3.1.0 implementado - conclusiones

B

una coña de los foros ingleses para el chamy xD (con ésto de mejorar la mecánica pvp)

Totem of the Crusader
13% of base mana
tools: Earth totem

Summons a Totem of the Crusader with 5 health at the feet of the caster.
The totem increases mounted movement speed by 20% to all party and raid members within 30 yards.
Lasts 5 minutes.

Urien

si, yo preveo alguna tonteria similar xD

penetration

Me estoy tocando basto con los cambios de los priest :X

S

#213 tan bastos son?

A

#211 son modas pasajeras, ya veras como os ponen algun talento chorra, otro q ya tuvierais y se olvidan de la clase como con los sps.

han dicho q es probable q retrasen noblegarden(12-18 abril) por lo q no es fecha limite para q salga el 3.1 y la s5/ulduar

penetration

#214 comparado con la mierdecilla que somos ahora sip, vienen como agua de mayo. Mola porque con sus pros y sus contras los healers van a quedar en principio muy equilibrados uno con los otros.

L3nn0n

Me instale el wow PTR este y al meter mi clave y contraseña me dice lo tipico de no contraseña o usuario no validos... :s sin embargo meto la de otra cuenta y si me va pero la mia no.

Y abriendo el wow normal el nick y la constraseña me van como siempre. need help

EDIT: vale descubri q era xk cambie hace 2 semanas de contraseña y tenia q meter la antigua

B

PORFAVOR!! VENGA YA!! Esto no es posible... sera la muerte para el resto de los healers de arenas.

Aura Mastery now causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%

K

Pues mira que nos han quitao parap oder llegar al infusion of light..., que daba el instant flash of light despues de holy shock crit :/

B

Debo estar equivocado, verdad, y eso debe ser durante 5 segundos o algo asi?

bryaN1

Si no he leido mal, la rama del lock.destro se la cargan bastante bien, no? Porque, no entiendo porque nos reducen, tantas mierdas.

A

ya han cambiado los diseños de ulduar, aunq parece q sera como la bc y muchas piezas sueltas compartiran skin con el tier.

es un poco fea pero en pvp causara terror xd

Urien

Ahí va la nueva build:

Algunos cambios no se han realizado, nueva build mas abajo
uvege69

ya empezamos con los nerfs a los furys... a ver si se aclaran con el titans grip. El hunger for blood mejoradisimo xD

Montura acuatica lel.

B

#218 hola? pero que coño hacen? ahora podrá castear sin parar, y encima el dk que no se sale de rango nunca por el death grip, que no es como una carga o un shadowstep. pff

Urien

#224 es una ANIMALADA un fury metiendo tortazos en PVP... a los warlocks los deletea de 3 en 3, en arenas he llegado a aguantar 10 segundos como maximo contra un fury equipado...

B

no llores mas por los locks que ya dais asco en arenas anda

NiBeLHe1M

El Aura Mastery es un cooldown de 2min y dura 8seg, q alguno ya se debia pensar q era un talento pasivo o algo..
En general, el pala sale nerfeado de la 3.1 (sobretodo la build hibrida esa q se ha puesto de moda).

Demitz

Todo lo que mate a un lock en arenas es una overada, nerf

Urien
Tocho
fuNN

menudo cry mas basto, y solo me e leido la primera linea

Urien

Patch Notes Actualizadas a Ultima hora

PvP
Arenas

* Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options.

Lake Wintergrasp

* Siege Engines now have Steam Pressure as a resource type (replaces energy).
* Siege Engines now have the Steam Rush ability from Ulduar.
* The southern Siege Factories can be captured.

Races: General

* Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast direct heal instead of a heal-over-time.
* Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.

Classes: General

* Spirit: The amount of mana regeneration granted by this stat has been reduced by 40%.

Death Knight (Skills List / Talent + Glyph Calc.)
Blood

* Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
* Death Strike: The weapon damage percent on this ability has been increased from 60% to 75%, but the amount of healing per damage done has been reduced by 20%.

Frost

* Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
* Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.
* Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
* Dancing Rune Weapon: Damage done by this pet is reduced by 50%, but the cooldown is reduced to 90 seconds.
* New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.
* Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
* Might of Mograine: No longer affects Obliterate.
* Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.
* Spell Deflection: This talent has been increased to 15/30/45% damage reduction.
* Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
* Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. Cooldown increased to 10 seconds. Swapped positions with Hungering Cold in the talent tree.
* Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.
* Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).
* Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.

Unholy

* Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.
* New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune.
* Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.
* Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.
* Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
* Shadow of Death: This talent has been removed.
* Vicious Strikes: This talent no longer affects Death Strike.

Druid (Skills List / Talent + Glyph Calc.)

* Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
* Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.
* Innervate: This spell no longer costs mana.
* Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
* Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
* Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.

Balance

* Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
* Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.

Feral

* Predatory Strikes: This talent no longer works when in Moonkin form.
* Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.

Restoration

* Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
* Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. Mana cost reduced to match the cost of Travel Form.

Hunter (Skills List / Talent + Glyph Calc.)

* Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).

Marksmanship

* Chimera Shot: Mana cost reduced from 16% to 12%.
* Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
* Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
* Silencing Shot: No longer on the global cooldown.

Survival

* Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
* T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
* Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
* Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.

Mage (Skills List / Talent + Glyph Calc.)

* Mirror Image: The images no longer cast Polymorph.

Fire

* Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect.

Frost

* Winter’s Chill: Increased critical strike chance is now 1%, down from 2% per application of Winter’s Chill.

Paladin (Skills List / Talent + Glyph Calc.)

* Divine Plea can once again be dispelled.
* Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
* Shield of Righteousness: Base damage and scaling factor increased by 30%.
* Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.

Holy

* Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
* Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.
* Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.

Protection

* Ardent Defender: Reduced to 3 ranks for 10/20/30%.
* Avenger’s Shield: Base damage and scaling factor increased by 30%.
* Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).
* Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
* Holy Shield: Base damage and scaling factor increased by 30%.
* Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
* One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
* Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger’s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger’s Shield targets for 3 seconds.

Retribution

* Divine Purpose: Moved to Improved Retribution Aura’s position.
* Improved Retribution Aura: This talent has been removed.
* Swift Retribution: Now grants its haste bonus while any aura is active.

Priest (Skills List / Talent + Glyph Calc.)

* Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
* Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
* Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow Affinity now all affect Psychic Horror.

Discipline

* Improved Divine Spirit: This talent has been removed.
* New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.

Shadow

* Shadow Affinity: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
* Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target.

Rogue (Skills List / Talent + Glyph Calc.)

* Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
* Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).

Assassination

* Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.

Shaman (Skills List / Talent + Glyph Calc.)

* Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.

Enhancement

* Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance to also remove all snare effects and make you and nearby friendly targets immune to them for 5 seconds when it pulses.

Elemental

* Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature’s Swiftness.
* Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.
* Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.
* Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
* Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.
* Thunderstorm can now be cast while stunned.

Restoration

* Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.
* Mana Tide Totem: This spell no longer costs mana.
* Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.

Warlock (Skills List / Talent + Glyph Calc.)

* Banish: Now has a 6-second PvP duration.

Warrior (Skills List / Talent + Glyph Calc.)
Arms

* Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.
* New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat.
* Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.

Fury

* Titan’s Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.

Professions
Alchemy

* Elixir of Greater Spellpower now grants spell power to all schools of magic.
* The Crazy Alchemist Potion is now correctly increased by Alchemist Stones.
* You can now sometimes find Alchemist's Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.

Blacksmithing

* Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers.
* Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.

Cooking

* A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man 'O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.
* Flint and Tinder is no longer necessary for creating a campfire. You're just that resourceful!
* Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.
* Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).
* Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.
* You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.

Enchanting

* Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.
* Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced.
* Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it's applied, however, the player no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.
* The enchanting interface now correctly sorts grey recipes by skill difficulty.

Engineering

* Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves.
* Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.
* Flexweave Underlay now grants passive agility in addition to its normal effect.
* Nitro Boosts now grant passive critical strike rating in addition to their speed boost.
* Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active.

Fishing

* A new (and very rare) special mount can now be caught from Northrend fishing pools.
* A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.
* New fishing dailies are now offered from Marcia Chase in Dalaran City!
* Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.
* The time needed to catch fish has been reduced.
* You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.
* You can now fish in Wintergrasp, and the fishin' is good!
* You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.

Gathering Skills

* Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).
* You can no longer fail when Mining, Herbing, and Skinning.

Herbalism

* Find Herbs no longer tracks Glowcaps.
* Northrend herbs now yield more herbs on average.
* The herbalism requirement for gathering Tiger Lily has been reduced to 375.
* The time it takes to gather herbs has been reduced.

Inscription

* Added a recipe to trainers for creating a level 70 superior-quality off-hand item.
* Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.
* Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.
* Glyph icons have been updated so it is easy to distinguish between classes.
* Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry).

Jewelcrafting

* Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.
* Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.

Leatherworking

* Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.
* Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
* Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.

Mining

* Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted.

Tailoring

* Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
* Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers.
* The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target.
* Several lower-level items crafted by tailors have received major changes to make them more appealing.

Dungeons and Raids

* New dungeon maps have been added for all Wrath of the Lich King dungeons.

User Interface

* Shadow Quality has a new higher level of detail. The slider for adjusting Shadow Quality remains the same, though there is an additional step at the high end of the spectrum.
* A new feature has been added allowing players to allocate talent points before confirming they’d like to spend them. This feature must be turned on in the Interface Options.
* The calendar now supports a guild-wide sign-up sheet, allowing the event organizer to invite his or her entire guild.
* Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.Quest and Achievement tracking are now combined in a new Objectives Tracking window. Advanced features can be activated from the Objectives Options panel.
* On-Use items will display in the Objectives Tracking when tracking a quest that uses them. No more searching through your bags for that on-use quest item!
* Health and Fuel/Ammo bars have been added to the vehicle interface whenever operating a vehicle.
* The mini-map has been optimized for better performance. Displays for vehicles, class colors, and off-map pings have been added as well.
* Players first entering any dungeon that will result in a lock-out timer will be warned if they are going to be saved to the instance. This warning will include an option to port to the nearest graveyard before being saved.
* New elite mob frames have been added for V-Key frames.

Items

* Three new mounts are available from Horde mount vendors, equalizing the number of purchasable normal and epic mounts: the Black Wolf, the White Kodo, and the Black Skeletal Horse (in Orgrimmar, Bloodhoof Village, and Brill respectively).
* Arena Master Trinket: Dodge rating has been replaced with stamina.
* Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems.
* Existing crafted resilience armor sets now offer additional stamina and resilience ratings through set bonuses.

Glyphs
Death Knight

* Glyph of Blood Boil: This has been replaced with Glyph of Heart Strike, which adds a snare effect to Heart Strike.
* Glyph of Death Strike: This glyph now increases Death Strike damage by 1% per 2 runic power, but has a limit of 25% increase.
* Glyph of Icebound Fortitude: Icebound Fortitude now grants at least 30% damage reduction, regardless of defense skill.
* Glyph of Unbreakable Armor: Increases the amount of damage absorbed by Unbreakable Armor by 20%.

Druid

* Glyph of Rebirth: Target now returns to life with full health.
* Glyph of Shred: Now increases remaining duration on Rip by 2 seconds each time it is used, up to a maximum of 6 seconds.

Hunter

* Glyph of the Monkey: This glyph has been converted to Glyph of Mending, which increases the healing done by Mend Pet by 40%.
* Glyph of Snake Trap: Now reduces damage taken by snakes from area damage by 90%.
* Glyph of Wyvern Sting: Now reduces the cooldown by 6 seconds, down from 15 seconds. No longer reduces the damage done by Wyvern Sting’s effect.

Mage

* Glyph of Ice Armor: Now increases resistance and armor by 50%.

Paladin

* Glyph of Divinity: Now Lay on Hands grants 100% bonus mana, and that amount of mana is granted to the paladin and their target.
* Glyph of Exorcism: Changed to 20% bonus damage.
* Glyph of Holy Light: Can no longer critically strike and has had its range updated.
* Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 second.
* Glyph of Lay on Hands: Now reduces the cooldown of Lay on Hands by 5 minutes.
* Glyph of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
* Glyph of Seal of Blood: Grants 30% bonus mana from Spiritual Attunement.
* Glyph of Seal of Righteousness: Increases damage done by this seal by 30%.
* Glyph of Shield of Righteousness: Reduces the mana cost of Shield of Righteousness by 80%.

Priest

* Glyph of Fear Ward: Now reduces duration and cooldown by 1 minute.
* Glyph of Inner Fire: Increases bonus armor by 50%.
* Glyph of Mind Control: Increases duration by 30 seconds.
* Glyph of Psychic Scream: Increases duration by 2 seconds, but increases cooldown by 8 seconds.

Rogue

* Glyph of Adrenaline Rush: Now increases duration by 5 seconds.
* Glyph of Crippling Poison: Poison chance bonus increased to 20%.
* Glyph of Deadly Throw: Increases the movement reduction by 10%.
* Glyph of Pick Lock: Now reduces cast time by 100%.
* Glyph of Sap: Increases duration by 20 seconds.

Warlock

* Glyph of Banish: This glyph has been removed.
* Glyph of Incinerate: Increases damage of Incinerate by 5%.
* Glyph of Imp: Increases your Imp’s Firebolt damage by 20%.

Warrior

* Glyph of Barbaric Insults: Increases threat on Mocking Blow by 100%.
* Glyph of Last Stand: Now reduces the cooldown of Last Stand by 60 seconds. The penalty on maximum health gained has been removed.
* Glyph of Overpower: Now provides 100% chance on all parries.
* Glyph of Sweeping Strikes: Now makes Sweeping Strikes cost 0 rage.

Bug Fixes

* Loot from clams now stacks correctly!
* Several Naxxramas items with block values were not providing the correct stat amounts and have been fixed.

Shaman

* Cleanse Spirit is now properly in the Nature spell school.

........................................................................................................................................

Parece que se han pensado mejor lo del aura del pala. "Improved Retribution Aura: This talent has been removed."

garrapato

pues eso...

no me esperaba que lo sacasen hoy (ni dentro de un mes)

B

omg el preparche ya? rolf

A

es la primera parte del parche, pero hasta q salga puede pasar 1 mes

logi

a mi no se me ha descargado nada de nada a esperar un mes :P

Urien

#236 a mi me salia la ventanita pero no cargaba nada asique la he cerrao y al reiniciar el wow ya no me ha vuelto a saltar xD

NiBeLHe1M

#230 Aunq parezca contradictorio, yo kreo q al warlock le ha perjudicado ser una de las clases que mejor contrarresta al DK, me explico:
El hecho de poder ganar a la config. predominante, ha provocado que aumente la presencia del warlock en los tops y q por ello blizzard se haya frenado a la hora de bufearle (como llevaba prometiendo estos meses atras).
Al final lo q tenemos es una clase limitada, q practicamente subsiste en 2v2 (pq en 3v3 y 5v5 esta missing) gracias a la casualidad.

Lo mismo me ekivoco pero yo creo q en la 3.1, con el ritmo de nerfs q lleva el DK se convertira en una clase mas accesible para todos.. al top empezaran a llegar otro tipo de dps melee (warr, feral y rogue) y el warlock sera uno d los principales perjudicados.

Urien

#238 lo veo justo así, además yo mas que mejoras veo nerfs.

Me surge la siguiente pregunta ¿que hago con mi gear de spell dmg para arenas si ahora le meten critico a los dots?, vamos a ir todos con demon armor salvo en mirrors match.

A

pues o socketeas todo con crit para q el 15-20% se quede en un 5% por el resilence o sudas de los crits.