There's a new build on test.
Here are the patch notes:
GENERAL
- Teleporting dockmasters have been removed from the game
- All adventuring trainers now have an XP reduction ability which will reduce XP gain to 0 when toggled on.
ADVENTURING
- Dread Knight - Changed Hatred Incarnate to increase all damage instead of just melee damage.
- Dread Knight - If you are using a one-handed Arazmus weapon, you may trade it in for a two-handed Arazmus.
- Paladins - If you are using a two-handed Arazmus weapon, you may trade it in for a one-handed Arazmus.
- Warriors - If you are using a two-handed Arazmus weapon, you may trade it in for a one-handed Arazmus.
DIPLOMACY
- Diplomacy masks that include three rare gems now give some presence and a special Statement. The Statement can only be used when the mask is equipped.
WORLD POPULATION
- Quests - Informing Ca'ial should now give the poison as described.
ITEMS
- Arazmus - Regarding Dreadknights, Paladins & Warriors - Due to the revamps made to your classes regarding weapon specializations, you will now have the opportunity to trade your weapon with Handler Aerco in Afrit for a weapon of your classes preference. Note: You will only be able to do this one time, and will not be able to choose the weapon you are trading in.
CODING
Fix to simulacrum'd NPCs not staying controlled because of heal aggro.
Fix for an issue where buffs would be stripped if a character logged out or crashed, logged in, and then attacked a raid mob.
Fix for a crash due to healing aggro.
lo mas importante creo es la desaparicion de los dockmaster, ya han echo su funcion para lo que fuero puestos, segunparececon la remoldalacion de los rift y el funcionamiento bien de los barcos continentales ya no son nesesario
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- y la inclucion de buff anti exp xDD, creo que es una funcion bastante util, para muchas cosas, y para los que quieran disfrutar del juego lo mas posuble, sin que se le quede atras dungeon y quest que por tenre muhco lvl ya no los puedes disfrutar
un saludo
un saludo