Life is Feudal #HO

Reclutamiento - Clanes

Caballeros de la Pala
Horde of the Summoned
Escuadrón de las Sombras
Huargos del Valhalla
Ayala
Reapers
LA GUARDIA REAL
REINO DE AQUILONIA
Farmerini
Los Gitanos del Caribe
Sangre Errante
Ultimo Aliento
Mystra
Arcadia
Age of Fidevers
Robe_del_Mal

#750 Si, pero al parecer no hasta la wave final o la release... no recuerdo bien. Si precompras teniendolo, tendrías el 2º slot de personaje.

jandro_20

los que tiene el lif entran todos en la siguiente, a no ser que te toque un acceso que podrias ya entrar a todas desde ese momento.

Espero que esten mejorando algo por que los plazos no han dado uno los cabrones

1 respuesta
kranick

#752 el juego va fino, algunos problemas con el launcher y tal pero reinstalando solucionado.

1
kranick

#744 pues somos unos cuantos, tambien muchos están en el reserva para empezar en la release.

ahora nos dedicamos a sentar las bases de todo y mirar sitios etc etc.

1
AnuQeiRo

Nadie haciendo streaming :(

1 mes después
SIRSANCHO
RadicalKaoS

Patch notes (ver. 1.3.0.1):

New features and tweaks:
Completely redesigned the combat skill tree. Make sure to open your skill book and spend some time familiarizing yourself with it. Note that skillcap setting will be different for crafting, combat and minor skills now
Implemented a new object selection algorithm, which should increase your game performance slightly, especially in an area with a lot of objects and trees (note that inside buildings some improperly placed storage items, like crate, barrels etc., may become stuck, you will need GM assistance to get them out)
Optimized and partially rewritten AI system. These changes may result in a slight server side performance boost, but they are mainly designed to be a foundation for Natives and horse-driven carts
Implemented parallax effect on terrain textures
Added ‘Maximized window’ display mode
You can change language in Game settings menu now, as well as guid invites, groups and barter requests
All types of damage affect movable objects now
Implemented ‘chopping’ type of damage for different axe-type weapons. This type of damage is more effective against small, movable objects than slashing, blunt or piercing damage
Implemented ‘impact’ type of damage. It is inflicted by horses trampling infantry. Padded armors have increased resistance against it
Rebalanced all types of armor. Armor now has a bonus effects according to required skill
Royal armor skill requirement has decreased to 90. Royal armor damage mitigation has increased by 5% compared to Veteran’s armor sets
Increased blueprints probability to be dropped during crafting actions from 1% to 5%
Minimum speed bonus is 1.0 instead of 5.0. That means that a low speed poke with certain weapons will not cause excessive damage now
Doubled velocity multiplier in thrust attack speed bonus calculation
Thrusting attacks with Spears cannot be parried now (required 90 Spearman skill)
All trebuchet related actions require 60 Demolition skill now
You need to inflict at least 5 dmg in order to have a chance to cause a stagger or stun
Special attacks reshuffled for the purpose of better usability in combat. Make sure to check out skill book descriptions
All melee combat combo chains are lowered to 3 consecutive attacks (instead of 4). Make sure to check skill book for details
Combo, special attacks and attacks with Power Strike effect properly ignore parrying now (as it was originally intended)
Hit damage type transforms to blunt when hit is blocked by a shield
Practice weapons do not require a linen rope now in their crafting recipes. That should make practice weapons more available at earlier stages of development
New ‘Siege Torch’ weapon
Knight sword moved to hand-and-a-half sword group, Grossmesser moved to the one-handed group. Estoc weapon type changed to two-handed sword
Nerfed lances damage multiplier
Tweaked unit weight of polearms
Partisan weapon is shorter now
Increased speed of overhead attacks with two-handed pole weapons
Swamps and snow now affect horses speed
You can flatten paved tiles now to build structures on them
Day cycle min to max range changed to 1- 24 (real life hours per in game day)
Bug fixes:
Multiple forest and trees related optimizations and bugfixes. We believe that everything related to the forest and individual trees should work faster
Pines and spruces have proper collisions now at all growth stages
Iron Grip ability should no longer switch player to a peaceful stance
Royal horse in an unstoppable gallop state should work properly now
Fixed an issue with cooldowns of disabled abilities
Fixed a server crash with the barter window
Fixed an exploit, which allowed players to shoot volley arrows when angle of sight is lower than 30 degrees to the ground plane
Fixed incorrect tiles blocking while terraforming
Region audio announcement is no longer sounded when entering the game or returning to already visited region (text notifications are still there)
‘Slaughter’ button is now visible only for players with at least 30 points of Animal Lore skill
Fixed huge formation bonus bug. Formation will be dropped on any leader teleport
Fixed ‘jump to the sky on a tunnel edge’ bug
Autocraft ends when the tool reaches 0 durability
Multiple combat mechanics-related bugfixes
Fixed some minor chat and chat window related bugs
Some other server and client side crash fixes and optimizations

  • The Team
8 días después
Yandros09

¿La beta para los que tenemos el juego comprado para cuando?

1 respuesta
kranick

#758

1 respuesta
kranick

http://lifeisfeudal.com/News/?n=mmo

Yandros09

#759 Osea que para el año que viene.

1 comentario moderado
1 mes después
rx-7

Que es esto del Forest Village que ha salido?

1 respuesta
Kaiyaran

#763 Un Banished, de construcción de pueblos, gestión de recursos y tal.

24 días después
SIRSANCHO
2
17 días después
DarkHawX
1 respuesta
Yandros09

Guay que épico el vídeo, jamas se había hecho eso en LIF:YO, joder que épico. Tanto retraso para eso, no me importa :psyduck:

kranick

#766 muy necesario este tipo de tutoriales, yo estoy en standby a la espera del lanzamiento xD

Liko

Una pregunta.. si esta respondida pasar de mi culo jaja.
Yo compre el Life is feudal YO. Con ese tendré acceso al MMO? o tendré que comprarlo?

1 respuesta
kranick

#769 lo compraste en early acces? si lo compraste en EA recibiras una copia del MMO y un personaje.

2 respuestas
GaRoU

#770 si se compra ahora ya no entra el tema MMO??

1 respuesta
Liko

#770 Lo compre el 22/02/16, ahi me regalan el MMO?

1 respuesta
kranick

#771 #772 no creo que no porque ya esta en release, creo que el tema era comprar el life yo en EA para luego tener acceso al MMO.

1
Moler

Nuevo trailer

1
D

cuando sale el mmo ??

1 respuesta
tosca_21

habemus mortal 2

Yandros09

#775 Cuando saquen la alpha de dayz

1
DarkHawX
1 comentario moderado
3 meses después
Inspired

Parece que el 17 de Noviembre sale el Early Access del MMO, aunque no dan mucha más información.

http://massivelyop.com/2017/10/19/the-life-is-feudal-mmo-finally-has-a-soft-launch-date-november-17/