Skarner Rework
Base Attack speed lowered by 1%
Crystal Slash
Mana cost reduced from 20/22/24/26/28 to 16/18/20/22/24
When target is hit, applies an attack speed buff for 6s that stacks up to 3 times 4/5/6/7/8
Slow removed from Crystal Slash (moved to Fracture)
Exoskeleton
Attack speed component removed
Cooldown lowered from 18s to 14s
Max movepseed increased from 15/17/19/21/23 to 24/28/32/36/40 and ramps up over 3s
Duration remains at 6s
Shield value increased from 70/115/160/205/250 to 75/125/175/225/280
Shield AP ratio increased from 0.6 to 0.8
Fracture
Mana cost reduced from 50/55/60/65/70 to 30/35/40/45/50
Heal removed
Targets hit are slowed by 30/35/40/45/50 for 2.5s
Missile range increased 800->1000
Missile width reduced 120->90
Impale
Impale now roots targeted champion during the windup animation
VO for “feel my sting” etc will happen on successful grab instead of cast start
Explanations
The attack speed buff was moved from W to Q to make Skarner more consistent and less feast or famine
The slow was moved from Q to E to get rid of the frustrating perma slow of his old Q but also to allow him some more flexibility and ability to make catches/plays with the ranged slow on E
W speed values are buffed to bring him in line with other similar bruisers
R now has a more consistent ability to grab targets once he has started casting on them
These changes are still not final, and I want everyone to play the new kit and give us feedback.
Haunted Zyra
Balance Changes
Ahri
Spirit Rush ( R ) increased to 70/110/150 ( +.3 AP ) from 70/105/140 ( +.25 AP)
Morgana
Base attack range increased to 450 from 425.