#46 ha exagerado, para nada piensa todo eso que ha dicho, el cod claro que necesita team play y bastante
#47 si no tienes ni puta idea de como eran los partidos de bf mejor no hables, no habia aviones y de hecho el modo que acabo triunfando era 5on5 solo inf con vehiculos quitados.
Volviendo al hilo, sacado de cb
"Right ok ladies and gents, the CB COD4 CREW have had there meeting and this is wot we have come up with after reviewing all of your comments. ( Its not final till you all agree on it.)
- Red Dot Sight = On
- LMG's Restricted to 1 per team.
- Hitblip set to DVAR 2 ( On for open play but wont register when wallbanging, this is to balance out having 1 LMG On.)
- Deep Impact = On ( Again thats why hitblip is set to 2.) Points 2,3,4 go hand in hand.
5.Extreme Conditioning = On.
6.Stopping Power = On.
7.Bandolier = on.
8.Explosive damage = On.
9.Slieght Of Hand = On.
10.Double Tap = On.
Perk 1:
Bomb Squad
Bandolier
Perk 2:
Slieght of hand
Stopping power
Double Tap
Perk 3:
Extreme conditioning
Deep Impact
Iron Lungs
Ok these are no way final settings.
At current when making a challenge you need to choose perks on and off, this wont change apart from pam_mode cbperks will now be the default setting used by clanbase. And if you wish to use the perks off config ( which only has bandoiler , Stopping power on also red dot sight has been added LMG's still Off) you need to choose perks off.
The idea here is to keep the community happy with playing perks on and the other half of the community who like the perks off config.
Lets here you views and please no more swearing and whine at us as we are trying to do something where we can all meet in the middle and all kinda be happy, Remember when making configs we cannot please everyone all of the time. Its a never ending job cos of all the combinations we can have with the settings thanks to Infinty Ward."
Dicho por la crew de CB, en resumidas cuentas, se esta teniendo en cuenta todas las quejas y parece ser que se sacara otro pam que permitira varias cosas, se parecera bastante al sistema que habia antes, con atravesadas y varios perkes que permiten algo mas de jugabilidad tactica.