#3000 lo de 20 balas es una liada porque si se te escapa el dedo te quedas sin balas y adiós muy buenas xD
#3001 #3000 La m4a1 tiene 30 balas y tiene más recoil que la m4a1-s que tiene 20. La de 1.6 viene a ser la primera. No sé porque la dividieron en 2, es una chorrada pero bueno. Yo las pondría para poder comprarlas sin tener que seleccionar una en inventario, me parece una gilipollez en ese sentido lo que hicieron los de valve
#3003 cierto si xD
#3002 En verdad una es la m4a4 y la otra m4a1.
Pero estoy contigo, deberían poder comprarse las dos independientemente.
Donde mas se nota es cuando te tiran una granada y te explota al lado, te paras casi entero.
En un rush es un total asco.
Si ayer lo note, me pararon todo el rato con granadas jodiendo bastante la jugabilidad, en 1.6 podias esquivarlas sin problemas o hacer que rebotaran o chocaran contigo para que explotaran en otro sitio y así evitar que hiciera daño a los de atras del equipo o incluso conseguir hacer tk al que tiro la granada, pero parece que en csgo lo han querido enfocar de otra manera.
#3005 o hacer que rebotaran o chocaran contigo para que explotaran en otro sitio y así evitar que hiciera daño a los de atras del equipo o incluso conseguir hacer tk al que tiro la granada
JAJAJA de verdad hacias eso??? te tirabas a por ellas para q te rebotasen?
Cada dia me sorprendeis mas.
Claro tío, cuando las veía volando las devolvía de cabeza a lo CR7 y hacía "tk" al que tiraba la granada jajajaja yo flipo
[CSGO]
– Introducing Music Kits, featuring new music exclusively made for CS:GO by various artists and composers.
– When equipped, Music Kits replace all of the music in the game and include an anthem that plays whenever you are MVP.
– Music Kits can be shared through the scoreboard. Use the context menu to check out another players music.
– Music Kits are currently available as a special offer for CS:GO players.
– Added music volume controls for the following:.
— Main Menu
— Round Start
— Round End
— Map objective
— Ten Second Warning
— Death Camera
[GAMEPLAY]
– HE grenade damage tagging is now scaled based on the damage applied.
[MAPS]
– Fixed being able to pick up the bomb through some opaque solid walls – you now need LOS unless you get close enough to touch it directly.
– Fixed some bullet penetration bugs.
– Fixed a radar naming bug on Dust2.
[MISC]
– Fixed an issue where friends parties were not preserved when returning to lobby from an official competitive match.
– Added more specific net_graph connection descriptions for official and community servers.
– Fixed configuration of GOTV replays recording in South Africa.
– Private matches in non-competitive game modes will host the game on lobby leader’s listen server.
– Pause menu allows to invite more friends to a private match hosted on a listen server.
– Fixed connectivity to sv_lan 1 game servers.
– The +graph command now respects the server’s sv_max_allowed_net_graph convar.
– Fixed a visual glitch caused by inspecting a shotgun while reloading.
– The inspect in-game feature for marketplace assets no longer requires the previous owner id.
[SDK]
– demoinfogo
— Added the ability to dump only specific things from the demo using command line arguments. Run the tool with no arguments to see the list of options with descriptions.
— Game Events that have userid’s will show the player name as well as optionally show position and facing. The position and facing are the last read values, and do not include interpolation/prediction.
— Fixed a couple bugs in parsing that would cause missed player info when parsing some demos.
[CSGO]
– Introducing Music Kits, featuring new music exclusively made for CS:GO by various artists and composers.
– When equipped, Music Kits replace all of the music in the game and include an anthem that plays whenever you are MVP.
– Music Kits can be shared through the scoreboard. Use the context menu to check out another players music.
– Music Kits are currently available as a special offer for CS:GO players.
– Added music volume controls for the following:.
— Main Menu
— Round Start
— Round End
— Map objective
— Ten Second Warning
— Death Camera
[GAMEPLAY]
– HE grenade damage tagging is now scaled based on the damage applied.
[MAPS]
– Fixed being able to pick up the bomb through some opaque solid walls – you now need LOS unless you get close enough to touch it directly.
– Fixed some bullet penetration bugs.
– Fixed a radar naming bug on Dust2.
[MISC]
– Fixed an issue where friends parties were not preserved when returning to lobby from an official competitive match.
– Added more specific net_graph connection descriptions for official and community servers.
– Fixed configuration of GOTV replays recording in South Africa.
– Private matches in non-competitive game modes will host the game on lobby leader’s listen server.
– Pause menu allows to invite more friends to a private match hosted on a listen server.
– Fixed connectivity to sv_lan 1 game servers.
– The +graph command now respects the server’s sv_max_allowed_net_graph convar.
– Fixed a visual glitch caused by inspecting a shotgun while reloading.
– The inspect in-game feature for marketplace assets no longer requires the previous owner id.
[SDK]
– demoinfogo
— Added the ability to dump only specific things from the demo using command line arguments. Run the tool with no arguments to see the list of options with descriptions.
— Game Events that have userid’s will show the player name as well as optionally show position and facing. The position and facing are the last read values, and do not include interpolation/prediction.
— Fixed a couple bugs in parsing that would cause missed player info when parsing some demos.
#3016 música personalizada para el juego supongo.
Por ejemplo en Dota2 hay distinto narradores para el juego.
Que quiten los slows ridiculos de las piñas y se dejen de musicas que nadie usa, que no es normal que una piña te caiga a 2 metros y te frene en seco, ya que ponen que te haga el slow según que arma tengas pues que pongan el slow según a que distancia te caiga, porque que te ralentice lo mismo quitandote 1hp que 80hp...
#3019 no es música en si, simplemente para principio y fin de ronda, la cámara de muerte y cosas de esas. Tonterías habiendo cosas más importantes que solucionar.
Maaaaaaadre mia me he vuelto loco al darle a la puta musica de mierda -.-
Lo he tenido que quitar todo desde opciones de audio, por si os pasa lo mismo
#3018 si leyeras....
[GAMEPLAY]
– HE grenade damage tagging is now scaled based on the damage applied.
Traducción como aquel q dicen q lo q te frena ha sido escalado dependiendo del daño q te haga la piña, lo q viene a ser lo mismo q si peta lejos no te frenara tanto. Al menos hacen caso a la comunidad de vez en cuando