreased to 25
Legion Commander
-Intelligence growth decreased to 2
-Base armor reduced by 1
Leshrac
-Split Earth range increased to 800
-Lightning Storm jump limit removed.
Lifestealer
-Open Wounds lifesteal increased to 16/24/32/40%
Lina
-Night Vision increased to 900
-Base Agility increased to 19
-Agility gain increased to 1.8
-Light Strike Array cast range increased to 750
Lion
-Mana Drain increased to 30/60/90/120 mana per second
-Base armor increased by 1
Luna
-Lucent Beam level requirement changed to 1/4/7/10
-Lucent Beam damage rescaled to 120/180/240/300
-Eclipse beam count increased to 4/8/12
-Aghanim’s Scepter Eclipse beam count increased to 6/12/18
-Aghanim’s Scepter Eclipse night duration now 15 seconds
-Aghanim’s Scepter now gives Luna unobstructed vision for the night time duration of Eclipse
Magnus
-Base Intelligence increased to 21
-Skewer cooldown reduced to 30/27/24/21
Medusa
-Range increased to 650
-Split Shot radius increased to 800
-Stone Gaze duration increased to 8
Mirana
-Leap mana cost is now 40 at all levels
Morphling
-Adaptive Strike cooldown decreased to 8
Naga Siren
-Song of the Siren mana cost increased to 100/125/150
Necrophos
-Death Pulse heal increased to 75/100/125/150
-Heartstopper aura damage increased to 0.6/1/1.4/1.8% per second
-Sadist duration increased from 6 to 8
-Reaper’s Scythe now stuns for 2.5 seconds before dealing damage
-Reaper’s Scythe now deals damage through magic immunity
-Reaper’s Scythe damage per health missing increased to 0.6/0.8/1 (0.7/1/1.3’)
-Aghanim’s Scepter Reaper’s Scythe no longer reduces mana cost at level 1
Night Stalker
-Crippling Fear now silences for 3/4/5/6 during the day and night
-Crippling Fear day miss chance now 30%
-Crippling Fear night miss chance now 60%
-Crippling Fear now silences items during the night
-Hunter in the Night attack speed now works on illusions
-Hunter in the Night now hides Night Stalker on the map during night time
-Darkness duration increased to 30/60/90 seconds
-Darkness cooldown now 120 seconds at all levels
Ogre Magi
-Fireblast mana cost now 100/120/140/160
-Multi Cast now reduces Fireblast’s mana cost by 10/20/30 (Unrefined Fireblast is unaffected)
-Multi Cast chance to cast twice increased to 30/45/60%
-Multi Cast chance to cast three times increased to 10/20/30%
-Multi Cast chance to cast four times increased to 0/5/15%
-Multi Cast chance to cast five times 0/0/5%
-Multi Cast now checks for a multi cast in descending order (first checks for a 5x cast, if not then checks for a 4x cast, if not the pattern continues)
Omniknight
-Repel enemy duration changed to 6/5/4/3
-Guardian Angel now affects buildings within the AoE without an Aghanim’s Scepter
-Guardian Angel health regen to 25/35/45
-Guardian Angel cooldown reduced to 120 seconds
Outworld Devourer
-Base Intelligence increased to 33
Phantom Assassin
-Blur evasion increased to 30/40/50/60%
Phantom Lancer
-Juxatpose max image count increased to 4/6/8/10
-Juxtapose base chance lowered to 8%
-Phantom’s Edge magic resist increased to 10/20/30%
Puck
-Phase Shift duration increased to 1/1.75/2.5/3.25
-Aghanim’s Scepter Dream Coil duration increased to 12 seconds
-Aghanim’s Scepter Dream Coil cooldown decreased to 55 seconds
Pudge
-Flesh Heap bonus strength increased to 1.25/2/2.75/3.5
-Flesh Heap bonus magic resist removed
-Pudge now has 35% base magic resist
Pugna
-Decrepify cooldown increased to 14/12/10/8
-Decrepify duration increased to 2/3/4/5
-Nether Ward mana regen increased to -3/-6/-9/-12
-Nether Ward mana regen doubled on decrepified units (including Ghost Scepter and Ethereal Blade)
Queen of Pain
-Scream of Pain damage increased to 115/185/255/325
-Scream of Pain mana cost increased to 110/125/140/155
-Sonic Wave damage increased to 400/520/640 (450/630/810’)
Razor
-Breaking Static Link prematurely now activates the current level of Unstable Current on the target
-Unstable Current slow duration increased to 0.6/1.2/1.8/2.4
Riki
-Smoke Screen now dispels buffs from enemies and negative buffs from Riki on cast (must be in the cloud AoE when it is cast to take effect)
-Blink Strike cooldown lowered to 16/12/8/4
Shadow Fiend
-Attack range increased to 530
-Killing a hero now grants the maximum amount of souls
Shadow Shaman
-Ether Shock mana cost increased to 120/135/150/165
-Shackles cast range reduced to 330
Skywrath Mage
-Base armor reduced by 1
-Ancient Seal mana cost increased to 140 at all levels
Slardar
-Slithereen Crush now deals 60/120/180/240 damage
-Amplify Damage duration increased to 45 seconds
Slark
-Shadow Dance cooldown changed to 60/55/50
Sniper
-Night vision increased to 1400
-Sniper is no longer revealed when casting Assassinate from the fog of war
-Assassinate stun increased to 0.5/0.75/1 second
Spectre
-Spectral Dagger movement speed change is now 18% at all levels
-Spectral Dagger damage type changed to pure damage
-Spectral Dagger duration increased to 7/8/9/10 seconds
Spirit Breaker
-Agility gain increased to 2.1
-Charge of Darkness now uses the movement speed of the charge in the calculations for Greater Bash while charging
-Nether Strike will now always trigger a level 4 Greater Bash even if it is not learned
Sven
-God’s Strength now increases Sven’s strength to the point where he gains a maim on each attack. While active Sven’s attacks slow by 12/15/18% for 2 seconds.
Terrorblade
-Metamorphisis cooldown lowered to 110
Timbersaw
-Chakram travel speed increased to 1100
Tinker
-Rearm now has a 10 second cooldown (cooldown is refreshed upon a successful Rearm)
-Bloodstone can no longer be Rearmed
Troll Warlord
-Fervor reworked
Fervor now lasts 6 seconds per stack. Changing targets does not reset the stack count. As long as Troll Warlord remains attacking anything he will keep the Fervor stacks, but once he stops fighting he loses his stack.
-Battle Trance cooldown reduced to 28/24/20
Tusk
-Ice Shards now deals the damage in a 250 radius around the impact point
-Walrus Punch mana cost now remains 50 at all levels
Undying
-Soul Rip max unit count rescaled to 8/12/16/20
-Tombstone zombie spawning radius increased to 750/900/1050/1200
-Flesh Golem now has 2/3/4 bonus armor and 20% bonus magic resist
-Aghanim’s Scepter now spawns 2 zombies every 3 seconds from the Tombstone
Ursa
-Ursa’s attack speed can’t be slowed during Overpower (Previously with enough -attack speed effects Ursa’s attacks could be slowed below the maximum limit)
Vengeful Spirit
-Magic Missile stun duration rescaled to 1.25/1.5/1.75/2
-Magic Missile mana cost is now 125 at all levels
-Wave of Terror damage increased to 50/75/100/125
Venomancer
-Aghanim’s Scepter Poison Nova is now a 60 second cooldown at all levels
Visage
-Soul Assumption base damage increased to 50
-Levelling up Summon Familiars will now level up all currently alive familiars without having to resummon them
Warlock
-Chaotic Offering stun duration increased to 1.5(2’) seconds
Windranger
-Shackle Shot stun duration increased to 1.2 without shackling or 2.4/3/3.6/4.2 with a shackle
-Windranger’s attack speed can’t be slowed during Focus Fire (Previously with enough -attack speed effects Windranger’s attacks could be slowed below the maximum limit)
Witch Doctor
-Base armor increased by 1
Zeus
-Lightning Bolt now purges buffs from any enemy hit
-Static Field now affects everyone hit by Thundergod’s Wrath regardless of distance from Zeus
-Thundergod’s Wrath will now hit invisible units
-Thundergod’s Wrath sight duration increased to 5
-When the mighty Zeus is slain, his killer is struck by the Thundergod’s Wrath 5 seconds after killing him.
Items
Black King Bar
-Recipe cost increased to 1500
Boots of Speed
-Movement speed bonus lowered to +40
Bottle
-Activating the rune stored in a bottle will also give you the bottle buff, effectively giving you 4 sips if you have a rune inside.
-Bottles will now slow a courier by 15% for every charge missing
Diffusal Blade
-Feedback now works on ranged illusions
-Recipe cost lowered to 700
-Now has 10 charges instead of 8
-Buying a new recipe will restore all charges to a level 2 Diffusal Blade
Drum of Endurance
-Endurance now gives 30 attack speed, 15 movement speed and 1 armor
Medallion of Courage
-Duration of Valor increased to 11 seconds
-Cooldown of Valor increased to 11 seconds
-If either the caster or the target of Valor dies under the effect, the survivor gains +6 armor for the remainder of the buff
Necronomicon
-Necronomicon Warrior’s Last Will no longer deals lethal damage
Observer Wards
-Bounty increased to 75
Orb of Venom
-Movement slow now 10% for melee or ranged
-Duration for ranged attacks is now 2 seconds
Sentry Wards
-Now have a 25 bounty
Shadow Blade
-Cooldown lowered to 24 seconds
Tranquil Boots
-When attacking or being attacked by creeps the cooldown is set to 7 seconds
-When attacking or being attacked by Roshan, enemy heroes or enemy buildings the cooldown is set to 14 seconds
-Illusions can now use the unbroken version of Tranquil Boots, however they will still not gain any health regen
Vanguard
-Bonus HP increased to 280
-Damage block increased to 50 for melee holders and 25 for ranged holders
-Damage block reworked slightly
Now has a 60% chance to block damage from creeps and a 100% chance to block damage from towers, Roshan and heroes.
dat shadow fiend arcana (segun cyborgmatt con las alas antiguas). No tiene q ver esto nada q ver con el remodel.
http://static1.gamespot.com/uploads/original/776/7766249/2640547-dota2_sf_ult01.png
-Tier 1 towers now have 1.1 BAT
-Tier 2 towers now have 1.0 BAT
-Tier 3 towers now have 0.9 BAT, 1800 health, 1 health regen, 140-180 damage and 1000 night vision
-Tier 4 towers now have 0.8 BAT, 2000 health, 5 health regen, 160-200 damage and 1000 night vision
-Melee Barracks now have 10 health regen
-Ranged Barracks now have 1 health regen
Newbee disband.
#9438 Vaya mierda de parche.
Hay una docena de cambios en condiciones. El resto son una puta mierda.
Casi que prefiero el fake hecho por la comunidad.
#9449 A mí me ha gustado bastante. Todo prácticamente son buffs, y algunos pueden llegar a ser bastante significativos como el de Luna o Night Stalker.