Vereis tengo un pala 53 y uso el Seal of Command. He estado viendo varias builds y todas tienen Imp seal of crusader... Alguien me puede explicar por qué? Gracias
juzgan al contrario con el crusader y utilizan command de principal, asi al meterles daño divino les hace aun mas daño, el imp crusader lo q hace es aumentar aun mas ese daño, aunque yo sigo prefiriendo imp wisdom
#2 Vale la pena entonces?
Holy Talents (11 points)
Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Divine Favor - 1/1 point
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Protection Talents (9 points)
Improved Devotion Aura - 5/5 points
Increases the armor bonus of your Devotion Aura by 25%.
Toughness - 4/5 points
Increases your armor value from items by 8%.
Retribution Talents (31 points)
Improved Blessing of Might - 5/5 points
Increases the Attack Power bonus of your Blessing of Might by 20%.
Benediction - 5/5 points
Reduces the Mana cost of your Retribution spells by 15%.
Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed melee weapons by 5%.
Improved Seal of the Crusader - 5/5 points
Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
Vengeance - 5/5 points
Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.
Seal of Command - 1/1 point
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.
Consecration - 1/1 point
Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.
Conviction - 3/5 points
Increases your chance to get a critical strike with melee weapons by 3%.
Blessing of Kings - 1/1 point
Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
Benediction no me acaba de convencer pero bueno
Improved devotion aura es basura, los 300 de armor que te da a nivel 60 son una puta mierda y gasta 5 talentos, si quieres coger thoughness que si es bueno pillate el the improved block, aunque yo directamente pasaria de protection.
Improved blessing of might a nivel 60 te sirve de bien poco tb, 5 talentos ahi es un despilfarro. Yo me pillaría algo más de holy en vez de todo eso como puede ser improved lay on hands y demas que son muy utiles.
Improved crusader es muy bueno, tanto para combinarlo con command como para usarlo somo seal con un judgement de light o wisdom para ganar velocidad y así más heals.
PD: Rellena el que te da más posibilidad de critico y coge el que te da más posibilidad de golpear de retri
imp crusader aumenta el daño de holy, no la velocidad, y el daño q aumenta es irrisorio, con lo cual sigo prefiriendo imp wisdom (imp loh si q es mugre), de protection como no vayas a arma 1H y escudo no hay nada bueno (si tienes buenos items el thougness pero vamos...), de retri quitaria imp might y pondria imp holy light en holy, lo demas esta bien para mi gusto, los puntos sobrantes puedes ponerlos en anticipation.
editado: lo habia visto por encima, pon conviction al 5/5 y deflection+precision, es fundamental.
Yo ahora tengo eso al 5 #5 pero es que no me cuadraba, entonces quito lo del aura, lo del might y hago imp wisdom y crusader? Tengan en cuenta que yo no voy solo casi nunca, me acompaña mi hermano, mage arcane/fire xD
Saved Template
Class: Paladin
Level: 60
Holy Talents (15 points)
Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Improved Blessing of Wisdom - 2/5 points
Increases the effect of your Blessing of Wisdom by 8%.
Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Revelation - 2/2 points
Reduces the cooldown of your Lay on Hands and Divine Intervention spells by 20 minutes.
Divine Favor - 1/1 point
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Protection Talents (0 points)
None
Retribution Talents (36 points)
Benediction - 5/5 points
Reduces the Mana cost of your Retribution spells by 15%.
Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed melee weapons by 5%.
Improved Seal of the Crusader - 5/5 points
Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
Deflection - 5/5 points
Increases your Parry chance by 5%.
Vengeance - 5/5 points
Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.
Seal of Command - 1/1 point
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.
Precision - 3/3 points
Increases your chance to hit with melee weapons by 3%.
Consecration - 1/1 point
Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.
Conviction - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Blessing of Kings - 1/1 point
Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
yo quitaria revelation y pondria imp holy light (pa curar mas), el punto sobrante donde quieras
editado: imp wisdom al 5/5 pa q se note, aunque si te gusta imp crusader no pongas nada a imp wisdom y tienes 3 puntos pa ponerlos donde quieras (si haces la sustitucion q comento)
#7 Dudaba entre esos 2, ya veré, pero creo que tienes razón. Para bg os parece una buena build? Puedo meter algo de hostias y ahcer de off healer
es lo bueno del paladin para pve o pvp en grupo es bastante bueno, para ser healer tendrias q ser de holy pero vamos siendo asi puedes curar en momentos criticos bien, y puedes defenderte si vienen a por ti (a no ser q sea toda la raid xDD)
Joer Wow vault no me va no ta la plantilla,aun asi te digo por encima lo q me acuerdo de la build de talents del pala.
Esto es como lo tengo yo ...que creo q es lo mejor para PvP ahora mismo...
Combo de Divine Favor [ 5 illumination + 1 divien favor ],5 a la 1º de holy para 70% no perder casteo de cura cuando te atakan,ya son 11,mas 3 del holy light para curar mas,14,mas los 3 de que te cueste el flah of light solamente 123 de mana por cura,son 17 talents,los 31 en retribucion [ cuando te bien la pagina lo pondre q decir todo raya maz0 :S ],y los 3 que sobran yo los pondria tambien en Holy..para gustos,yo ahora tengo en devotion aura que lo voy a kitar y lo pense,para poner 2 revelation y el que sobra en otra cosa como imp wisdom.
Retribucion no pongais el puño del might ese xD , es lo peor,con bless of kings y bless of light [ el que mas uso ] ,va de lujo el pala,el puño pff nadie lo pide...o te piden kings,salvation,wisdom...,asi que de la 1º barra retribucion solamente lo de -12% de mana en todo lo de retri,no pongas anticipation,ni aura retribucion...
bueno suena raro,ya pondre aqui mi build perfecta
Holy Talents (20 points)
Improved Lay on Hands - 1/2 point
Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 1 minute.
Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Improved Holy Light - 3/3 points
Increases the amount healed by your Holy Light spell by 12%.
Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Revelation - 2/2 points
Reduces the cooldown of your Lay on Hands and Divine Intervention spells by 20 minutes.
Divine Favor - 1/1 point
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Improved Flash of Light - 3/3 points
Reduces the Mana cost of your Flash of Light spell by 12%.
Protection Talents (0 points)
None
Retribution Talents (31 points)
Benediction - 5/5 points
Reduces the Mana cost of your Retribution spells by 15%.
Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed melee weapons by 5%.
Seal of Command - 1/1 point
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.
Vengeance - 5/5 points
Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.
Deflection - 5/5 points
Increases your Parry chance by 5%.
Precision - 3/3 points
Increases your chance to hit with melee weapons by 3%.
Consecration - 1/1 point
Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.
Conviction - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Blessing of Kings - 1/1 point
Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
Me sobraba 1 punto y lo puse a improved lay of hands..para 15% armor 1 mnt desde que te lo tiras...no se me sobraba y pa echar al wisdom un 4% mas me parece inutil gastarlo...Con esto no vas mal en PvE [ aunke es preferible le des a lo de aumentar mana 5 talents 10% mas de mana ] etc,pero vas bien,gastas poco mana echandote flash of light,curas bastante mas y puedes seguir llendo a 2h metiendo buenos palos .
PD = Pa gustos los colores
El hacer judgement de crusader es interesante para meter mas daño,pero si hago judgement yo prefiero meterlo de Light o en falta de mana el de wisdom.
PD = No hacer judgement encima de otros paladines ni druidas,se lo pueden quitar con un cleanse de 60 mana ? Y tu gustas mucho mas hechandolo para nada,el truco de pala vs pala es una mezcla de 2h porsupuesto,bastante mana,curas gratis[divine favor] ,aguantar muxo ta q puedas echarte otra gratis,porque los duelos de palas duran,no te cures inecesariamente,flash of light en modos crticos,que gastas poco mana,y usar el blessing wisdom cuando tu barra de mana descienda de la mitad,usar Blessing of light antes de curarte para curarte 400 mas con light o 150 mas con flash .
Saludosss