Post semanal sobre las nuevas runas, esta vez le toca el turno a algunas runas regulares de la rama de precisión.
Además nos presentan un nuevo stat: Leyenda, que se acumulará con acciones durante la partida y interactuará con algunas de las nuevas runas.
*Recordad que estas runas estan sujetas a cambios de aquí a la versión final
Leyenda: Prontitud
Gana un 5% de velocidad de ataque además de un 3% adicional por cada acumulación de Leyenda (max 5).
Ganas un punto de leyenda por cada 30 puntos conseguidos:
20 puntos por acabar con campeones.
20 puntos por acabar con monstruos épicos.
4 puntos por asesinato de monstruos grandes.
1 punto por cada minion asesinado.
Contexto (En inglés)All 3 runes in this slot share two qualities:
Contrasting to many of the recent reveals, these runes offer a relatively straightforward stat.
The legend mechanic.
Even within the context of stats, nuanced and interesting decisions can be made that drive two playstyles apart. Even in the old runes system, Quintessences showed some of this. The difference in a Jinx taking a bit of extra Attack Speed to harass more regularly or taking a bit more Life Steal to carry her into the mid game reveals two very different types of Jinx play. But not all stats carry this same level of contrast. There is a subtle difference for a Jinx when it comes to Lethality versus Attack Damage runes, but for most players these two just play out as a very subtle math optimization game, and most players will let a guide get them through.
For Runes Reforged, we want to capture the interesting stat decisions here without the ones that are more prone to being math problems. So, Attack Speed and Life Steal are good starts
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Leyenda: Linaje
Gana un 1% de robo de vida por cada acumulación de Leyenda (max 5)
Contexto (En inglés)But what's with that Legend mechanic?
One of the largest issues we face with stats is what happens you start the game with a lot of it. Too much early Life Steal can make a lane drag on forever. Too little and it's just not very effective by the time mid game rolls around. Attack Speed can define jungle clear speeds, which means we could never offer enough to make it exciting elsewhere without making it mandatory for junglers.
Legend is our take on making these decisions fully enabled by mid game, while having relevance throughout most of laning phase. At the same time, they also offer a way to show off your strengths over your opponent and get rewarded for it, speaking to the skillful and precise play the Precision path highlights. And of course, by slowing opening them up, we give a chance for laners to adapt to some stats that would otherwise be a bit more hard countery.
Leyenda: Tenacidad
Gana un 3% de tenacidad además de un 5% adicional por cada acumulación de Leyenda (max 5)
Y recordad, tenéis toda la información que se conoce sobre los cambios a las runas y maestrías en el subforo!