Hola esta es la cfg que yo uso y me gustaria saber que tal os pareze. aunque tiene 2 problemas que teng ke areglar 1º el comando para ver los cadaveres en el suelo xke solo se kedan las sombras... 2º el comando para que cuando dispares rafagazo se vean todas las balas en la pared y no solo 1 y que las demas desaparezcan.. el que sepa esos 2 comandos que me los diga gracias.
aqui os dejo la cfg tambien cambia de color la mira cuando te vas moviendo...
Con_enable 1
// Set netcode settings
// adjusts hitboxes and netcode settings for optimal registration
cl_restrict_server_commands 0
cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000
// Set graphics settings
// adjusts graphics settings to boost framerate
cl_forcepreload 1 // forces preload to help increase performance
cl_phys_props_enable 0 // disables trash and cans etc
cl_phys_props_max 0 // disables trash and cans etc
cl_ragdoll_physics_enable 0 // disables dead animations and bodies
cl_show_splashes 0 // disables splashes when in water
fps_max 100 // caps FPS
mat_forceaniso 0 // disables anisotropic filtering
mat_antialias 0 // disables antialiasing
mat_bloomscale 0
mat_bumpmap 0 // disables bumpmapping
mat_clipz 1 // disabled non visible object rendering
mat_fastnobump 1 // faster bump mapping
mat_fastspecular 1 // fast specular lighting
mat_mipmaptextures 1 // texture quality decreases with distance
mat_hdr_enabled 0 // disables high dynamic range lighting
mat_picmip 1 // lower texture quality--set between 0 and 4
mat_reducefillrate 1 // reduces shader fill rate
mat_specular 0 // disables specular lighting
mat_trilinear 0 // disables trilinear filtering
mat_wateroverlaysize 16 // lowers water quality
mat_vsync 0 // disables vertical synchronization
mp_decals 50 // how many bullets etc will be shown
muzzleflash_light 0 // disables muzzleflash
r_3dsky 0 // disables 3D skybox
r_avglight 0 // disables average lighting
r_cheapwaterend 1 // worse water rendering
r_cheapwaterstart 1 // worse water rendering
r_decal_cullsize 2 // lower texture quality at distance
r_decals 0 // disables player sprays
r_drawdetailprops 0 // disables detail props
r_drawflecks 0 // disables bullet impacts
r_drawmodeldecals 0 // disables decals on models
r_dynamic 0 // disables dynamic lighting
r_eyes 0 // removes eyes from player models
r_lightaverage 0 // disables average lighting
r_lightinterp 0 // disables light interpolation
r_lod 0 // adjusts model quality--set between -5 and 5
r_occlusion 0 // disables occlusion--lowers image quality but gains FPS
r_propsmaxdist 100 // lower object fading distance
r_renderoverlayfragment 0
r_rootlod 2 // lower overall game detail level
r_shadows 1 // set to 0 to disable shadows (not recommended)
r_teeth 0 // removes teeth from player models
r_DispUseStatickMeshes 0
r_renderoverlayfragment 0
r_waterforceexpensive 0 // disables high-quality water
rope_averagelight 0 // disables average lighting on ropes
rope_smooth 0 // disables antialiasing on ropes
rope_subdiv 0
rope_wind_dist 0 // disables wind effects on ropes
// Set instruction sets
// note: verify processor support before enabling
//r_3dnow 1 // enables 3DNow! instruction set
//r_mmx 1 // enables MMX instruction set
//r_sse 1 // enables SSE instruction set
//r_sse2 1 // enables SSE2 instruction set
// Set violence settings
// increases blood to help you see hits better
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// Set HUD and xhair settings
// adjusts HUD and xhair for easy viewing
cl_crosshaircolor 0 // green crosshair
cl_crosshairscale 1200
cl_crosshairalpha 999 // bright crosshair
cl_crosshairusealpha 1 // enables adjustable crosshair brightness
cl_c4progressbar 1 // enables C4 progress bar
hud_centerid 1 // centers player IDs
net_graph 3 // enables net_graph 3--CAL required!
net_graphpos 2 // adjusts netgraph position-set between 1 and 3
// Set various settings
budget_show_history 0 // disables history graph
cl_downloadfilter "nosounds" // disables annoying sound downloads
jpeg_quality 100 // high quality screenshots
mat_monitorgamma 1.6 // maximum ingame brightness
sv_forcepreload 1 // forces preload to help increase performance
cl_yawdown 0
cl_yawup 0
cl_pitchdown 0
cl_pitchup 0
cl_detail_max_sway 0
c_yawdown 0
c_yawup 0
c_pitchdown 0
c_pitchup 0
MOVIMIENTOS Y MIRILLA
alias colores "cl_crosshaircolor 0; alias colores colore3"
alias colore3 "cl_crosshaircolor 3; alias colores colore1"
alias colore1 "cl_crosshaircolor 1; alias colores colore4"
alias colore4 "cl_crosshaircolor 4; alias colores colore2"
alias colore2 "cl_crosshaircolor 2; alias colores colore0"
alias colore0 "cl_crosshaircolor 0; alias colores colore3"
bind "w" "+forward; colores"
bind "s" "+back; colores"
bind "a" "+moveleft;colores"
bind "d" "+moveright; colores"
clear
echo "cfg loaded*"