Ahora mismo ya está steam actualizando para poder jugar mañana a la expansión
Cambios de balance multiplayer de la expansión:
Balance Changes and Multiplayer Bug Fixes
Global
? Repair no longer works on ambient buildings
? Artillery projectiles now fire at the location they were firing at when they begin their wind up animation, this makes it more difficult to hit moving targets
? Units under the effects of the Phase Shift ability can no longer repair other units or buildings
? Units can now be damaged by grenades while entering a building but before fully setting up
? Looted Tank and Predator Tank no longer shoot continously without enemy targets while moving towards the destination of an attack move order
? Unit and ability FX can no longer be seen through the fog of war (some exceptions)
? Fixed issue where queued actions could sometimes be resumed upon reviving a hero unit
? Camouflage abilities can no longer be used in buildings
Map Changes
? Angel Gate: Destroyed buildings at the top of the map to prevent garrisoning issues
? Outer Reaches: Moved some objects to prevent units getting stuck
? Greentooth Gorge: Added impasses to prevent units getting stuck behind bases
Orks
Global
? Added the Weirdboy unit to Tier 2
? Roks global ability now costs 500 Waaagh
? More dakka will no longer work on some units who have no ranged weapon
? More dakka will no longer work on unconscious units
? Ork global abilities order on the Select Hero screen now match their order in-game
Kommando Nob
? Remote bomb placement no longer keeps Kommando in suppressed animation state
? Kaboom damage no longer works on invulnerable targets.
? Kommando Nob's Rokkit Launcha damage reduced to 65 from 72
Mekboy
? Banner no longer gives bonus to recharge times
Deff Dread
? Deff Dread health has been increased to 650 from 450
? Deff Dread Burnaz and Bitz upgrade cost has decreased to 180/20 from 200/20
? Burnaz and Bitz now adds +400 HP
? Deff Dread cost has increased to 250/70 from 250/45
? Burna damage reduced to 40 from 90
? Burnas can now use Attack Ground
? Special attack no longer cut through immunities and armor
Stikkbomma
? Stikkbomma stun bomb cooldown reduced to 30 seconds from 60 seconds
? Stikkbommba grenade damage has been adjusted over their effective radius, does more consistent and higher damage.
? Stikkbomma HP increased to 200
? Stikkbomb damage increased to 67 from 58
Tankbustas
? Min range added to Rokkit barrage
Warboss
? Warboss Powerclaw now does 190 damage, up from 150
? Warboss? Shoota ability now does 50 damage for the duration of the ability, up from 28
? Weapon skill reduced to 70 from 90
? Knockback shot can no longer target vehicles
? Knockback shots changed to weapon knockback instead of ability knockback
Stormboyz
? Bomba boyz attack no longer hurts immune units
Sluggas
? Burna Upgrade increases health by 10% instead of 20%
? Burna upgrade cost 85/20
Banner
? Ork waaagh banner now has the Frazzle ability which stuns nearby enemies and buffs the speed, attack and defense of nearby allies
? Ork waaagh banner no longer gives bonuses to ability recharge times
Nob Squad
? Can now attack buildings with their default weapon
Looted Tank
? Max speed reduced to 5 from 7
Eldar
Global
? Added the Wraithguard unit Tier 2
? Eldritch Storm now costs 500 Psychic Might
? Weapon platform teams can now garrison buildings
Webway
? Holo-field ability added to farseer webway gate, when activated cloaks nearby units.
? Webway gates are now permanently cloaked when playing as the Farseer hero
Warpspider Hero
? Entangle will no longer work on unconscious units
? Units affected by group teleport are immune to knockback
? Crack Shot can no longer be used on units without a ranged weapon
? Heavy gauge filament can be toggled in buildings
? Heavy gauge filament no longer changes weapon damage
? Entangle no longer works on vehicles
Farseer
? Cannot be knocked back while levitate active
? Weapon skill reduced to 70 from 90
? Mindwar damage type is now melee heavy instead of piercing
Warlock
? Warlock?s merciless Witchblade now drains 15 mana per hit, down from 30
? Destructor damages units in buildings
? Weapon skill reduced to 70 from 90
? Cloaking shroud now affects vehicles
? Providence should now properly make you invulnerable
? Warlock no longer leaps and knocks down enemies
? Warlock now charges enemies
Avatar
? Avatar of Khaine sword damage increase to 340 from 250
? Cost decreased slightly by 20 power
? Build time decreased to 75s
Warpspider
? Warp spiders now only seek cover in a 2m radius to lower the time they spend between teleporting and firing at enemies
Wraithlord
? Wraithlord weapon upgrade icons now disappear when one is researched
? Wraithlord cost has increased to 450/120 from 450/80
? Wraithlord health has increased to 1200 from 700
? Wraithlord now does splash damage on its melee attack
Rangers
? Kinetic shot cannot target units immune to knockback
? Kinetic shot now does weapon knockback instead of medium weapon knockback
? Infiltrate ability has no cooldown
Shuriken Cannon team
? Energy removed
? Can garrison structures
? Squad health increased to 825
Brightlance Weapon team
? Squad health increased to 825
Banshees
? When fleet of foot is used with an exarch added, squads takes 50% reduced ranged damage for the duration.
? Aspect of banshee increases HP by 30% from 25%
D Cannon
? Projectile now fires at the location that was targeted when the D cannon begins its wind up animation. This makes it more difficult for the D Cannon to hit moving targets
? Can garrison structures
? Squad health increased to 825
Guardians
? Guardian warlock damage reduction aura effect changed to 0.825 from 0.75
Falcon
? Speed reduced to 6 from 8
Fire Prism
? Improved toggling between fire modes
? Speed reduced to 4.5 from 6.5
Space Marines
Global
? Added Librarian unit to tier 2
? Orbital Bombardment now costs 500 zeal
? Blessing of the Omnissiah now repairs less HP to vehicles
? Added the ability to upgrade Space Marine Turrets to Missile turrets
Force Commander
? Stormshield wargear now grants the Force Commander a 20% ranged damage reduction bonus
? Force Commander power fist wargear damage increased from 145 to 170
? Force Commander terminator power fist damage increased from 145 to 170
? Force Commander artificer armour now grants 20 energy as well as addition HP
? Fixed an exploit allowing the Force Commander to give a never-ending defense bonus to allies from a Webway gate
? Force Commander in Terminator armour now has a lightning claw upgrade
Techmarine
? Techmarine melee damage increased from 14 to 18
? Techmarine now has a melta gun wargear option in tier 2
? Bionics now effects a 360-degree area with reduced damage
? Proximity Mine can now be cancelled while building
Devastator Marine Squad
? Now has a Lascannon upgrade in tier 2 effective against vehicles
Dreadnought
? Dreadnought now has a multimelta upgrade effective vs. vehicles and heavy infantry
? Dreadnought cost increased from 500/90 to 500/140
? Dreadnought HP increased to 1200 from 800
? Dreadnoughts now do splash damage with their melee attacks
Tactical Marines
? Tactical Marines now have the Kraken Bolts ability which increases their weapon damage by 20% against targets with heavy armour
? Plasma gun damage decreased to 65 from 70
Razorback
? Razorback damage increased to 110 from 95
Predator
? Predator now has a dual linked lascannon upgrade which is effective vs. vehicles
Terminators
? Terminator powerfist damage increased from 47 to 68
? Terminator cost reduced to 300 Zeal and 600 Requisition
? Cyclone missile barrage damage reduced to 40 from 80, no longer knocks back retreating units
Assault Terminators
? Assault Terminators now have a lightning claws upgrade
? Assault Terminators HP increased from 1500 to 1800
? Storm Hammer damage decreased from 85 to 75
? Assault Terminators cost reduced to 300 Zeal and 600 Requisition
Tyranids
General
? Tier 2 Carnifex has been reintegrated into the tier 3 Screamer Killer and remains in tier 3
? Added Genestealer unit to tier 2
? Added Tyrant Guard unit to tier 2
? The global ability ?Mycetic Spores? now deploys a Ravener Brood and has been moved to the Ravener Alpha
? The global ability ?Spore Mines? has been moved to the Lictor Alpha
? Tyranoformation now costs 500 Biomass
Hive Tyrant
? Hive Tyrant Crushing Claw damage increased to 120 from 73
Ravener Alpha
? Corrosive Devourer damage reduced from 180 to 135
? Corrosive Devourer cooldown reduced from 1.8 to 1.4
? The Ravener Alpha can now construct the Hive Node structure
Hormagaunt
? The adrenal glands upgrade has been reduced in cost to 75/15 from 75/20
Warriors
? Warriors with the Adrenal Gland upgrade now provide melee Tyranid units with a boost to melee damage
? Adrenal Gland warriors damage reduced to 27.5 from 55
Zoanthrope
? Zoanthrope windup speed increased to 2s from 1.5s
Venom Brood
? The Venom Brood now provides ranged Tyranid units with a boost to ranged damage
? Venom Brood warrior no longer knockdown units with their leap
Spore Mines
? Fixed an issue where Spore Mines would not damage power nodes and power generators