GUÍA DE OBLIGADA LECTURA
https://www.mediavida.com/foro/starcraft/guia-para-nuevo-jugador-post-f2p-obligatorio-leer-597798hall of fame
by kingofnaples #1084
TS3 /22/
IP : ts3.mediavida.comPUERTO : 9987
CONTRASEÑA : mv
CANAL : StarCraft II
by kingofnaples #1084
vale, pero me imagino que la lógica es que si empiezas con eso, empiezas metiendo factor de jet lag, factor foreigner, y ensucias el algoritmo con factores que no solo son de fuera del juego, sino que son difíciles de cuantificar
de todas formas vas al FAQ y "When fitting the model (deciding which parameters to use) I also don't weigh games differently, but this is something we're looking into." así que quizás hacen algo algún día, pero la verdad me parece que está ahí para callar bocas y poco más.xd
#8732 no me había leído el FAQ y lo deja bien claro xd el tío me da la razón, pero como bien dices lo tiene puesto ahí para cubrirse las espaldas pero no va a cambiar ya nada.
Games in regular online tournaments shouldn't count as much as Code S. Well, first we have to realize that games are weighted, in a sense, by opponent skill. You get more points for beating a higher rated opponent than a lower, and you lose more points by losing to a lower rated opponent than a higher. In addition it is worth considering that simply weighing games higher will not automatically increase the rating of those playing. The winners will gain more points, true, but the losers will also lose more. The mean rating of the players playing will not change.
So aside from this, how should this weighing work?
Even stronger weighing by opponent? The "weighing" is a result of a Bayesian inversion formula depending on the underlying probability model chosen. It's not something that can just be changed, that is, there's no parameter encoding this. It's a much deeper mathematical concept.
Weighing by mean rating of opponent in a round? Well, why should this be any better than weighing by the actual opponents faced, which is what we already do?
Weighing by prize pool? The theory goes that strong players are likely to "try harder" if the prize is higher. There is some merit to this idea, but there are also problems. Some tournaments offer prizes in equipment, and not money. Some offer qualification to a higher tier. For example, there is no monetary prize in the GSL Up and Down groups, but nobody would question the incentive to win there. In addition, there are internal team incentives which are not generally public knowledge. And, additionally, if a player knowingly plays weaker in some games, should that not be reflected in the ratings?
Weighing by tournament? These arguments usually involve some classification of events into tiers of importance with coefficients associated with each level. This approach runs into the complexity problem. With five levels (say), the model becomes far more complicated for what is not shown (yet, anyway) to be reasonable benefit.
Weighing by online and offline? Yes, this is a legitimate idea and probably the one closest to being implemented. We have working experimental code with this feature already.
yo al weighing no le veo sentido, no se hace en ajedrez
si eres bueno eres bueno y vas a ganar, lo único que necesitas saber es la fortaleza del rival y tu fortaleza
además se autoregula porque un rival fuerte no va a jugar un torneo de mierda online
@MrDucktape ¿Para cuándo stream desde la LAN? Queremos nuevos GIFs
BTW Si creéis que estaría bien ver un DVD de concierto de Queen en el cine, os recomiendo ver Bohemian Rhapsody. Yo me lo he pasado bien
#8745 stream de qué si no os gusta nada de lo que juego? xd
me he olvidado la cam este año
#8750 gané una alfombrilla gigante de estas 20 personas éramos solo, pero estuvo bien.
Decían que campeaba los rockets (jugabamos dm6 ffa), aunque tengo que decir que lo que campeaba era la plasma gun, pero allá cada uno.
La final fue entre los 2 que más matamos tras 6 partidas de FFA a 50 frags. Le gané 10 a -1.
>guys el starcraft esta muerto por lo que vamos a tirar el torneo, con que juego lo reemplazamos?
>quake
>... perfecto
#8574 me imagino que porque la gente le tiene menos miedo a un FPS que a un RTS
porque si me dices que el quake tiene más players que el sc2 me rio en tu cara.xd