antes cuando te daban en cualquier parte del cuerpo con armor la mira se te movia y el recoil se iba a de paseo. Ahora solo se te mueve si vas sin armor
#331 eso donde lo pone que lo hayan cambiado? q yo sepa en ninguno de los últimos patchnotes está puesto, o me equivoco?
He leído que van a poner una especie de c4 como nuevas bombas...
Algo así como que la plantas y cuando alguien pasa por delante se activa y explota a los 3 segundos...
Esta noche o madrugada habrá update, a ver que nos ponen, por lo pronto que quiten el gorrito de navidad xd
arreglaran lo del interp y muy poco mas...
''We hope to have a small bug fix patch ready and deployed on Wednesday. This patch will not contain the new protobuffered message system. Notes will go out when the patch is live.''
protobuffered message system, alguien sabe que es?
#350 Un comando que permite que las hitbox (a lo que disparas) no estén junto al modelo, sino que vayan por detrás. Esto permite disparar al aire cuando pasa el enemigo en mid@d2 y matarlo, da más tiempo.
Corregido el exploit del interp, menos mal. Lo del server report puede estar bien para que el matchmaking funcione correctamente o mejorar la búsqueda de partidas. A ver cómo usan toda la información, porque no se yo que hagan nada con el player report actual (boton placebo).
- Added Server Report panel. Player can use this panel to report server for things such as inappropriate content and bad performance etc.. This menu is accessible from the Pause Menu.
- Improved competitive matchmaking algorithm to further reduce wait times.
- Fixed 'rebuy previous' not working after the first round of rebuying.
- Spawn points are now randomized every round.
- Whitelisted con_filter convars for debugging.
- Fixed damage taken and given not being fully reset in modes that aren't round-based.
- Changing mp_warmuptime takes effect immediately.
- Added concommands mp_warmup_start and mp_warmup_end, which restart and early terminate warmup, respectively.
- Fixed exploit where cl_interp restrictions could be bypassed.
- Alias command no longer allows aliasing over existing convars and concommands.
- Fixed rare case of maps not matching requested game mode on dedicated servers
- The client-side headshot feedback sound no longer plays for the local client when damaging another player in the head with a grenade explosion or when shooting them in the head through another surface (penetration)
- Slightly reduced the client-side headshot feedback sound volume (spatialized sound is unaffected)
- Fixed nameplate flicker in free cam mode during demo playback.
- Fixed wall penetration on Linux dedicated servers
- Fixed exploit where grenade projectiles were used to boost teammates.
- Fixed a very rare server crash when firing a weapon.
- Improved the error message shown when finding a game fails to locate an acceptable dedicated game server formerly reported as DS.
- Improved memory management on servers with GOTV enabled.
- Changed holiday cheer level to match CS1.6.
- Spawn points are now randomized every round.
Tocaba ya esto.. siempre que salia un respawn asi todo el partido