Hecarim The Shadow of War - Stats
Damage:56(+3 per level)
Health:535(+95 per level)
Mana:250(+40 per level)
Movement Speed:320
Armor:20(+4 per level)
Magic Resist:31.25(+1.25 per level)
Health Per 5 Sec:8
Mana Per 5 Sec:6.5
Hecarim The Shadow of War - Skills
Warpath
Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
Devastating Charge
Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+) to 80/150/220/290/360 (+) physical damage based on how far Hecarim has traveled during Devastating Charge.
Cost - 60 Mana
Range - 300
Onslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.8) magic damage to anyone they strike.
Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+0.4) magic damage and causing neaby enemies to flee from Hecarim for 1 seconds.
Hecarim himself will only move to the targeted location. The riders will always move the full distance.
Cost - 100 Mana
Range - ?
Rampage
Hecarim cleaves nearby enemies for 50/80/110/140/170 (+) physical damage. (50% damage to minions and monsters)
If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
Cost - 25 Mana
Range - 20
Spirit of Dread
Hecarim deals 80/125/170/215/260 (+0.8) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source.
Hecarim cannot heal more than 60/90/120/150/180 health from minions.
Cost - 50/60/70/80/90 Mana
Range - 575
Hecarim
Medieval Knight Hecarim
Shrouded Wraith Hecarim
Fuente