Mage info - 2.3.2

LupiN-

There are a few nice improvements we're making to the mage class in patch 2.3.2 (a small patch that will be on the public test realms soon) and we wanted to share them with you. First, we'll start out with two changes affecting all mages. Ice block will become a core ability, trainable by all mages at level 30. Additionally, conjure mana (rank 6) will restore 1800-3000 mana and will now have three charges, meaning you can use it three times before having to create a new one.

To be sure we're clear here, yes, the same cooldown will still apply between usages. :P

Cold snap will be moved to Ice block's position in the talent tree and its cooldown will be reduced. As a side note, it will no longer reset the cooldown on fire ward. Moving in to Cold snap's spot will be a brand new ability called Icy Veins. This new ability will decrease casting time for all spells by 20% and increases the chance that chilling effects freeze the target by 25%. It's an active ability, lasting 20 seconds and has a 3 minute cooldown.

Fuente: http://forums.worldofwarcraft.com/thread.html?topicId=2968115908&pageNo=1&sid=1#0


Por fin mandaré a la mierda el clearcasting y gastaré los puntos en algo útil :D

S

un resumen rapidito en español para enterarme mejor plz? xddd

LupiN-

iceblock en el trainer a lvl 30, gema de rank6 q restaura de 1800-3000 de mana y tendra 3 cargas, aunque mismo CD, donde estaba el iceblock ponen el cold snap y donde el cold snap ponen una habilidad que reduce el tiempo de cast en 20% e incrementa la probabilidad de congelar al target en un 25%, dura 20 sec y tiene 3 mins de cd.

HaMl3t

Lo de la gema se lo curraron xD, lo dl ice block ya lo habia leido.

Lova

si el frostbite ya era cojonero q parecia un jodido 50% lo menos, con la mierda novas del mago + pet ahora sto, lo q faltaba -> skill de mages = icelance.

B

Buen momento para regresar al wow, si señor :=)

LupiN-

General

* /timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shutdown during the test.
* Quest givers with blue question marks no longer show up on the minimap.
* NPC's who you have completed a quest for will display a question mark on mouseover rather than an exclamation point.
* The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.
* A "Withdraw-Repair Only" button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.
* You will now automatically stand up when attacked, even if the attack doesn’t land.

Hunters

* Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
* Aspect of the Viper effect increased.
* Freezing Trap is no longer limited to one target at a time.
* Pet leveling speed has been increased.

Mages

* Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
* Conjure Mana Gem (Rank 6 - Emerald) now restores 1800 to 3000 mana and has three charges.
* Ice Block (Frost) is now available on the trainer to all mages at level 30.
* Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 25%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.

Paladins

* Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.
* Righteous Fury: This spell will no longer cost twice the listed mana to cast.
* Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.

Rogues

* Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
* Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.

Shaman

* Earth Shield (Restoration) mana cost reduced.
* Lightning Shield mana cost reduced.
* Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.  

Warlock

* The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.

Warrior

* Defiance (Protection) weapon expertise will now work in all stances. This was a bug that has been fixed.
* Warriors no longer lose rage when using a macro to enter a stance they’re already in.

Professions
Cooking

* Goldthorn Tea was erroneously unlearned by most players who had learned the recipe.  The recipe has been re-enabled and can be learned again from Henry Stern in Razorfen Downs at no cost.

Enchanting

* Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead of a Runed Adamantite Rod.

Leatherworking

* Increased the range of leatherworking drums to 40 yards.  Drums of Panic remains unchanged at 8 yards.

Items

* Amani Charm of the Witch Doctor: Tooltip typo corrected.
* Hearthstone: The cast time on this item is no longer affected by spell haste.
* Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
* Idol of the Unseen Moon: This item now has a 30 second cooldown on being triggered.
* Idol of Terror: The triggered agility buff from this item no longer overwrites other agility buffs.
* The Netherscale Ammo Pouch is no longer a Unique item.
* The Knothide Quiver is no longer unique.

Dungeons and Raids
Heroic Coilfang Resevoir - Steamvaults

* Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed.

Tempest Keep - The Eye

* The number of Blood Elves guarding Prince Kael'Thas' room has been reduced.

Zul’Aman

* The Amani'shi Warrior's Charge ability now has a minimum range.
* The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
* Dragonhawks in Zul'Aman can now be skinned.  This doesn't include dragonhawks that do not have loot.

Quests

* Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateaus will no longer cause other players in the region to stand up.

User Interface

* There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
* You can sell stacks by dropping them on the merchant window again.
* Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
* You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
* You can now shift click names while the petition window is open to paste them into the petition.
* Fixed various problems with /castsequence getting stuck.
* /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

Bug Fixes

* Fixed “Spell/Ability is not ready yet” message when clicking quickly at the beginning of a cast.
* Fixed a server disconnect when moving the mouse over recipes in the guild bank.
* Gnomish Universal Remote will now work properly with the Fel Cannon.
* Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.
* Clockwork Rocket Bots will no longer attack each other in Shattrath City.
* Channel changes will now appear properly in the chat log after zoning in or out of instances.
* Unplugging headphones/speakers then plugging them back in while in  WoW no longer disables all sound in WoW
* If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.
* The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.
* Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.
* Fixed an issue that was not allowing all charges of a Field Repair Bot to be used.
Riu

me voy a subir un mago cuando salga la re expansion xd

L4Nc3l0t

Deberian de quitar el hipotermia :/

Sobre el nuevo talento.. pues no sé, cosas que se me ocurren.. sheeps más rapidas, tirar blizzard de nivel uno para congelar.. xD

Y lo de la gema /clap para blizzard, la verdad que lo necesitabamos ya..

Urien

* The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.

Como ya no saben ke nerfear... xD

Se confirma, Blizzard fuma crack, yo de lo contrario no me lo explico xDDDD

Z3n

k bajen al priest shadow para pvp k va dopao dopao

A

sinceramente, el talento nuevo no me gusta nada, no esta mal, pero me esperaba otra cosa.
En cuanto metan el parche me vuelvo a mi querido arcane fire, gano spell damage, un daño mas considerable en menos tiempo, y no dependo de congelar al target, ademas, el cubito traineable nos evita ser dunnys asi que perfecto.
Con 1100 al spell damage debe de dar gusto meter un crit de Piro, debe de ser una gozada. :), mas el 15% del agostar.
De todos modos provaré ambos no vaya a ser que le coja vicio al nueov talento.

V

Cuando un nuevo eviscerate para el rogue que el ultimo se aprnede en lvl 64@tristisimo..

A

Lo de las gemas bien pero lo del talento ese no me gusta nada. Un 20 % más rápido durante 20 segundos. Te lo hechas y cualquier stuneo, cualquier silencio te jode la marrana y como mucho podrás utilizarlo para 2 frostbolt. Sigo pensando que han jodido mucho a los magos de hielo respecto a los demás. Bueno, no jodido, simplemente que con el cubito traineable han mejorado mucho los otros tipos de mago y en cambio al de hielo más bien poco.

_Akiles_

#13 ya ves, el eviscerate practicamente solo es util con cold blood

fuNN

estoy por acerme fuego...

choleky

aora q clase se supone q es la peor? porque al rogue lo veo muy mejorao

fliper

#17 vaya pregunta...

xBoSS

Estimaciones de fechas? esque... igual me espero a que saquen el parche, que tengo el mago ahí a las puertas... y así aprovecho el IceBlock para hacer AOE muuuucho mejor (tengo la sensación de que esto ya lo dije)

sPoiLeR

Tenéis un hilo solo para el parche.

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