[SWTOR] patch notes 1.0.1 27-12-2011

B

ya que la página de swtor también esta caída, supongo que habrá gente a la que le interesará esto:

1.0.1 Patch Notes
Classes and Combat

Combat Bug Fixes

  • Fixed a bug that could cause the global cooldown to display incorrectly in the UI.

Imperial Agent

Operative

  • The tooltip for Acid Blade now displays the correct information.
    Companion Characters

Companions

Kira Carson

  • Fixed an issue that could cause Kira’s affection progression to become blocked.

Bug Fixes

  • Companion Character dialogue now plays at the correct volume.

Crew Skills

Bug Fixes

  • Corrected an issue that could cause some gathering nodes to appear as unharvestable.
    Flashpoints and Operations

Flashpoints

Mandalorian Raiders

  • Crowd control immunity has been removed from several members of the Enemy Boarding Party.

Colicoid War Game

  • An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.

The Red Reaper

  • Darth Ikoral now uses his abilities correctly.

Directive 7

  • Mentor now resets correctly if he defeats the player group.

Operations

Eternity Vault

  • Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
  • Turrets in Normal Mode no longer behave as turrets from Hard Mode.
  • Players are now able to properly obtain loot from chests.
  • The Ancient Pylons now spawn enemies at the correct intervals.

Karagga’s Palace

  • Players no longer need to reset this Operation if they do not defeat Bonethrasher.
  • Corrected an issue that caused some players to become stuck at the throne room door.

Bug Fixes

  • All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.
    Missions and NPCs

Missions

Imperial

  • A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
  • General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.

Bug Fixes

  • Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.

NPCs

Bug Fixes

  • Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.
    PvP

Warzones

General

  • Rewards for winning Warzones have been increased.
  • Warzone completion rewards have been decreased.

Bug Fixes

Voidstar

  • Corrected an issue that could prevent some players from entering the Voidstar.
    UI

Bug Fixes

  • Fixed a bug that could prevent players from accepting pending mission rewards.
  • Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
  • Corrected an issue that could cause some auction expirations to behave incorrectly.
  • The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
  • Master Looter now works correctly for items being looted from chests.
  • The server select screen no longer displays over the character select after being disconnected for being away.
  • Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.

Miscellaneous Bug Fixes

  • Special characters no longer display incorrectly in the French credits.
  • Remaining baby names have been added to the credits.
  • Corrected a link that displayed in French and German versions when the servers are unavailable.
Lainpse

soy yo al unico al que le parece realmlente pocos cambios para tanto tiempo que llevan de parcheo? :S

1 respuesta
B

#2 la verdad que si, son pequeños cambios y bug fixes, el mes que viene añaden otra flashpoint y otra operation.

1 respuesta
Lainpse

#3 yo de hecho no esperaba un parche hasta enero porque se que el de enero va ser bastante p0d3r0s0OoOoO

Evilblade

Esas son las patch notes del test server, no se si serán esas las definitivas o si meterán algo más.

thunder_

pff nada sobre la optimización .... que asco xd

X

yo esperaba algo de optimizacion

thunder_

esque me da risa que no optimicen cuando es lo más importante, vaya inútiles

1
neowacka

Yap pero el tema optimizacion lleva mas tiempo que el resto, pero si, es una putada :(

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