La atención al detalle de Rockstar es absurda
http://www.ign.com/articles/2014/11/05/grand-theft-auto-5-leaping-the-generation-gap
The detail is everywhere you look. The layers upon layers of granular detail astonished me in GTA V on PS3 and Xbox 360 – and it still does, considering those devices were conceived at some point in the Bronze Age – but this goes far, far beyond that. The stamped lettering on a rifle. The myriad dials everywhere you look in the cab of a fire engine. The blink of a handbrake warning light in your dash cluster when you tug it to trigger a drift. Step into the dank and grimy Yellow Jack Inn, for instance, on the outskirts of Sandy Shores in first-person and you can now feel the despair. Even the smallest, handwritten notes stand up to close scrutiny. That weird scrap of paper in the vestibule from the individual promising to embiggen your “penice”? It’s no longer a pixelated bit of set dressing that’s not really intended to be examined too thoroughly; now it feels like you could reach in and pluck it from the notice board. The detail has become utterly immense and, viewed through this new first-person lens, astonishingly immersive.
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