Parche nº36
• You can now press R to reload your weapon
• Reload animations and sounds now work
• The first applicable magazine/ammo pile NOT in your backpack will be used
• Magazines/ammo piles in your backpack will NOT be used for automatic reloading by design, move them to another piece of clothing
• You can press R to reload while moving
• The new reloading system does NOT work for shotguns yet - manually move the ammo in the UI like previously
• You can now bind other players using Duct Tape (equip the duct tape in a secondary weapon slot)
• A player can be captured when you are behind them and they are not moving or if they have their hands up
• If bound you can use the lean keys for 4-5 minutes to eventually break free
• Another player can free a captured player by targeting them and using the action menu
• Captured players can be passengers in cars and still consume items in the world
• Captured players cannot access their inventory or pick up items
• Tents will appear in the world already set up (much like how vehicles just appear)
• Tents do not have an owner - anyone that finds a tent can empty it, pack it up and move it
• Tents can take damage and be destroyed - and items will be destroyed in them as well
• Tents can be pitched anywhere in the world (except on another person's plot) - you do not need a plot sign to pitch a tent
• Tents have to be pitched on terrain only - they cannot be on top of rocks or other structures/base parts
• To pack up a tent you have to empty any contents inside of it first
• There is a limited amount of tents that spawn in the entire world, and a limited amount that can be placed at once
• Tents will despawn if nobody uses them after several days
• Tents come in various sizes and colors - each size holds a different amount of items
• Tents can be repaired using duct tape
• Can no longer remove attachments from another player's weapon while he's holding it
• You can consume an item without picking it up - mouse wheel down when one is targeted
• Black screen bug related to lightning/lights is fixed
• Increased suicide timer to 300 seconds
• Increased idle kick time to 600 seconds
• Second primary weapon slot is enabled
• Primary weapons can no longer be stored inside of clothing/backpacks
• Jacket/vest slot is now available with new clothing you can find for it
• Players can no longer spawn on top of other players at spawn points
• Items can now spawn inside of clothing and backpacks you find on the ground
• Items can now spawn inside of vehicles
• Items can spawn inside of tents
• Safe fall distance slightly increased
• Fixed server ban message - will specify if it's a specific server ban or a global game ban
• Shadow cache is updated every 15 seconds to fix strange shadow artifacts after settings are changed
• Default view distance increased to 4km (required for rainbows and new volumetric fog)
• Recompiled shader caches
• Out of ammo sounds and animations play correctly for weapons (not network synchronized yet)
• Decreased the attack speed of the hatchet and axe
• Adjusted arrow and bolt speeds
• Adjusted recoil for all pistols
• Adjusted damage for most weapons and ammo types
• Decreased iron-sight zoom amounts for better CQC response
• Weapon sounds can attract AI within a certain radius when fired (each weapon's radius varies)
• Melee range adjusted for some weapons
• Fixed bow not being able to shoot if you try and shoot it too fast
• Bow no longer tries to automatically reload when it runs out of arrows
• You can heal another player directly if you have a bandage in a non-backpack slot
• Weapon movement for stowed weapons fixed and positions adjusted
• M40A5 magazine is correctly positioned in the weapon
• Fixed shotgun ironsight fire so the weapon doesn't clip into the camera
• Fixed leaning setup to work better
• Potential fix for the driver standing up while driving in a vehicle
• Many animations added for reloading weapons
• Many adjustments to recoil and firing animations
• Dry fire animations added (out of ammo)
• Fixed issues with the steel-toed boots causing shadow problems
• Fixed player model so the chest piece is not hidden when looking down in first person
• Some items can now be stacked (stack items by dropping the item onto another item in the UI)
• Stacked items can be split (exceeding inventory restrictions will drop item on the ground)
• Magazines and ammo piles will now spawn with a random number rounds in them
• Magazines can now be loaded and unloaded with rounds (exceeding inventory restrictions will drop item on the ground)
• Ammo piles can be split and combined (exceeding inventory restrictions will drop item on the ground)
• Flashlights now emit a volumetric light effect
• All ammo piles now weigh 0kg - weigh nothing
• Duct tape can now be equipped in a second weapon slot (needed to bind another player)
• Military helmet added (14 variations)
• SWAT style helmet added
• More military jacket variations added (14 of them)
• Button up shirt variations added (a lot of them)
• Remington 700 style weapon added - shoots .308 rounds
• .308 ammo pile added
• Face bandana variations added (6 variations)
• Tactical vest added (14 variations)
• Duffel bag added you can wear as a backpack (15 variations)
• Fixed on ground model for smoke grenades and updated descriptions
• Wood log description updated
• Added ammo piles for all unique rounds in the game (for when unloading magazines)
• Increased chemlight lighting distance to 20 meters (was 5) and adjusted lighting for them
• White beanie added
• New jeans model added to replace the one currently being used
• New cargo pants model added to replace the one currently being used
• Additional hoodie variations added (29 total)
• Wolf and deer meat added - raw, cooked, burnt, cured, and rotten
• Wolf and deer hide added (used in crafting)
• Animal guts added (used in crafting, can be eaten)
• Animal fat added (used in crafting)
• Map item updated to show the latest playable areas in the game
• Campfires are now craftable - can only be placed on terrain
• You can cook meat in a crafted campfire
• Craftable drying rack added - can only be placed on terrain
• You can dry meat on a crafted drying rack
• Placing a jerry can in a lit campfire will cause it to eventually explode
• Can craft a rope using rags or using animal guts
• Storage crafting guide now spawns in the world
• Can craft a small and large storage crates (small doesn't require a crafting guide to learn)
• Adjusted crafted guides so rare guides spawn more often
• Craftable wolf and deer waterskins added
• Craftable candles added
• Plot sign damage bar is now visible
• Plot sign can be packed up
• Health bar width decreased
• One small crate can be added to each base for storage
• One large crate can be added to each base for storage (need crafting guide)
• Gnomes can now be found in the world and placed in your base (6 variations - some rare)
• Hayward City is now open - new large city - still WIP and most buildings are not enterable yet
• The red "Replace Me" balls are fixed
• Fixed rain appearing in a couple of houses that were missed previously
• Many more unique props added to the world
• Fixed missing chainlink fences
• Grass movement updated
• New procedural grass added (visible only on high specs)
• Default road texture improved with a much better looking one
• Updated world with new planter models so it looks better
• Some new prefabs for additional house styles
• New gas station prefab
• Brightmoor updated with new buildings and details
• New hotel building
• New police station building
• Replaced some bushes with updated models
• Improved the physics proxy on the crash plane model
• Optimized sidewalks to reduce number of polygons drawn
• Optimized many weapon textures to greatly decreased what they used in VRAM
• Pipebomb model optimized
• The number of items in a stack is displayed in the UI
• The number of rounds in a magazine is displayed in the UI
• Can no longer tear clothing you are wearing to rags
• Issue fixed where you could consume the wrong item from your inventory
• Updates to items' tooltips
• Empty names are no longer allowed in the player setup screen - minimum of three characters
• Cleaned up some unnecessary log file spam
• Fixed missing military jacket icons
• Can no longer access the inventory of destroyed vehicles
• UI hints added for party bus
• UI hints added for capturing players
• Removed wheel health percent from the UI - will add back in later
• Large bus added - can hold 29 players
• Vehicles may spawn with some parts or items already in them - vehicles have different spawns
• The number of tires on a vehicle now correctly affects the maximum speed
• Improved physics proxy for the pick up truck so it gets stuck less often
• Adjusted suspension and handling for the quadbike
• Added lamp to fishing boat than can be turned on/off like a headlight
• Fixed bugged slots issue when adding oil/fuel to a vehicle inventory
• Wheels get removed from the vehicle inventory window when they are destroyed
• Vehicle running sounds are stopped when a vehicle is destroyed
• The action menu should never appear while you are in a vehicle now
• Adjusted amount of each type of vehicle that can spawn in the world at once
• Several updates to existing AI behavior
• Wolves added - they only spawn in packs and can be very dangerous to ungeared players - pack sizes vary
• Wolves will attack mutants, but mutants won't attack wolves first
• Skinner mutant added
• Corpses can now be searched for loot
• Fixed issue causing not all AI to spawn in an area
• Male and female deer both have the same chance to spawn
• AI corpses now stay for at least five minutes to allow enough time to loot them
• Wind sounds reduced
• Environmental sounds can now be attenuated using the volume slider in the UI
• Racking sounds added to reload animations
• New sounds for wolves
• New sounds for skinner mutant
• New sounds for Remington 700 style rifle
• Added medium and heavy fog patterns
• Added "The Mist" fog pattern
• Volumetric fog is now enabled by default
• Increased chance of good weather by 25%
• Rain and tornado sounds attenuated based on distance
• Smoother fog blending