New Rogue Skills:
Fan of Knives Instantly throw both weapons at all targets within $a1 yards, causing $s1% weapon damage. Level 80 50 energy Build 8471
* Slaughter from the Shadows (Rank 4): Reduces the energy cost of your Backstab and Ambush abilities by $s1.
* Shadow Dance: Instantly enter stealth and begin the Shadow Dance. For 9 sec. you will reenter stealth every 3 secs.
* Honor Among Thieves (Rank 3): When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target. Rank 1: 10%
* Waylay (Rank 2): Your Ambush critical hits have a $h% chance to reduce the target's melee and ranged attack speed by $51693s1%, movement speed by $51693s2% and prevent item use for $51693d. Rank 1: 50%, 30%, 70%, 8 sec.
* Prey on the Weak (Rank 5): Your normal melee critical strike damage is increased by $s1% when the target has less health than you (as a percentage of total health). Rank 1: 5%
* Murder Spree: Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times.
* Wavering Will: Increases the time between an enemy's attacks speed by $s1%, slows its casting speed by $s3%, and slows its movement by $s2%. Lasts $d.
* Focused Attacks (Rank 3): Your melee critical strikes have a $h% chance to give you $s1 energy. Rank 1: 30%, 1
* Hunter For Blood: Enrages you, increasing all damage caused by 5%. If used while a Bleeding or Magic effect is afflicting you, it will remove one Bleed and one Magic effect and refund the energy cost. This effect can be stacked up to 3 times. Lasts up to 10 sec.
Combat
* Unfair Advantage Whenever you dodge and attack you gain an Unfair Advantage, increasing your chance to hit by 2/4% and the chance that attacks will miss you by 2/4% for 8 sec.
* Throwing Specialization Increases the range of Throw and Deadly Throw by 2/4 yards and gives your Deadly Throw a 50/100% chance to interrupt the target for 3 sec.
* Stay of Execution When you have less than 35% health, all damage taken is reduced by 5/10/15% and you are treated as if you are at full health.
Assassination
* Blood Spatter Increases the damage caused by your Garrote and Rupture abilities by 10/20%.
* Turn the Tables You have a 5/10/15% chance of reflecting physical effects back on the attacker.
* Cut to the Chase Your Eviscerate and Envenom critical strikes have a 20/40/60/80/100% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
* Devious Poisons Increases the damage caused by your Instant Poison and Deadly Poison by 10(/20?)%. In addition, when a target you've poisoned is healed or cured, there is a 50(/100?)% chance the poison afflicts the healer.
* Deadly Brew When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a 50%/100% chance to apply a second poison:
Instant -> Deadly
Wounding -> Crippling
Mind Numbing-> Crippling
Sub
* Slaughter from the Shadows Reduces the energy cost of your Backstab and Ambush abilities by 3/6/9/12/15.
* Shadow Dance Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 secs. (2 min CD)