Estarán para descargar hoy:
https://www.nvidia.com/en-us/geforce/news/gamescom-2019-game-ready-driver/
Our software engineers have been busy, crafting some sweet optimizations for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade and World War Z that boost performance by up to 23%, compared to our previous driver, 431.60:
Aparte de eso, la respuesta al modo de baja latencia de AMD. Que alguien me corrija, pero esto es básicamente los prerendered frames a 0 que quitaron hace unos años...
The NVIDIA Control Panel has -- for over 10 years -- enabled GeForce gamers to adjust the “Maximum Pre-Rendered Frames”, the number of frames buffered in the render queue. By reducing the number of frames in the render queue, new frames are sent to your GPU sooner, reducing latency and improving responsiveness.
Gaming Render Queue
With the release of our Gamescom Game Ready Driver, we’re introducing a new Ultra-Low Latency Mode that enables ‘just in time’ frame scheduling, submitting frames to be rendered just before the GPU needs them. This further reduces latency by up to 33%:Low Latency modes have the most impact when your game is GPU bound, and framerates are between 60 and 100 FPS, enabling you to get the responsiveness of high-framerate gaming without having to decrease graphical fidelity.
To select a Low Latency mode, open the NVIDIA Control Panel, head to "Manage 3D Settings", and scroll down to "Low Latency Mode". Three options are available:
- Off: The game's engine will automatically queue 1-3 frames for maximum render throughput
- On: Limits the number of queued frames to 1. This is the same setting as "Max_Prerendered_Frames = 1" from prior drivers
- Ultra: Submits the frame just in time for the GPU to pick it up and start rendering
Note: you can apply all latency options on a per-game basis on the "Program Settings" tab
Our new Low Latency Mode is being released in beta with support for all GPUs in DX9 and DX11 games (in DX12 and Vulkan titles, the game decides when to queue the frame).