Bueno ya tenemos estación espacial, una basica pero poco a poco
#932 te sale resaltada, como las origin, el op de la estación ademas puede gestionar eso, para que salga solo a la corp solo al grupo o a todo el mundo etc.
#931 pero pon screen buen hombre. Por cierto, buenos tiempos pasé con algunos de vosotros en Mortal Online (con otro nick xD)
#937 en el mortal ni lo recuerdo, pero podía ser algo con ice, o ulf. No estuve mucho tiempo tampoco. Creo que Danrex y Everon también estaban por ahí.
Pues ya hemos podido contruir nuestra primera nave desde 0. Increíble el sistema que tienen montado para diseñar naves, cuesta sudor y lágrimas pero es una puta pasada.
#940 yo era el que iba con Davets, estuve con vosotros gracias a él.
para no desviar más el hilo. ¿Muy verde aún? ¿tiene diferentes actividades que hacer, o se basa todo en minear y hacer naves?
#939 Dios, os ha quedado de lujo!, da datos, cuanto cargo tiene?, y la velocidad máxima?
#943 Creo que se quedaba en 110-120, pero algo hay que debuggear porque los propulsores de frenado se activan un poco al darle palante. Y cargo tiene 112 cajas, con hueco para unas cuantas más dentro si se quiere. Y lo bueno que las cajas están expuestas para que sea fácil de ampliar y ponerle otra ristra.
#947 Lleva baterías para parar un tren y aun así no dura más de 30 segundos con todo el tinglado de minería enchufado xDD
K función tiene la base de la compañía? Podemos hacer algo especial allí? Yo aún sigo con la laborer recogiendo minerales y poco más
#950 como cualquier guild del clan, la funcion es localizar y organizar miembros de tu compañia.
Ves a tus compañeros en azul y por ejemplo, si la compañia hace una estación, todos los miembros de la compañia ven la estación, cosa que si no lo eres, no lo ves.
Si tu compañia no organiza ná, por normal que no veas mucha diferencia xD
Puedes tener Banco, mesa de cráneo, puedes dejar allí tus naves aparcadas, y lo más importante estar cerca de los grandes recursos.
Pie salir que en la zona no segura es donde esta la chicha.
#953 Entiendo que no ya que las bases móviles se supone que son las naves capitales que iban a implementar entre agosto y septiembre.
#951 ayer estuve jugando por la noche y no vi ningún marcador k me indicara la estación, tengo k hacer algo para verla o es como los orígenes?
Ojo cuidado, parche gordo
Major Updates
- Increased base crafting speed by 3x
Known Issues
- Premade ships may still encounter issues with Easy Build Mode
- We advise to avoid using Easy Build Mode with premade ships
- if player relogs while working in Easy Build Mode their ship may split in two; one containing the Easy Build Mode modifications, the other their original ship
Resource containers are emptied after ship reloads or saves in Easy Build Mode - The setting "Host Owned Ships" is not on by default when it should be
- The setting can be found in Settings -> Gameplay -> Ships & Safe Zones -> Host Owned Ships
Animations
- Fixed Bolt Tool's 1st person fire, move and interaction animations not activating correctly
Assets
- Fixed autobolting issues between Rail Cannon Ammo Struct and Utility Tool & Rail Cannon Capacitor
- Fixed collision errors with slanted station parts
- Fixed misaligned Ore Tower Resource Bridge holograms
- Fixed a typo in Dynastar's ship shop logo and hologram animation
- Improved Tools & Weapons Crafting Bench upgrade bolt profile
- Removed a floating lamp from the Work Hub
- Updated lighting in Marketplace and in a skyscraper roof
- Updated multiple station slot LODs and LOD textures
- Updated the chair hologram ad in all Origin stations
- Updated sign holograms in Refill Stations
Asteroid Belt
- Fixed some asteroids vanishing when they were approached
- Fixed rare materials spawning in incorrect locations
Audio
- Added UI sounds
- Refill Stations
- Research Tree menu
- Fixed Ore Collector not always playing collection sounds
- Fixed Audio Signal Device Mark I's device values not being clamped if the device wasn't powered
Combat
- Reduced Tripod Autocannon Projectile Energy from 365 to 310
- Added smooth camera movement to weapon recoil
- Fixed a bug where the player was able to reload infantry weapons by canceling the reload animation
Company
- Fixed newly added company members appearing as offline
Crafting
- Increased base crafting speed by 3x
- Fixed a bug with queuing empty container after full or refill
- Fixed freezes when canceling large crafts
- Fixed the game crashing if the player died near a Crafting Bench
- Fixed a misconfiguration on Monitor Upgrade
- Now correctly requires Meter upgrade to craft
- Fixed double refills when crafting full or refill variants
- Improved performance when canceling crafting with large inventory
- Improved refunded material slotting performance and made it more reliable
- Added highlights for newly unlocked craftables in Crafting menu
- Added an inventory error message to chat
- Categorized all station parts into subcategories in Crafting -> Station Parts
- Removed Karnite requirement from Power Packs
- Station window assets now consume 5x more materials than Station Easy Build modules (they consumed 100x previously, so reduced the cost by 20x)
- Removed the snap points for Crafting Bench upgrades so that they can be freely placed on the table
- Tools & Weapon Crafting Bench
- Added 2 more bolting spots to Rifle Clamp Upgrade
- Advanced Crafting Bench
- Added more room for bolts at the bottom
Easy Build Mode - Ships
- Fixed save icon saving messing up the Easy Build ship
- Fixed Laborer modules breaking after entering Easy Build Mode in tutorial
- Fixed unhandled exception after despawning a ship
- Fixed unhandled exception after placing modules that had a Thruster Triangle
- Fixed unhandled exception caused by snapping
- Fixed an issue that caused the ships to despawn incorrectly requiring a towing fee
- Fixed being able to place overlapping modules if a ship spawned and the player entered Easy Build Mode at the same time
- Fixed snapping for Bottleneck 4 Curved module
- Fixed using Insurance Transfering during Easy Build Mode deleting the ship
- The module should now allow placing Curved Basic module on both sides
- Added a warning text for entering Easy Build Mode with premade ships
- Added more attempts to respawn ship on Easy Build Mode exit
- Added modules to their corresponding nodes and crafting categories
- Basic 1 Large Propellant (Vertical)
- Basic 1 Large Propellant (Horizontal)
- Basic 1 Tier 1 Maneuver Thruster
- L-Shape 1 Large Propellant
- U-Shape 1 Large Propellant
- L-Shape 1 Medium Propellant
- L-Shape Corner 3 Hardpoint
- Disabled dropping regular objects from the inventory in any Easy Build Mode
- Updated modules which could cause durability errors
- L-Shape Basic Corner
- Corner 1 Ore Crate
Easy Build Mode - Stations
- Fixed Easy Build Mode placement breaking down after modifying station access rights
- Fixed stations outside the safe zone not getting a safe zone
- Fixed Station Foundation Projector's rotation not matching the player when placed
- Fixed a module missing some snap points
- Corrected the naming of the Block Module V1 sets
- Factory Halls
- Factory areas now change colors depending on area state
- Factory hall names are no longer visible in the universe
Economy
- Added Talkite, Targium, Daltium, Ymrium and Naflite to the ore terminal sell list so they can be sold to station
- New bank accounts start with 1000 credits instead of 0
Factory Areas
- Fixed stations to save changes when parts are moved to Factory Halls
Fast Travel Gates
- Added a safe zone area between the Fast Travel Gates
- No player or ship damage during Fast Travel allowed
Feedback
- Added improvements for player support handling to speed up the process
GUI
- Updated HUD default positions
- Crafted item pop-up
- Stamina bar
- Crafting and research shortcuts
- Added some pressed feedback to Easy Build Mode's toolbar icon buttons
- Fixed squished down main menu logo
Input
- Fixed not being able to rebind "Toggle sprint"
Inventory
- Added Delete option to item slot context menu
- Fixed ores getting lost from inventory when stacking ores in a certain way
- Ores that were lost to this bug are possible to be recovered, see instructions below:
- Upon game start and entering universe, two random lost ores are placed into the player backpack's two ore slots, so make sure they are vacant
- The ores can then be safely removed from the slots and put into storage, restarting the game again will allow the player to recover more ore by repeating the process, until all ore is restored
- You can check from the ore sell panel (panels at the either side of the normal item sell panel at marketplace) if you still have unrecovered ores, though ore lost to possible other bugs are not confirmed to be restored this way
- If the ore does not appear, selling other bugged items from the normal item sell panel may make the ores start appearing
Locales
- Added translation updates for all languages
- Updated credits
- Polished profanity filter
Menu
- Removed "Log out" option from ESC menu
Missiles and Torpedoes
- Missile LOD explosions are now synced and explode correctly
Moons
- Fixed ships that are loaded while resting or hovering on moon surface colliding with the surface violently after loading
- Fixed gravity not working on a moon
Renderer
- Optimized planet textures for saving GPU memory
Research Tree
- Added green borders to the window
- Added missing L-shape 8 Battery module to Tier 1 Generators node
- Fixed tooltip offsetting
- Nodes
- Moved Cargo Lock Beam modules to correct node
- Added missing Cooling Cells to T1 Generator node
- Added two missing parts to Plasma Thruster node
- Added Turret Cradle Advanced to Autocannon node
- Added missing Solar Power Converter to Solar Panels node
Servers
- Added optimizations to multiple servers
Ships
- Fixed a bug where the player lost the ability to control the ship if they tried to leave a chair without having enough space
- Fixed ships getting despawned when left on Station Easy Build areas
- Durability error chat message now also advises to open the Universal Tool and to run a durability check
- Limited ship LOD uploads to every 30-45 seconds
Ship Shops
- Fixed player-made ship "Antares" Twin Frame Freighter
- Updated player-made ships
- Esaro
- Marmot-MN
- Moti
Updated dev-made ship Vector
Updated ship descriptions - Longhorn
- Manta
- Mastodon
- Tick
Tools
- Paint Tool
- Paint Tool can now paint or remove continuously while MB1 or MB2 are held down
- Fixed not being able to paint unowned parts outside of safe zones
Transponders
- Fixed active transponders in a ship not being visible to the ship owner
Tutorial
- Fixed a Mining Job tutorial crash
- Fixed Crafting tutorial progress not being saved
- Tutorial object arrow is now hidden if distance is greater than 100 km
- Changed Crafting tutorial crafting objective to progress from modules being crafted instead of counting inventory contents
- Fixed an issue where the tutorial objective couldn't be cleared if the player placed the first module before the second module was created
Improved hints in Tutorial for menus and inventories
- Fixed an issue where the tutorial objective couldn't be cleared if the player placed the first module before the second module was created