This weekend we launched Path of Exile: Heist! The launch day went quite well with just a few small hotfixes to address minor problems, you can view their patch notes here. Later today, we're planning to deploy a restart patch that includes various other fixes from the weekend. Today's news also outlines a few other details about the weekend and what to expect this week.
Later this week, on September 23 (PDT), we'll be launching Heist on our console platforms. We also hope to formally release our experimental macOS version within the next week as well. Thanks to everyone who has been testing it so far and giving us feedback.
The restart patch which is scheduled for later today includes quite a few more fixes for things like stash blocking in the Rogue Harbour. Later this week we'll prepare a post about what we're working on so that you have a better idea of what to expect from upcoming patches. In the meantime, check out the Patch Notes for 3.12.1 below.
Heist Improvements
- Players no longer block other players in The Rogue Harbour.
- Reward Chests in Unique Contracts no longer become locked when Lockdown occurs.
- Reduced the damage that Clockwork Sentries deal with their on-death explosions.
- Reduced the damage of Automaton Lightning Beam's impact area of effect hit.
- Increased the damage of Automaton Lightning Beam's beam as well as its on-death explosion.
- Escape Route minimap icons are now always visible to players in the same Wing.
- Fixed a bug where Replica Quill Rain's "Socketed Gems are Supported by Level 1 Arrow Nova" did not work.
- Fixed a bug where an Agility Laser hazard could generate with the disabling mechanism in an unreachable location.
- Fixed a bug in Grand Heists where multiple Rogues with the same Job could attempt to do a single job, resulting in multiple job progress bars being visible.
- Fixed a bug where various Heist Unique Items did not have a slot in the Unique Collection Tab.
Skill Improvements
- Fixed a bug where Flame Wall required more experience than intended to level up.
- Fixed a bug where Splitting Steel and Blazing Salvo weren't counted as projectiles for the sake of projectile-specific modifiers.
- Fixed a bug where Splitting Steel wasn't affected by Area modifiers.
- Fixed a bug where Cobra Lash didn't chain as many times as it should have.
- Fixed a bug where the tooltip of Enduring Cry incorrectly displayed a higher value of "Regenerate x% of Life over 1 second" than it actually granted.
- Fixed a bug where multiple copies of Shattering Steel were offered by a vendor.
Miscellaneous Improvements
- Fixed a bug introduced in 3.12.0 which prevented players from changing their God Powers in their hideouts.
- Fixed a bug introduced in 3.12.0 where Coward's Legacy unique belt didn't count you as being on Low Life when you were cursed with Vulnerability.
Crash Fixes\
If you've encountered any bugs, please report them in the bug reports forum. Our QA team monitors this forum closely and while they can't reply to everything, they do read everything and process it. We also recommend keeping an eye on our known issues list which we update frequently.
We also released the Twilight Mystery Box which contains 38 new microtransactions, some of which can be combined to create the epic Twilight Set. Check out the trailer below or read more about the mystery box here.