He hecho un artículo en mi web, Aion-infosobre los Stigmas que es algo que no he visto desarrollado ni traducido en español, y aprovecho para dejároslo a vosotros también, ya que es algo que considero interesante en Aion
El sistema de Estigmas de Aion permite a los jugadores personalizar sus propios personajes, ya que los jugadores, aunque sean de la misma clase, no tienen porque ser necesariamente idénticos en lo referente a sus habilidades. Sellar una "Stigma Stone" (piedras de estigmas) es una hablidad muy poderosa que lo convierte en una pieza indispensable en cada personaje, ya que potencia las habilidades propias de nuestra clase, haciendo así una personalización de nuestra forma de manejar los diferentes hechizos de los que disponemos.
Mientras que algunas de estas piedras son muy fáciles de conseguir, otras se resisten bastante llegando a considerarse muy raras y por lo tanto exclusivas. Las "Stigma Stones" pueden ser equipadas en tu personaje mediante el "Stigma panel" (Panel de Stigmas).
- Numero de ranuras de estigma
El número de estigmas que puedes llegar a llevar varía según el nivel del personaje:
Cada personaje puede llegar a tener hasta 5 ranuras para encajar los estigmas.
Level 20: 2 ranuras de estigma
Level 30: 3 ranuras de estigma
Level 40: 4 ranuras de estigma
Level 50: 5 ranuras de estigma
Aquí tenemos un par de imágenes del Panel de Estigmas
2. La mision de Estigmas
Para ir desbloqueando tu panel de estigmas, necesitarás completar una misión.
Esta misión la puedes adquirir al nivel 20, es una quest común en toda tu facción, entre todas las clases.
Elyos - Memory of the Past
Asmodian - No Escaping Destiny
Para conseguir tu primera casilla tienes que hacer una pesada misión
3. Stigma Stones (Piedras de estigmas)
Una vez completada la misión de los estigmas recibirás tu primera piedra de estigmas. Otras piedras te las pueden soltar algunos bichos cuando los matas (es lo que se llama un drop). Los bichos normales que suelten una piedra es muy raro, así que no te pases el día matándolos porque hay bichos con nombre propio que si los encuentras y los matas es más probable que te lo suelten.
Estas piedras se pueden comercializar, y otros jugadores puede que hayan conseguido alguna que necesites, ya que las piedras al pertenecer a una clase específica puede que no les interese quedársela y te la vendan.
Según la clase que seas necesitas unas piedras de estigma u otras, aquí tienes una tabla en inglés de lo que te conviene segun tu clase:(La tabla la tenéis en la web del artículo)
4. Equipando piedras de estigma
Para equipar una piedra de estigma necesitaras hablar en el Maestro de Estigmas (Stigma Master), que se encuentra en las ciudades principales.
Necesitarás tambien un determinado número de Fragmentos de Estigma ( Stigma Shards), que variará dependiendo del nivel que tengas en las piedras de estigma.
Maestra de Estigmas Elya, Orphe-------------------------Maestra de Estigmas Asmodian, Aud
Los fragmentos de estigma son “drops” muy comunes en el área del Abyss (el lugar de encuentro jugador contra jugador, “abismo”). También puedes conseguir uno con una mision (quest), pero solo uno…
Estos fragmentos una vez usados no pueden recuperarse, así que ten cuidado que piedras te pones porque puedes liarla y quedarte sin piedra y sin fragmentos…
Aquí tenemos en inglés las habilidades que pueden dar cada piedra según la clase que seas »Gladiator
* Greater Health I :(lvl20): Recovers 20% of HP. Increases Max HP by 20%, shield rate by 150, parry by 100 for 120 seconds.
* Hold I :(lvl28): Disables the movement of a target within 10m for 10 seconds and reduces target’s dodge by 1000. 120 second cooldown.
* Intimidating Howl I :(lvl 34): Decreases the physical attack power of enemies within 7m by 300 for 15 seconds.
* Balanced Armour I :(lvl 37): Self-buff. Increases resistance to faints, push-backs, knock-backs, spins and aerial shackles by 1000 for 90 seconds.
* Pin IV :(lvl40): Deals 507~511 physical damage to a fallen target. (Lower levels of skill available at lvls 20, 28, 34)
* Dual Weapon Mastery II :(lvl40): Allows character to master the ability of equipping a weapon in each hand. (Lower level of skill available at lvl20)
* Destroy Gate I :(lvl40): Deals 16~20 physical damage to a target. If the target is a castle gate, deals additional 2300 physical damage.
* Forced Grip III :(lvl43): Deals 65~69 physical damage to a target. Target is bound for 3 seconds. (Lower levels of skill available at lvls 31, 37)
* Earthquake I :(lvl44): Deals 258~262 physical damage to enemies within 10m and decreases their movement speed for 8~10 seconds.
* Blade Wave I :(lvl45 Elyos): Deals 288~292 physical damage to a target within 15m as well as enemies within 10m to a maximum of 5 enemies. Also decreases their physical defense by 500.
* Violent Wave I :(lvl45 Asmo): Deals 560~564 damage at random to enemies within 10m.
Templar
* Rage I :(lvl28): Self-buff. Increases physical attack power by 30% for 30 seconds. 180 second cooldown.
* Capture I:(lvl22): Pulls a target within 15m to melee range. 30 second cooldown.
* Shield of Protection III:(lvl42): For 10 seconds returns 115 damage to any enemy attacking within 5m. (Lower levels of skill available at lvls 20, 31)
* Balanced Armour I :(lvl 34): Self-buff. Increases resistance to faints, push-backs, knock-backs, spins and aerial shackles by 1000 for 90 seconds.
* Protect Companion I :(lvl 37): Absorbs the damage of a party member within 10m for 30 seconds.
* Strike Ankle II :(lvl 40): Deals 75~94 damage to a fallen target and decreases target’s physical attack power by 25 for 30 seconds.
* Destroy Gate I :(lvl40): Deals 16~20 physical damage to a target. If the target is a castle gate, deals additional 2300 physical damage.
* Discipline III:(lvl40): Randomly deals 536~540 physical damage to a target. Must be equipped with a great sword (2h). (Lower levels of skill available at lvls 28, 34)
* Provocation IV:(lvl43): Provokes surrounding enemies and increases threat. (Lower levels of skill available at 25, 31,37)
* Regenerative Power I:(lvl44): Replenishes 80 health every 6 seconds for 60 seconds.
* Lord’s Penance I:(lvl45 Elyos): Deals 743~747 physical damage to a target and causes target to faint for 3 seconds. 60 second cooldown.
* Death’s Penance I:(lvl45 Asmo): Deals physical damage and absorbs a % of the damage as HP. Exact numbers unknown. 60 second cooldown.
Ranger
* Sleep Arrow I :(lvl 20): Causes target within 15m to fall asleep for 12 seconds. 180 second cooldown.
* Backstep Strike I :(lvl 22): Deals 16~20 physical damage to target while moving backward. Causes target to faint for 3 seconds. Must be equipped with a melee weapon.
* Perceptive Trap I :(lvl 31): Sets a trap within 15m that remains active for 60 seconds. Trap reveals invisible enemies that come within 30m of the trap.
* Trap II :(lvl 34): Creates a trap around the player that remains active for 60 seconds. Enemies that come within 5m are put into an aerial shackle state. Uses 5 Tripid seeds. (Lower level of skill available at lvl 28)
* Silence Arrow IV :(lvl 42): Deals 90~94 physical damage and silences target for 6~7 seconds. (Lower levels of skill available at lvls 25, 37)
* Breath of Nature II :(lvl 40): Self-buff. Increases HP regeneration rate by 65 for 300 seconds. (Lower level of skill available at lvl 34)
* Rain of Arrows V :(lvl 43): Deals 243~247 damage to target and enemies within 5m of the target. (Lower levels of skill available at lvls 20, 25, 31, 37)
* Eye of Attack I :(lvl 44): Self-buff. For 60 seconds increases physical attack by 30% for five attacks. Decreases physical defense by 50%.
* Gryphon Arrow I :(lvl 45 Elyos): Launches an arrow with low accuracy for 1049~1053 physical damage. 60 second cooldown.
* Condor Arrow I :(lvl 45 Asmo): Launches an arrow with low accuracy but high critical rate for 738~742 physical damage. 60 second cooldown.
Assassin
* Convenant of Speed I :(lvl20): Self-buff. Increases movement speed by 20% for 30 seconds. 120 second cooldown.
* Convenant of Evasion I :(lvl20): Evades magical attacks twice for a period of time.
* Apply Poison I :(lvl28): Applies poison to weapons. For 120 seconds gives a 2% chance of causing faint to enemies. Consumes 2 Skolopen’s poison.
* Smoke Bomb I :(lvl37): Blinds enemies within 15m for 15~25 seconds. 600 second cooldown.
* Ranged Seal II :(lvl40): Deals 55~59 damage to a target within 10m and carves a seal to the 3rd degree. (Lower level of skill available at lvl 34)
* Linked Seal V :(lvl 41): Deals 56~60 physical damage and carves a seal to the 3rd degree. (Lower levels of skill available at lvls 20, 25, 31, 37)
* Sneak Attack IV :(lvl43): Moves behind an enemy within 20m and deals physical damage. Has a chance of causing target to faint. Exact damage numbers unknown. (Lower levels of skill available at lvls 25,31,37)
* Throw Blade I :(lvl44): Deals 582~586 physical damage to a target in an aerial shackle state wtihin 20m.
* Seal Explosion of Light I :(lvl45 Elyos): Causes the seal on a target within 20m to explode, dealing damage and putting target in a fainted state.
* Seal Explosion of Darkness I :(lvl45 Asmo): Causes the seal on a target within 20m to explode, dealing damage and returning a part of the damage as HP. 3600 second cooldown.
Sorcerer
* Curse: Tree I :(lvl20): Turns target into a tree for 20 seconds. Target is immobile during this time, and cannot cast any skills or spells, but will have increased resistance to all elements. Any attack on the target will remove the Tree state.
* Lumiel’s Wisdom I :(lvl20):Reduces MP cost of all skills by 50% for 15 seconds. 60 second cooldown.
* Jikel’s Wisdom I :(lvl28): Increases magic spell damage by 300 for 15 seconds.
* Flame Explosion I :(lvl34): Deals 637 magic damage (elemental: fire) to a target within 25m as well as enemies within 5m of target.
* Baizel’s Wisdom I :(lvl37): Reduces casting time on all spells by 25% for 15 seconds. 60 second cooldown.
* Iced Earth II :(lvl37):Deals AoE damage (elemental:water) to enemies within the area for 15 seconds and reduces their movement speed. (Lower level of skill available at lvl25)
* Curse of Frailty II :(lvl40):Curses a target for 8 seconds so that when target uses a magic spell s/he gets damaged by 7% of his/her maximum HP. Target must be within 25m of caster. (Lower level of skill available at lvl28)
* Grace of Speed I :(lvl44): Reduces casting time on all spells by 35% for 15 seconds. 300 second cooldown.
* Grace of Strength I :(lvl44): Increases magic spell damage by 500 for 15 seconds, but doubles MP cost. 300 second cooldown.
* Volcano Explosion I :(lvl45 Elyos): Deals 1336 magic damage (elemental: fire) to a target within 25m as well as enemies within 10m of target (maximum 6 enemies) after a 4 second delay.
* Hail of Lava I :(lvl45 Asmo): Same as Volcano Explosion. The two are possibly unique to each of the races.
Spiritmaster
* Bind Flesh I :(lvl20): Puts a target within 25m in a shackled state for 6~8 seconds.
* Sacrifice Summon I :(lvl22): Swaps player’s threat level with that of the summon.
* Block Magic IV :(lvl28): Silences a target within 25m for 6 to 8 seconds.
* Command: Wall of Amity I :(lvl34): Orders summon to use its buff skill, buffing friendly members within 15m of the summon. Each summoned elemental has a different buff effect. Water : Magic spell success rate and magic resistance increased. Wind: Accuracy and evasion increased. Earth: HP regen increased, status effects on HP/MP removed. Fire: Physical attack power increased, damage is reflected.
* Scream of Horror I :(lvl37): Turns enemies within 15m into fire elementals for 13 to 18 seconds and puts them in a feared state.
* Weaken Summon II :(lvl40): Deals 454 magic damage (elemental: wind) to a target within 25m. If target is a summon, deals additional 395 damage. (lower level of skill available at lvl 34)
* Absorb Life V: (lvl41): Deals 464 magic damage (elemental: fire) to a target within 25m and absorbs back 70% of the damage in HP. (lower levels of skill available at lvls 20, 25, 31, 37)
* Combust Magic IV :(lvl42): Removes up to 3 buffs on the target and causes 411 damage for each buff removed. (lower levels of skill available at lvls 25, 31, 37)
* Strengthen Summon: Recovery I :(lvl44): Summon’s HP is replenished to 100%. Cooldown time 10 minutes.
* Command: Sacrifice I :(lvl45 Elyos): Summon uses an AoE attack skill. Additional damage added to Balaur or Asmodian targets.
* Command: Self-destruct I :(lvl45 Asmo): Summon uses an AoE attack skill. Additional damage added to Balaur or Elyos targets.
Cleric
* Flash of Light I :(lvl20): Blinds target for 20 seconds. 5 minute cooldown.
* Lord’s Grace I :(lvl20): Allows player to use any skill without mana consumption for 12 seconds. Instant cast. 5 minute cooldown.
* Block Recovery I :(lvl28): Deals 44 magic damage (elemental: water) to a target within 15m and decreases any healing done on target by 50%.
* Desperate Exchange I :(lvl28): Gains MP at the cost of HP.
* Prayer of Speed I :(lvl34): Decreases casting speed on a magic spells by 50% for 10 seconds.
* Healing Brilliance I :(lvl40): Replenishes the HP of all party members within 25m by 2041.
* Light of Recovery IV :(lvl43): Replenishes the HP of a target within 23m by 1978. (Lower levels of skill available at lvls 25, 31, 37)
* Purifying Brilliance I :(lvl44): Removes all status effects on party members within 25m as well as players immediately surrounding the player.
* Ustheil’s Light I :(lvl45 Elyos): Heals up to 6 friendly players within 25m for 1154 HP and an additional 231 HP every 2 seconds for 10 seconds. 3 second casting time. 20 second cooldown.
* Markutan’s Light I :(lvl45 Asmo): Heals up to 6 friendly players within 25m for 1154 damage and creates a protective shield that absorbs upto 1156 damage for 10 seconds.
Chanter
* Chant of Rage I :(lvl20): Increases chanter’s physical attack power by 15% for 30 minutes, but doubles casting speed on heal skills during this time.
* Chant of Protection I :(lvl28): Adds a protection buff to party members within 20m. Buff increases physical defense by 100 and elemental resistances by 100 for 15 seconds.
* Chant of Restraint I :(lvl28): Disables movement of target within 25m for 5 seconds and reduces their movement speed.
* Aether’s Promise II :(lvl37): Recovers 5% of player’s mana with every attack for 30 minutes. (lower level of skill available at lvl 25)
* Chant of Life II :(lvl40): Increases HP of party members within 20m by 337 every 2 seconds for 10 seconds. (lower level of skill available at lvl 34)
* Chant of Inspiration I :(lvl40):Increases party members’ magic damage, accuracy and physical attack for 15 seconds.
* Chant of Absorption V :(lvl43): Chanter and party members are healed by 137HP with every hit taken by targett. Players must be within 5m of target to get the effect. (lower levels of skill available at lvls 20, 25, 31, 37)
* Prophecy of Strength I :(lvl44): Toggle skill. Increases chanter and party members’ resistance to faint.
* Chant of Interception I :(lvl45 Elyos): Creates a protective shield around chanter and party members within 20m for 15 seconds. Shield blocks attacks at a 100% rate, and regenerates HP by 327 every 3 seconds. (Shield breaks after a total of 5000 damage taken, but only takes 40% of the damage made on the chanter at a time.)
* Chant of Restriction I :(lvl45 Asmo): Same as Chant of Interception I.
Con el parche 1.5 que es el la versión que veremos nosotros cuando salga a la venta el juego tendremos a nuestra disposición las Piedras de Estigma Avanzadas (Advanced Stigma Stone), se han añadido ranuras para estas.
Completando las quest que mandarán podremos tener disponibles hasta 3 ranuras para este tipo de piedras.
Cualquier Stigma puede equiparse en las ranuras de Advanced Stigma (Basic o Advanced), pero los Advanced Stigma no pueden equiparse en las ranuras básicas.
• Las Advanced Stigma Stones solo pueden equiparse cuando se lleva equipado un Stigma en concreto ( un prequisito de Stigma ).
• Los Advanced Stigmas pueden comprarse con Abyss Points (Puntos del Abismo) en NPCs(personajes no jugadores):
Fuente