Varios medios han ido publicando sus dos primeras horas en el juego de la octava generación.
Eurogamer
One of the most interesting additions is "very strong looking" Pokémon. If you remember Let's Go's small or large Pokémon, with their red or blue auras, it's a similar idea. A Pokémon with a (barely noticeable) yellow glow will appear on very, very rare occasions in the wild (I only saw two of them, and only in the Wild Area, myself) and you'll get a bit of flavour text when the battle starts noting their apparent strength. Rather than size, though, these have much more useful aspects: yellow-glowing 'mon have at least a couple of maximum IVs - the hidden gene-like stats that dictate how good one Machop is, say, compared to another - and they have Egg Moves rather than regular ones, too. It could potentially make looking for competitively viable Pokémon far easier - and more stimulating - than the usual breed or catch-everything-and-see grind, and could hopefully couple well with a mysterious new system that lets you boost your long-term party Pokémon up to competitive standards, too.
GameInformer
The Wild Area feels large from the very beginning. In this part of Galar, the camera swings behind my character and I can rotate it 360 degrees. As I run through the area, different biomes present themselves with unique Pokémon running and flying around. I don’t have time to venture into the tall grass to see which Pokémon are hidden in there, but I notice the weather changes between the different parts of the Wild Area, dictating to an extent which Pokémon appear.
The Verge
I was surprised at how often it felt like I was playing not a Pokémon game, but something more like Dragon Quest or Final Fantasy.