El pasado viernes se presentó Diablo Immortal, el nuevo juego de Blizzard desarrollado en exclusiva para móviles Android e iOS, y que como bien sabréis no ha sido recibido de forma amistosa por la comunidad.
Su tráiler cinemático ha sido bombardeado a votos negativos, mientras que en la ronda de preguntas de la pasada Blizzcon 2018 algunos asistentes preguntaron sin pudor sobre si este nuevo Diablo era algún tipo de broma de mal gusto.
Pues bien, el medio Kotaku ha podido hablar con Allen Adham (desarrollador de Blizzard), el cual ha admitido que desde la compañía no esperaban una reacción tan negativa como la que se ha producido, a pesar de haber vivido situaciones similares con la salida de Diablo III en consolas o con el anuncio de Hearthstone:
“We know our audience here is passionately PC- and console-focused,” he said. “We’ve also seen this before. We saw a similar response when we announced that we were bringing Diablo to console, and we saw a similar response to the announcement of Hearthstone.” But, of course, there’s also the elephant-sized lord of darkness and torment in the room: People thought they were going to see Diablo IV. “That being said, we knew our audience here desperately wants to see and hear about one thing in particular,” Adham said in reference to whatever major Diablo game is coming after Diablo III.
Adham también ha comentado que el deseo desde la compañía es que los fanáticos de la saga puedan llegar a amar a esta nueva versión con la que poder jugar en cualquier momento y lugar.
“Our hope is that our existing hardcore fans will play this game and love it, learn new things about the lore, but engage with a similar kind of gameplay that they know and love,” he said. “The main difference now being that they can walk around with this in their pocket and play it anytime, anywhere. But then also bring in a new, broader audience that maybe likes action-RPGs but hasn’t experienced Diablo. And then if we’re really good at our jobs, bring in an entirely new mobile audience that has never played a mobile action-RPG or any RPG before. To get all of that right is a challenge we think about every day.”
¿Ha sido desmedida la reacción negativa de la comunidad ante Diablo Immortal?
- Si
- No