[GAMEPLAY]
– Replaced accuracy model for shots taken while in the air. See http://blog.counter-strike.net/index.php/air-time/ for details. (Thanks /u/SlothSquadron for RC feedback)
Air Time
Today we’re shipping a change to the way accuracy is calculated while a player is in the air.
The goals of today’s changes are to increase the skill required to engage with opponents while jumping, and to remove some inconsistencies in the experience of shooting while mid-air.
Floating Point
Previously, when a player jumped the game applied a large ‘impulse’ to accuracy that would recover over time — the longer they remained in-air, the more their accuracy recovered. Because impulses to accuracy recover at the weapon’s recovery rate, it was not possible to independently tune the firing behavior of a weapon while standing vs. jumping. Additionally, there was no impulse at all if a player fell off a ledge (as opposed to jumping off of the same ledge).
Now, instead of recovering from an impulse over time, accuracy is tied to mid-air velocity. Just like moving on the ground, the faster you are moving up or down, the less accurate you will be. Each weapon has an independently defined accuracy at the apex of the jump.
Here is an example of how inaccuracy changes as a player jumps off of a ledge with an SSG08:
Now, in order to maximize accuracy while jumping, a shot will have to be fired at the highest point of the jump (when you are ‘stationary’ mid-air). Accuracy will suffer if a player fires too early or too late, and is always worse than when standing still on the ground.
Next Steps
For this update, we’re focused on changes to the system itself instead of tuning specific weapons. So while all weapons will require more precise timing while mid-air, their accuracy at the start and peak of a jump has not changed substantially.
As always, the best way to provide feedback is to play the game – jump into a match and give the new system a shot!
[SOUND]
– Increased fidelity and reduced distortion in fire sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, unsilenced M4A1-S, and AK47.
– Added unique distant, draw, and reload sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, and unsilenced M4A1-S.
Para los sonidos podeis ver el siguiente video o probarlo ingame
[MISC]
– Added Series 2 Pins to available offers.
– Added Bestiary Sticker Capsule to available offers.
– Added Sugarface Sticker Capsule to available offers.
– Added new convar sv_jump_impulse which controls initial upward speed of jumps.
– Fixed watch streams tab to correctly show top twitch.tv CS:GO streams.