DF: Patch Notes

T

Optimizations

* The audio system has been completely revamped and this will result in significantly higher performance, mostly noticeable during large sieges.
* A large number of server side optimizations regarding sieges and large battle performance have been applied.
* Miscellaneous client problems have been addressed

Crafting

New Items added for Skinning:

* Dragon Bone
* Ork Darktaint
* Northman Blood

* Gold crafting costs for all armor exceeding 25 gold have been reduced
* Gold crafting costs for all shields exceeding 25 gold have been reduced
* Gold crafting costs for all weapons exceeding 25 gold have been reduced
* Gold crafting costs for all bows exceeding 25 gold have been reduced
* Gold crafting costs for all mage staffs exceeding 25 gold have been reduced
* Enchanted and transmuted item names in player journal will now be displayed correctly

* Baneful enchantments can now be used on bows

Visual Updates

* Visual updates to various Orkish architecture
* Visual updates to various floating islands
* Visual updates to various nature elements
* Visual updates to various bridges
* Visual update to Ithwen Ruins in Yssam
* Visual updates to various Goblin architecture
* Visual update to all Kobolds
* Visual update to Stone Golems
* Visual updates to various props

Armor

The following changes only apply to newly crafted armor:

* Bone Armor: will have increased slashing/bludgeoning/piercing/holy/unholy protection and decreased encumbrance
* Plate Armor: will have increased durability
* Full Plate Armor: will have increased durability
* Infernal Armor: will have increased durability
* Dragon Armor: will have increased durability

Weapons

* All transmutable weapons will have increased durability. These changes apply only to newly crafted weapons

Weapon Rank has been corrected for:

* Feral Edge (now rank 20)
* Slavemaster (now rank 80)
* Legbreaker (now rank 40)

* There are now new Animations for Axe and Club power attacks

All Power attacks now do additional (secondary) damage:

* Axes: Melee protection debuffing
* Clubs: Extra stamina drain
* Knives: Poison damage
* Polearms: Intelligence and Dexterity penalty
* Swords: Bleeding damage

Monsters

Loot from monsters has been updated in these monsters:

* Bone exarch
* Elfwraith
* Gray ork assassin
* Gray ork chieftain
* Gray ork warrior
* Kobold raider
* Kobold scrapper
* Kobold scrounger
* Kobold shaman
* Kobold strongman
* Sun exarch
* Varangian runewielder
* Varangian skjalgsblood
* Varangian warthane
* Fire Dragons

Skills

* Focus can now be bought from Mages
* Endurance can now be bought from Fighters
* Fitness can now be bought from Fighters
* The skill progression rate for all Magic Schools has been increased
* The skill progression rate of complementary archery skills have been increased
* All whirlwind skills allow player movement now
* Revive is now a proper skill and will skill up with use resulting in increased health of the player you are reviving.
* Jump has been added to the visual skill tree.
* Bindstone recall has been added the skill tree. Skills->Magic Skills->Bindstone Recall

User Interface

* Issue where quest items left over in a player's backpacks cannot be deleted has been fixed
* Backpack weight indicator will properly update
* The quest window has been updated
* All tooltips have been enhanced with more information
* Some bugs regarding the hotbar have been fixed
* Tabs have been added to the Input Bindings window to easier navigate between input options
* Options to display Ping and FPS are now located in Options->GUI Options
* Enchantment window has been updated

Corrections

* Players using the alternative use key to access banks etc. will now lose their invulnerability shield
* Using of the alternative use key will now follow the same rules as the primary use key
* All debug yield commands have been removed
* Jumping and crouching cool down has been slightly increased
* Journal will now display correct item names
* Dwarven beard will now have the same color as his hair
* A successful shield block will now block all effects of the attack
* The time available to forgive a killer has been increased

Sieges

* The Challenger in a no asset holding clan vs City Conquest will not be able to use Binstone Recall, Portals or Rune Stones
* In case of an emergency server shutdown before a siege is over all gold paid as a siege wager by the attacking clan will be returned to the clan.

Alfin el power atack es util!

SgtOpio

El pve a niveles bajos seguirá siendo la misma ruina económica, aunque ahora al menos será rentable matar algunos mobs más jodidos xd.

T

Trolls=fortuna :P

ExTiNcT_

Cosas q me han parecido interesantes..

  • A successful shield block will now block all effects of the attack

Entiendo q ya no se podrá subir rigor con brownies :/

  • The skill progression rate for all Magic Schools has been increased

Subirá más rapido el GM? porque vaya tortura es xD

  • The skill progression rate of complementary archery skills have been increased

El archery subirá igual, pero la mastery ahora subirá más rapido?

  • Jump has been added to the visual skill tree.

Subir la skill hará q gastemos menos stamina al saltar?
Ya veo todo el mundo saltando afk xD

Soltrac

En general, me gusta el parche.

Y bueno, vaya puto baile de hotbars....ahora q el power attack sirve me voy a tener q estar cambiando cada 2 x 3 de hotbar.

Pregunta noob: Se pueden llamar automáticamente a skills de otra hotbar sin cambiarse a ella??

KoKiTO

creo q haicendo binds o si tienes g15 o un raton desots pros con macros

SgtOpio

Se oye el juego aunque lo tengas minimizado xD

Vegon

Los parches tienen sus propio hilo, continuad allí.

http://www.mediavida.com/verforo.php?fid=101

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