Post para ir comentado las noticias que vayamos teniendo sobre las actualizaciones.
Este hilo sustituye al anterior que hacia referencia al lanzamiento de la Beta, 141 páginas ya eran más que suficientes y así podemos llevar todos los nuevos acontecimientos de una forma más cómoda.
CS:S Updates
En este apartado se irán recopilando actualizaciones antiguas para su consulta.
Para ver las Actualizaciones pasadas:
Click en cada mes/año para ver las que se hicieron en ese mes/año.
Traducción al español. Puede no ser exacta y/o contener errores.
Actualizaciones del Counter-Strike: Source lanzadas.
Estas se aplicarán automáticamente cuando reinicies el programa Steam. Algunos de los cambios más importantes son:
Cambios en el "Source Engine" (CS:S, DoD:S, TF2)
* Los valores de los siguientes parámetros se guardarán en el archivo de configuración del usuario: mat_hdr_level, r_rootlod, and r_waterforceexpensive.
* Arreglado el fallo que permitia conectarse a un servidor a clientes con SteamIDs falsas.
* Arreglado un error que reseteaba algunas configuraciones de vídeo al reiniciar el juego.
* Arreglado el fallo en el que los materiales compilados en un mapa no eran cargados correctamente si estaban en la raiz de la carpeta materials.
* Arregladas unas irregularidades de rendimiento en los procesadores multinúcleo.
* Corregidos los contenidos de señalización que no eran acordes a los detalles de las pinturas. Esto corrige el error de la penetración de las balas en mapas de la comunidad.
* Corregidos los comandos que permitían al cliente hacer Spam al servidor, como eran: ai_set_move_height_epsilon, mission_show, y sv_querycache_stats commands.
-Audio fixes:
o Reducida la superposición de tiempos de sonido del código.
o Arreglado el fallo en el que se omitia algún sonido.
o Arreglado fallos de comunicación por voz cuando se jugaba desde un Mac.
* sv_pure 2 ahora bloquea en el directorio de scripts los archivos del "game_sounds".
Counter-Strike Source
* Corregida la predicción de errores que causaban una gran imprecisión en las armas (ráfagas de balas) al cliente en el servidor.
* La bomba pasa a ser el principal objetivo del comando +USE. Esto corrige un problema con los objetos cercanos al punto de bomba que interrumpian los intentos de desactivar la bomba.
* Fixed the ?skating? behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
* Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
* Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
* Gave chat interface priority over scoreboard to reduce conflict between the two.
* Increased size of HUD icons.
* Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
* Made the message of the day screen dismissible by hitting ENTER.
* Fixed servers not being able to set sv_hudhint_sound.
* Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
-Stats:
o Arreglado el problema que podía provocar la pérdida de estadísticas de los jugadores si se perdia la conexión brevemente, justo después de abrir el juego.
o Arreglado el problema del arma favorita, al mostrarse incorrectamente en la página de resumen de estadísticas cuando un jugador consigue el logro de la mayoría de muertes con un cuchillo o con granada.
o Los logros y las estadísticas obtenidos recientemente son actualizados de inmediato en los paneles de las estadísticas y de los logros. Dejan de mostrarse datos antiguos.
o Se mejora el estilo de fuente al conseguir un logro, haciendo más cómoda su lectura.
-Peticiones de la Communidad:
o Añadido el comando de consola [b]sv_enablebunnyhopping[/b], por defecto a 0. ( Cambiar el valor a 1 añadirá el tag "bunnyhop" al servidor )
-De_dust y De_dust2 actualizados.
+ Corregidos varios "exploits"
+ Corregidas las colisiones en algunas zonas del mapa. Parte superior de edificios.
+ Corregidos fallos visuales de menor importancia.
+ Ajustados los parámetros del HDR.
+ Eliminada la niebla de dust.
* Añadido el comando cl_hudhint_sound.[/i][/spoiler]
Actualizaciones del Counter-Strike: Source lanzadas.
Estas se aplicarán automáticamente cuando reinicies el programa Steam. Algunos de los cambios más importantes son:
Counter-Strike: Source
-Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1:
r_drawdetailprops 1
r_staticprop_lod (-1 to 3)
fps_max minimum 60 (or 0)
cl_detailfade minimum 400
cl_detaildist minimum 1200
cl_interp (0 to 0.031)
cl_interp_ratio (1 to 2)
-Fixed ragdolls popping when using mp_fadetoblack 1
-Fixed a buffer overrun exploit that could be used to attack/crash servers.
-Fixed a crash at startup when no sound emitter scripts were loaded.
-Fixed a crash that could happen if a custom model was loaded with missing materials.
-Fixed a crashed related to alt-tab.
-Fixed a potential crash in the shaders.
-Fixed a crash when running custom maps with missing model files
-Removed the client console commands "mat_supress" and "mat_debug"
Source Engine Changes (CS:S, DoD:S, TF2)
-Fixed a crash on startup with some video drivers
-Fixed a bug where the speaker config would be lost on Windows Vista / 7
-Fixed a case where alt-tab would stop rendering models
-Made the ?X? that closes the achievements screen visible by default in 1280x720 resolution
-Made disconnect messages wrap so they don?t get truncated
-Made kick / disconnect messages more legible
Counter-Strike: Source
-Fixed a memory leak in the dedicated server
-Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
-Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread ? only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
-Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
-Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
-Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
-Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
-Fixed an issue that could cause KeyHintText to generate junk characters
-Prevented ragdoll spasm that could occur when using the jointeam command
-Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
-Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
-Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
-Fixed mp_restartgame so that it resets MVPs as well as score and deaths
-Removed fun fact from achievements summary screen and associated playerblotter functionality
-Throttled warning messages for disabled achievements to no more than once every 60 seconds
-Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
-Fixed lock radar rotation option in the GUI. Setting this option now works
-Fixed a potential crash with custom huds
-Fixed a bug in walk prediction
Ver #565
30 de Agosto de 2010
Source Engine ( TF2, DoD:S, CS:S )
-Arreglado el bloqueo cuando se escribía "map" dos veces en consola .
Counter-Strike: Source
-Smoke Grenades:
- Se expande a mayor velocidad.
- Se han hecho más opacos.
- Arreglado el "one way" del humo, ahora se ven igual de ambos lados.
-Cambiada la velocidad al andar (shift pulsado) para tener una velocidad de 0.52x mayor, similar a la de Counter-Strike 1.6 [/i]
Ver #631
31 de Agosto de 2010
Source Engine Changes (CS:S, DoD:S, TF2)
Fixed a case where servers would lock-up while writing .dmp files
Counter-Strike: Source
Fixed some minor smoke grenade bugs
______________
Ver #886
08 de Septiembre de 2010
Source Engine Changes (CS:S, DoD:S, TF2)
Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode.
Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
Counter-Strike: Source
Fixed crash in custom maps using the trigger_camera entity.
Otras updates del mismo día
Counter-Strike: Source
Fixed a crash that could occur if a player disconnected shortly after attacking a bot
Source Engine Changes (CS:S, DoD:S, TF2)
Disabled signature checking to determine if it's the source of some reported launch issues
Engine (CS:S, DoD:S, TF2)
Fixed clients locking up while attempting to load the game and re-enabled signature checking
21 de Septiembre de 2010
Source Engine Changes (CS:S, DoD:S, TF2)
-Optimizations to multi-core rendering
-Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1?s memory manager. The current engine manages memory in a way that doesn?t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance.
-Fixed an exploit that allowed people to send fake VAC messages to clients
30 de Septiembre de 2010
Engine (CS:S, DoD:S, TF2, HL2M)
-Added sv_alltalk to the list of convars that are checked for the sv_tags list.
-Fixed a model instance crash.
-Removed engine ConVar "r_ForceRestore"
______________
06 de Octubre de 2010
Shared changes (CS:S, DoD:S, HL2DM, and TF2)
* ServerBrowser now sorts by ping by default once again.
* Fixed Mac crash on launch when running Mac OSX 10.5.8.
* Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov
Counter-Strike: Source
* Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
* Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
* Fixed animation problem caused by aborting bomb plant by switching weapons ("crab walk").
+ Crosshairs now have customizable size, thickness, and color:
- cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
- cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
- The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
- Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
- The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
- Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
* Fixed inverted translucency preview on crosshair configuration panel.
* Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
* Fixed issue with players "stacking" on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
* Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
* Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
* Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
* Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
* Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
* Fixed FoV on wide-screen display modes.
* Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
* Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
* Bomb icon now has priority over dominated/dominating icon on scoreboard.
* Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
* Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
* The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
* Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
* Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
* Fixed cases where flashbang was not visible but still blinded the player.
* Reduced blindness amount when looking away from a flashbang.
* Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
* Fixed crash in custom maps using the trigger_camera entity.[/i]
Counter-Strike: Source
* Fixed incorrect distance on flashbang effect
* Reverted changes to de_inferno and de_nuke[/i][/spoiler]
29 de Octubre de 2010
Engine (CS: S, DoD: S, TF2, HL2: DM)
- Removed the rate limit for the "status" command when entered into the server console.
- Fixed an exploit that allowed people to send fake server messages to clients.
- Significantly improved engine vertex compression (large reduction in per-model memory usage.
- Fixed a dedicated server crash when HLTV disconnects.
- Fixed a crash in the materialsystem.[/i]
Counter-Strike: Source
* Fixed performance issues and memory leaks related to scoreboard display.
* Fixed long-standing bug in which a player would see another player in a grenade-throwing animation when they no longer had a grenade as their active weapon.
* Fixed animation problem (?crab walk?) caused by aborting bomb plant by using the drop command.
* Fixed several ragdoll animation problems related to cl_minmodels.
* Fixed several crashes that could be caused by user modified .res files.
* Run sounds are no longer heard from players walking with the Scout equipped.
* Player?s last match stats will no longer be updated if the player did not actually participate in the match (e.g. only spectated).
* Flagged bot_mimic and bot_flipout as CHEAT vars.
* Fixed ?Cold War? achievement so that it now requires the correct number of opposing players.
* Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen location of the targeted.
* Fixed bug in which the client camera would jump to another player if the player died when mp_fadetoblack is enabled.
* Removed extraneous/incorrect help text for nightvision goggles.
* Fixed bug in which the spectator UI would disappear after a mode switch or similar renderer change.
* Changed the size of the bomb icon on the spectator UI[/i][/spoiler]______________[/spoiler]
10 de Noviembre de 2010
Source Engine Changes (CS:S, DoD:S, TF2, HL2: DM)
Fixed a bug with voice recording intermittently not recording after playing in a level for a while (Mac)
Fixed a rare client crash caused by text rendering (Mac)
Updated the server browser localization files
19 de Noviembre de 2010
Source Engine Changes (CS:S, DoD:S, TF2, HL2: DM)
-[Windows] Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions
-[Windows] Improved custom mouse acceleration
-[Windows] Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options
-[Windows] Fixed UI tooltips so that they display correctly on first hover
______________
18 de Diciembre de 2010
Cambios en el motor Source (CS:S, DoD:S, TF2, HL2: DM)
* Mejorado el sv_pure:
o Materiales / Modelos / Sonidos / Animaciones están ahora más exhaustivamente protegidas.
o Cambiados los algoritmos de CRC a MD5 para una validación por archivo más fuerte.
o Arreglados algunos problemas entre los archivos personalizados y los "fijos" sobre los cambios de nivel.
* Añadido HL2:MP a la lista de partidas de servidores dedicados cuando se inicia un servidor desde la pestaña herramientas en la Biblioteca.[/i][/spoiler]
22 de Diciembre de 2010
Cambios en el motor Source (CS:S, DoD:S, TF2, HL2: DM)
- Arreglado un error del motor causado por muchos de los modelos precargados en algunos mapas de la comunidad.
______________
En este apartado se irán recopilando actualizaciones más recientes para su consulta.
Para ver las Actualizaciones Recientes:
Click en cada mes/año para ver las que se hicieron en ese mes/año.
Source Engine Changes (CS:S, DoD:S, TF2, HL2: DM)
- Added the "Server can execute" flag to the “r_cleardecals” command.
- Fixed a problem where the microphone transmit volume sometimes had no associated control and was disabled in the Audio options dialog.
- Fixed a crash on exit for Mac clients.[/i]
Source Engine Changes (CS:S, DoD:S, TF2, HL2: DM)
- Updated the Linux srcds_run script
-> Added warning message for people running the server as root
-> Changed the working directory to the game tree before executing the dedicated server - Updated the existing localization files
- Added Czech, Hungarian, Romanian and Turkish localization files[/i]
Source Engine Changes (CS:S, DoD:S, TF2, HL2: DM)
Fixed the dedicated server not running on machines using Win2k
Improved engine handling of server queries[/i]
______________
Source Engine Changes (CS:S, DoD:S, TF2, HL2: DM)
- Further improved engine handling of server queries.[/i]
Source Engine Changes (CS:S, DoD:S, TF2, HL2 DM)
-Improved the version mismatch error message received when connecting to a server with a different version than your client
Source Engine Changes (CS:S, DoD:S, TF2, HL2 DM)
-Fixed a server crash exploit caused by malformed network packets
Counter-Strike: Source
-Updated De_Inferno
-Community fixes
______________
CS:S BETA Updates
En este apartado se irán recopilando actualizaciones antiguas para su consulta.
Para ver las Actualizaciones pasadas:
Click en cada mes/año para ver las que se hicieron en ese mes/año.
Texto en inglés en #80
Click en el número para verla: #80
Texto en inglés: #179
Traducción
Arreglado un error en el chequeo de plugins del cliente.
Granadas de humo:
Simplificado su aspecto para un mejor rendimiento
Se acorta su duración a los 12 segundos
Texto en inglés: #239
Click en el número para verla: #258
Texto en inglés: #368
Click en el número para verla: #368
______________
Ver #652
Counter-Strike Source Beta
-Reinstated ammo cost.
-Added client ConVar cl_autobuyammo ( default 7 ) which determines how much ammo to attempt to buy with guns.
- 1-7: The ammo buttons in the Buy menu are hidden. ConCommands buyammo1 and buyammo2 are still active.
- 0: Ammo is not automatically purchased and the ammo buttons in the Buy menu are visible.
They now buy single ammo boxes.
-De_Inferno bug and exploit fixes. See http://forums.steampowered.com/forums/showthread.php?t=1406537 for details.
++
Engine (CS:S, DoD:S, TF2)
- Fixed a server crash caused by spamming the server with invalid rcon passwords[/i]
Ver #920
Counter-Strike: Source Beta
-Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
-Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
-Fixed animation problem caused by aborting bomb plant by switching weapons (?crab walk?).
-Crosshairs now have customizable size, thickness, and color:
cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution.
cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution.
The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
-Fixed inverted translucency preview on crosshair configuration panel.
-Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
-Fixed issue with players ?stacking? on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
-Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
-Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
-Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
-Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
-Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
-Fixed FoV on wide-screen display modes.
-Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
-Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
-Bomb icon now has priority over dominated/dominating icon on scoreboard.
-Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
-Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
-The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
-Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
-Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
-Fixed cases where flashbang was not visible but still blinded the player.
-Reduced blindness amount when looking away from a flashbang.
-Made smoke grenades block flashbangs.
-Changed the way ammo purchasing works. Details are here: http://forums.steampowered.com/forums/showthread.php?t=1428239
-Made another pass on fixing bugs and exploits in de_inferno. Details are here: http://forums.steampowered.com/forums/showthread.php?t=1406537
-Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
-Fixed crash in custom maps using the trigger_camera entity.
Counter-Strike: Source Beta Update
Optimizations to multi-core rendering
______________
Counter-Strike: Source Beta
* Fixed performance issues and memory leaks related to scoreboard display.
* Fixed long-standing bug in which a player would see another player in a grenade-throwing animation when they no longer had a grenade as their active weapon.
* Fixed animation problem (?crab walk?) caused by aborting bomb plant by using the drop command.
* Fixed several ragdoll animation problems related to cl_minmodels.
* Fixed several crashes that could be caused by user modified .res files.
* Run sounds are no longer heard from players walking with the Scout equipped.
* Player?s last match stats will no longer be updated if the player did not actually participate in the match (e.g. only spectated).
* Flagged bot_mimic and bot_flipout as CHEAT vars.
* Fixed ?Cold War? achievement so that it now requires the correct number of opposing players.
* Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen location of the targeted.
* Fixed bug in which the client camera would jump to another player if the player died when mp_fadetoblack is enabled.
* Removed extraneous/incorrect help text for nightvision goggles.
* Fixed bug in which the spectator UI would disappear after a mode switch or similar renderer change.
* Changed the size of the bomb icon on the spectator UI
Aprox. 156mb
______________
Traducción aquí: #1836
Source engine changes
-Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions.
-Improved custom mouse acceleration.
-Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options.
-Fixed UI tooltips so that they display correctly on first hover
Counter-Strike: Source Beta
-Updated the multiplayer options UI so that it offers more options for configuring the crosshair.
-Added option for center dot to crosshair.
-When dynamic crosshair is disabled, the crosshair is now completely static.
-Fixed mipmaps for default avatars and made CT and T look more unique
-Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating
-Major Test Feature. Added a debug flag for showing the current weapon accuracy spread. This flag (weapon_debug_spread_show) is on by default
______________
Source engine changes:
- Made another pass on de_inferno bug fixes
Aprox. 134,8 MB
Source engine changes:
- Fixed a team-change crash
______________
En este apartado se irán recopilando actualizaciones más recientes para su consulta.
Para ver las Actualizaciones Recientes:
Click en cada mes/año para ver las que se hicieron en ese mes/año.
Counter-Strike: Source Beta
* Made weapon accuracy changes in response to community feedback.
* Fixed firing of "stale" burst mode bullets on glock and famas.
* Re-enabled the ability for max grenades to be set from server convars
* Fixed code to allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE
* Fixed round ending when timer runs out and mp_ignore_round_win_conditions is set
* Fixed pistols continuously spamming weapon_fire event when the +attack key is pressed. (This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode). All weapons no longer spam weapon_reload when the reload key is pressed.
* Added defuser icons to CTs on the scoreboard; these are analogous to the bomb icons for Ts in that they only are visible for team members and spectators.
* Made scoreboard more robust with user modified layout changes. Defuser, bomb, and VIP icons are now colored by team color convar.
* Updated player max speed cap so that it no longer limits players to 240 movement speed.[/i][/spoiler]_______________[/spoiler]
Counter-Strike: Source Beta
-Marked the "mat_diffuse" convar as a cheat to protect against exploits.
-De_Inferno
-Minor fixes
_______________
FAQ
Las actualizaciones se descargan de forma automática, así que no tienes que hacer nada y además la próxima vez que instales el juego a través de Steam, estas, estarán incluidas.
Recuerda reiniciar Steam después de cada actualización para asegurar su correcto funcionamiento.
Para que las actualizaciones tengan efecto en el servidor teneis que probar a buscar en el Panel de Control la opción de actualizar y después reiniciarlo. Algunos servidores sólo con reiniciarlo empiezan a realizar la actualización.
Si esto no resultara efecto, abrir un soporte en la compañia de servidores seria lo más correcto.
No, podreis ir viendo como con el tiempo salen distintas actualizaciones reparando esos fallitos que pueda tener el juego.
Para poder descargar la beta pega lo siguiente en tu navegador: steam://rungameid/260 y si está disponible, empezará a descargarse.
( by Unr3al )
cl_legacy_crosshair_scale (0/1):
-A 1 el punto de mira tendrá el tamaño de siempre (modificable mediante cl_crosshairscale).
-A 0 será más grande (modificable mediante cl_crosshairsize y cl_crosshairthickness).
cl_crosshairalpha (0-255): Modifica la transparencia.
cl_crosshairalpha 0
cl_crosshairalpha 255
cl_crosshairusealpha (0/1): Modifica la opacidad del punto de mira.
-A 1 es opaca.
-A 0 es traslúcida.
cl_crosshairusealpha 1
cl_crosshairusealpha 0
cl_crosshaircolor (0-5): Modifica el color.
0=verde, 1=rojo, 2=azul, 3=amarillo, 4=cyan, 5=custom (usar el 5 para modificar el color mediante los comandos de RGB, que son los 3 que vienen a continuación.)
cl_crosshairscolor 0
cl_crosshairscolor 1
cl_crosshairscolor 2
cl_crosshairscolor 3
cl_crosshairscolor 4
cl_crosshaircolor_b (0-255): modifica la cantidad de azul.
cl_crosshaircolor_g (0-255): modifica la cantidad de verde.
cl_crosshaircolor_r (0-255): modifica la cantidad de rojo.
Blanco: cl_crosshaircolor_b 255;cl_crosshaircolor_g 255;cl_crosshaircolor_r 255
Negro: cl_crosshaircolor_b 0;cl_crosshaircolor_g 0;cl_crosshaircolor_r 0
Blanco
Negro
cl_crosshairscale (usar con cl_legacy_crosshair_scale 1): Varia la longitud de las barras del punto de mira.
1200: pequeña.
768: mediana.
600: grande.
cl_crosshairscale 600
cl_crosshairscale 768
cl_crosshairscale 2500
cl_crosshairsize (usar con cl_legacy_crosshair_scale 0): Varia el tamaño del interior del punto de mira.
Default: 6
cl_crosshairsize 2
cl_crosshairsize 10
cl_crosshairsize 100
cl_crosshairsize 500
cl_crosshairthickness (usar con cl_legacy_crosshair_scale 0): Varia el grosor de las barras del punto de mira.
Default: 0.5
cl_crosshairthickness 2
cl_crosshairthickness 10
cl_crosshairthickness 100