/22/ Offtopic = FEDAcraft

hall of fame

Guía para no coreanos

TS3 /22/

IP : ts3.mediavida.com
PUERTO : 9987
CONTRASEÑA : mv
CANAL : StarCraft II

streaming

Bashpan

#63810 La rubia de e-stars never forget.

nerkaid

#63809 ¿Por qué tienes tantas APM?

2
B

desde que mikoel se folló a semejante rubia no hace falta que juegue a ningún juego, se los ha pasado todos

Harlan77

#63794 Llevo un día jugándolo, es la pollísima, no me lo puedo creer lo xungo que es.

Inger si no lo tienes te gustará.

1 2 respuestas
nerkaid

#63814 Cuando nos acabemos la campaña (en mi TS jugamos unos 5) voy a montar un servidor en mi dedicado, lo pondré por aquí para que entréis los que os queráis animar.

B

#63814 lo he probado y me gustó, es el típico juego que hace 4 años le hubiera echado 200h en poco tiempo, pero hoy en día mi pasión por los videojuegos es 0

solo juego al ajedrez, es triste pero si xD

2 respuestas
Harlan77

#63816 uhmhm, ese post lleva unas capas de ironía v-v-verdad?

1 respuesta
B

#63817 desgraciadamente solo 2 capas negativas que se anulan entre si

1
Fyn4r

#63816 pillate el juego de ser granjero xd

1 respuesta
B

#63819 ni 10 minutos bro yo ya estoy mayor

inserte videodebarneydiciendoyoyaestoymuerto.avi

Bashpan

La verdad que el factorio esta bien, yo lo jugue hace un tiempo con 4 colegas y era las risas el mutiplayer, si alguien se anima se puede montar algo en el multiplayer.

CaRtEr0

https://www.reddit.com/r/starcraft/comments/4ck25d/alisports_alibaba_announces_400k_sc2_tournament/

God bless chinatown

MrDucktape

Pero por qué? Blanquear la escena asiática?

mDity

400$? en que fecha estamos? ha salido el wol?

flipas xdd

Drakea

inb4 el firewall chino no deja retrasmitir el torneo fuera de china

Abe5

400.000 dólares?

Pues a saber de donde ha sacado ese dinero Alibaba xDDDD

1 respuesta
MrAw3s0m3

No se andan con tonterias estos:

http://www.hltv.org/news/17432-alibaba-unveils-15-million-event

Drakea

si es que las bambas y los balones de fútbol dan mucho dinero

nerkaid

#63826 What? Alibaba mueve más dinero que Ebay y Amazon juntos.

1 2 respuestas
mDity

#63829 waaat, ni puta idea tenia xDDD

joder ahora hasta me parece poco 400k xd

1
MrDucktape

que el 2rax todavía funcione

thx for ulrena davido kim

1 respuesta
Abe5

#63829 Las últimas noticias que tenía de Alibaba fue que falseó las cuentas para cuando hicieron su OPV.

1 respuesta
nerkaid

#63832 ¿Qué falseo cuentas? Yo había oído que había bajado mucho el precio de las acciones por el temor con las crisis china y demás, pero nada de que hubiera falseado, me dejas a cuadros :/

¿Tienes algún link?

1 respuesta
Abe5

#63833 Me lo comentó un profesor en la uni porque poco antes habíamos estado mirando justo la OPV de Alibaba pero siendo sincero nunca me paré a comprobarlo. Quizás no se confirmó.

Bashpan

#63831 no one cares about SC2 BibleThump

#63804 Lo de los tanques del factorio es nuevo no?.

1 respuesta
nerkaid

#63835 Ni idea, llevo jugando una semana.

1 respuesta
Bashpan

#63836 Si debe ser nuevo porque cuando yo lo estuve jugando solo llegaba hasta automovilismo, y el tanque es la evolución de esa rama de tech.

DiSoRDeR

Hey everyone, we hope you’ve all had a good week and want to thank everyone who helped participate in constructive discussions. After hearing your thoughts we’d like to provide an update to discuss a few topics such as team colors and maps. Let’s dive in.

Specifying Team Colors

This is something that we’ve been exploring internally per our community’s request. The initial solution we were considering was to implement a full-featured UI that allowed each player to set his or her color preference, so that whenever possible we can give the customized color. However, we soon recognized that it would be very difficult to guarantee all color preferences in team games and would feel very random in the cases where color preferences are not met.

The solution we’re currently thinking of instead is to allow customization on the option that has preset colors. Currently, the defaults are: Green for a player, Yellow for the player’s allies, and Red for all enemies. By customizing these 3 categories of colors, players would have a clean and simple solution compared to the more complex options.

So the main discussion we should be having on this front is: is the above proposal the best overall solution we can have in this area? If so, we can start working on this task. If not, let’s get discussions going on the best solution, so that we can work towards implementing it in the future.

Zerg Attack Reticle

We saw a post yesterday by aeJupiter about the Zerg attack reticle being incorrect. This post was exceptionally well-presented, and was also very helpful as the reticle’s appearance is indeed a bug! We’ll be looking to fix the reticle in an upcoming patch, thanks so much for pointing this out.

Map Diversity

We noticed the posts regarding having to only use standard maps due to everyone only liking standard maps. We had two points of discussion after reading through these conclusions. First, out of top maps, the ones voted as the 1st place map, the 3rd place map, and the 4th place map don’t seem like standard maps to us, so the conclusions some people have drawn to say that everyone only likes standard maps seems to be inaccurate. Second, we don’t understand how having 4+ similar maps in the ladder or tournaments can be a good thing. Due to the veto system in both official and automated tournaments, we’ve seen that if we go with only a few maps that are different, in some cases they might be vetoed out in every game except for the BO7 finals matches.

We’ve been at that spot in the past before and have clearly seen how stale the game can become if every tournament game plays identically with the same strategy and same timings available on every map. We’re not saying every single tournament out there should have a diverse map pool, and having a couple tournaments here and there that use more standard maps could be a fun difference.

We’re also very excited to see how the old maps turn out in Proleague season 2, and this is something we have been discussing with Kespa. While the HotS maps may have been “standard” in HotS, they have a big potential to create completely different types of games in LotV due to how much the game has changed. We’re very excited to see what types of games they create in LotV. Obviously, if an older map archetype does turn out to be super exciting, we can include maps like these as well on the ladder.

We really wanted to make this point super clear. Our stance is not that standard maps are bad and every map has to be new and different. We’re more than happy to use map archetypes that have been used in the past as long as each of the 7 maps on the ladder is of a different type. The main reason we explore new map types is to locate potentially cool maps that we haven’t encountered before. For example, Dusk Towers seems to be one of the more favorites out there right now, and this type of not-completely-standard macro map would not have been possible if we just stuck to the same, one formula when making new maps.

With that said though, we clearly hear your feedback on maybe we’re pushing the new map types harder than we should right now. Therefore, we’d like to get discussions going on two fronts here: First is to determine on a case by case basis what balance changes are needed on the new maps. Second is regarding Korhal Carnage Knockout and strategies feeling a bit one sided here. If this turns out to be the case, we would like to rotate this out asap. The main goal here would be to look at the 6 maps currently in the map pool, and choose a map that plays very differently from the 6. We would want to go with a map that is already fully arted and QA tested, so one of the HotS maps that proleague is using could be an option here as well.

Taking a step back from everything - we believe it has been incredibly valuable to integrate the most dedicated, smart, and passionate community members into this game’s design process over the past year or so, and we want to continue doing this. There’s no need to become dejected by a decision and discuss how “every map is so bad + and the game is ruined”. Please remember that even if the SC2 community is discussing a massive change like “removing a map”, the SC2 design team is open to listening. Let’s all work as one team and think constructively so we can continue making calls that are best for the game.

Thanks everyone. Part two of this weekly update will be coming tomorrow to discuss a few extra topics some of which are personally very important to me.

http://www.teamliquid.net/forum/starcraft-2/506742-community-feedback-update-march-31

Bla bla bla bla nos gustan los mapas raros... bla bla bla bla esta semana tampoco hemos hecho nada ni vamos a hacerlo... bla bla bla bla...

Hablan de un juego llamado Starcraft 2

MrDucktape

Se nota que es blizzard porque siempre están muy excited por todo lo que pasa alrededor de sus juegos. Siempre repiten las mismas palabras en las entrevistas.

Dicho esto, alguien ha jugado los nuevos mapas de la season? Tengo ganas de probar los y abusar de alguna tontería de terreno a ver qué tal.

autlos

#63791 Yo estaba igual que tú hace 3 meses, me colaban todas. Hace siglos que a nadie le funciona el rush de cañones de fotones conmigo. Si quieres mándame tu usuario por mp y te agrego para practicar, he subido hasta oro pero sigo siendo bastante noob.

Ver a algún streamer de la raza que te guste ayuda.

1 respuesta
Tema cerrado