Ya han sido anunciados los objetivos de la Milestone 3 de los que gran parte se verán cumplidos en el Game Update 3.
Los objetivos prioritarios son Ancient Port Warhouse, la isla de Trial, la primera montura voladora permanente, optimizaciones de Khal, opciones de Raid, filtro de Gold Sellers y como siempre la correción de bugs. Añadir que el trabajo en los cascos es uno de los objetivos de esta Milestone pero aún está en etapas preeliminares.
Podéis ver el anuncio oficial a continuación:
Hey all!
We are several weeks into our work on Milestone 3 now. The culmination of the milestone should be Game Update #3 going live - which is something we're pretty excited about.
Game Update #3 will focus primarily on raids, but that's not all we're working on right now either. Below, we have tried to give an as accurate as possible idea of what we're working on. Things often change quickly in a development setting like this, so we've tried to keep the topics a little more broad - but please let us know on the forums if there's a particular area or topic you'd like to hear more about. Before we get to it though, it is also important to note that NOT everything listed below is going in with Game Update #3. For some of it, we're just getting a head start on future updates. We'll post a more detailed list specifically about Game Update #3 in the near future.
Thanks, and enjoy!
-Glip
GENERAL
Milestones
An individual milestone typically spans about 6 weeks in length, although some tasks will span multiple milestones. As the tasks are completed, they will assigned to a Game Update patch and be pushed out to the Test Server and then to the Live Servers.
Game Updates We will also be moving to a more consistent patch schedule. Approximately every 6 weeks we will push a game update. This game update will be comprised of some percentage of new content, new features, and new art that was completed in the previous milestones. We will still be patching in the weeks in-between the game updates with bug fixes, performance upgrades, and everything else not covered though, so do not fret!
What We Accomplished Last Milestone
Fixed lots of bugs, including those pertaining to:
Memory leaks
Crash to desktop
PVP
Began coding raid support
Finished all major Trial Island Art
Began design planning for Trial Island
Continued work on Ancient Port Warehouse
Started the Griffon mount quest
Finished optimizing NPCs that will now need to be placed in the world
DESIGN
Team Ancient Port Warehouse Ancient Port Warehouse is almost ready to go live. Right now, the APW team is busy running groups of raid test volunteers through the dungeon on the Test Server multiple times per week. Feedback and knowledge gained from these tests is being used to fine-tune the encounters. Itemization is also undergoing a final pass. Ancient Port Warehouse will be one of the focal points for Game Update 3, so a lot of time is being spent on tweaking, polish and especially performance.
Team Flying Mount
Work on the griffon flying mount quest continues. The "quest" is actually a large series of quests with many different parts and encounters and requires a lot of planning, preparation and testing. Currently, the quest is still in the implementation period but by the end of the milestone it will be fully implemented and testing/tuning will be well underway.
Team Flying Mount is also working on some much needed bug fixing, specifically targeting lots of adventuring class bugs. In addition to that, they will begin placing newly optimized versions of NPCs throughout Telon that should do an awful lot to help improve performance in places like cities. Placing all the NPCs is a big job though, and will span more than one milestone.
Team Trial Island
Art on Trial Island has been pretty much finished, so now the design Trial Island team is ready to start planning and implementing content. A great deal of effort is being put into pre-implementation planning for the Trial Island and we are using a new set of processes to create content - so a lot of effort is also going into fine tuning those processes. When it is finished, Trial Island will be what all other new content is measured against. Adventuring, Crafting and Diplomacy teams are all working closely together to maintain an overarching and continual story for the island that paired with well-designed and optimized art should create a very compelling game play experience.
This milestone will see Trial Island go from the very earliest phases of content implementation to having many levels of content ready to be tested internally.
ART
Khal Optimizations
The majority of the art department resources are being spent here. Khal gets a lot of foot (and ship!) traffic, and with that many people moving through the same area at a time, things tend to slow down a little bit. They are going through Khal and optimizing the city's assets as well as sprucing the place up a bit while they are at it. When it is finished, expect to see a Khal that not only runs a lot better but also looks a lot better to boot.
Trial Island Support
While most of the real work from art on Trial Island is finished, they are still supporting additional design requests that may pop up. Typically, it is something like "We need a flag pole over here" or "we need this building moved a little bit".
Miscellaneous
In addition to everything listed above, art is also working on revamping the Minotaur model - including a new look and new animations; a new set of tier 5 diplomacy clothing; creating new unique looking weapons for players; creating more player housing assets and finally...helmets. Yes, you read that right. Before folks get too excited though we should specify that it is preliminary work only at this point, but it has indeed begun.
CODING
Raid Features
The primary focus in coding right now is supporting raids. A lot of work goes into creating a raid system that we envisioned and the coding team is hard at work bringing that vision to live. Some aspects of raiding that they are working on are: raid creation, raid dissolution, joining/leaving a raid, raid ranks, raid chat, raid icons, raid looting, raid questing, raid experience, raid alert text, raid ready check, raid lockout timers, raid engagement and raid interface.
A much more detailed explanation as to what all of those things entail will be posted as they are closer to going live, so keep your eyes peeled for that!
Gold Spam Filter
You asked for it, you got it. The coding team has put together a spam filter for that annoying gold seller spam. So if they get to you before we can ban them, this should help.
Bug Fixing
A good deal of coding time is also being spent fixing bugs. They range from small annoying bugs all the way up to very big issues. When a particular fix goes live, we will be sure to draw attention to it in the patch notes to players can see the progress.
Pronto la versión traducida.