En el evento de lanzamiento de lanzamiento de Reaper of Souls, que hicieron a la hora de la apertura de los servidores en USA, Josh Mosqueira y Wyatt Cheng estuvieron respondiendo a preguntas relacionadas con el desarrollo y futuro de la expansión.
Entre otras cosas, por fin confirmaron el añadido de Ladders y Seasons para el primer gran parche de contenido en un par de meses, el 2.1. Aún no hay nada definitivo y todavía está en evolución, pero la idea es hacer las típicas temporadas en las que se empiezan personajes desde cero y en las que pueden caer objetos exclusivos:
One of the features you guys have asked about a lot, that we have done a lot of research for, is something called ladders. I'm happy to say that as part of our first big content patch in a couple of months, we will be releasing Seasons, which will include a ladder-like aspect to them. We're still working on them, but the general gist is that you'll level up a new character, we'll have specific ladders for Seasons, and also some goodies that will drop along the way. There's more information of that to come, and we're not making an announcement of when, but that's coming in the first major content patch - not the first patch, but the first major content patch.
There will be more legendary items in the future, both for rewards of Ladders, and also rewards from the Tiered Rifts. For the current ones, we probably are not going to revisit them. They all take time to do and I'd rather we were adding new legendary items, and the time is better spent on new legendary items than going back to refit old ones.
También están trabajando en otro añadido, Tiered Rifts. Igualmente aún está en desarrollo y apenas han dicho nada, pero parece que consistirán en intentar aguantar lo máximo posible de una sucesión de Nephalem Rifts que irán incrementando la dificultad cada vez que se supere una. Habrá tablas de puntuación según lo lejos que se haya llegado y el tiempo en el que se ha conseguido.
There is another major feature in the patch 2.1, which is going to be what we're internally calling tiered Rifts. The idea is a challenge scenario, where players do increasingly hard Rifts, to see who can get the farthest. You do your bounties, you do a Nephalem Rift. If you clear it, there's a chance to get a Greater Rift Token. If you successfully do that, you'll get a Greater Rift Key (rank 2), then Rank 3, etc.. Much like seasons, we're going to have a leaderboard as well, so you can see who got to the highest tier Rift, and what time were they able to obtain on that.