hola buenas me estoy creando un paladin en spine y soy lvl 16 ya,y me gustaria empezar a poner los puntos de talento alguien me recomienda como hacerlo porque la verdad q no me entero muy bien.
Depende del tipo de paladin k kieras, puedes ser mas ofensivo o puedes ser mas enfocado al grupo...Si kisieras ser mas ofensivo, tendrias k subir los talnetos de Retribution, si por el contrario kisieras estar mas enfocado al grupo tendrias k subirte holy y proteccion =)
11-9-31
De Retribucion es wena build
De protection - holy ni idea...pero vamos..
PD= PRotect pss no me gusta xD Holy tamp xd pa gustos los colores
pues el caso es q estoy jugando con un colega q tambien es paladin y el quiere todo en atake asi q yo pienso q deberia mejorar la curacion y mi defensa como podriais los puntos en esos apartados
Da = q sea el atake,ve tu a atake,ireis sobradisimos los 2....os curais bien sin ser holy ,y de tanke,si vas a tankear para aguantar 1 mob hazte warrior xDD.
PD= Ir los 2 a Retribucion y ya esta
Oip,y el divine favor 2000 de vida 0 de mana + 70% evitar q te rompan casteo de cura etc para cuando xD??
de Heals OBLIGATORIO para cualkier tipo de pala es 11,y digo minimo segun gustos puede ser mas,puesto q para poner divine son 11 talents los q se ponen.
Yo tengo la siguiente build :
Holy Talents (11 points)
Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Divine Favor - 1/1 point
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Protection Talents (9 points)
Improved Devotion Aura - 5/5 points
Increases the armor bonus of your Devotion Aura by 25%.
Toughness - 4/5 points
Increases your armor value from items by 8%.
Retribution Talents (31 points)
Benediction - 5/5 points
Reduces the Mana cost of your Retribution spells by 15%.
Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed melee weapons by 5%.
Vengeance - 5/5 points
Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.
Deflection - 5/5 points
Increases your Parry chance by 5%.
Seal of Command - 1/1 point
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.
Precision - 3/3 points
Increases your chance to hit with melee weapons by 3%.
Consecration - 1/1 point
Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.
Conviction - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Blessing of Kings - 1/1 point
Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
Holy
Spiritual focus 5/5
Improved holy light 3/3
Ilumination 3/5
Divine Favor 1/1
Retribution
Improved blessing of might 5/5
two-handed weapon specialization 5/5
Deflection 5/5
Vengeance 5/5
Seal of command 1/1
Anticipation 5/5
Consecration 1/1
Conviction 5/5
Blesing of kings 1/1
Soy pally 55 y asi lo tengo puesto de momento.
Divine Favor - 1/1 point
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Sin comentarios
Para subir yo creo ke te vendria bien un build tipico y ke usan el 80% de los palas como es el que pone #10
Despues a 60 y despues de unos cuantos reset me hice yo este build ke la verdad ke me encanta para pve y no se defiende mal en pvp.
Saved Template
Class: Paladin
Level: 60
Holy Talents (35 points)
Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Improved Holy Light - 3/3 points
Increases the amount healed by your Holy Light spell by 12%.
Improved Lay on Hands - 2/2 points
Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 1 minute.
Revelation - 2/2 points
Reduces the cooldown of your Lay on Hands and Divine Intervention spells by 20 minutes.
Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Improved Blessing of Wisdom - 5/5 points
Increases the effect of your Blessing of Wisdom by 20%.
Improved Seal of Righteousness - 5/5 points
Increases the damage done by your Seal of Righteousness by 15%.
Divine Favor - 1/1 point
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Divine Wisdom - 5/5 points
Increases your total Mana by 10%.
Sanctity Aura - 1/1 point
Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Holy Shock - 1/1 point
Blasts the target with Holy energy, causing 205 to 219 Holy damage.
Protection Talents (0 points)
None
Retribution Talents (16 points)
Improved Blessing of Might - 5/5 points
Increases the Attack Power bonus of your Blessing of Might by 20%.
Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed melee weapons by 5%.
Improved Seal of the Crusader - 5/5 points
Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
Seal of Command - 1/1 point
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.
Sharker
Divine Favor - 1/1 point
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Por lo cual,si te tiras divine,y te curas...100% critico = illumination 100% de recuperar mana = 2000 vida 0 mana