resource/SourceScheme.res modificas donde pone orange por el codigo del color que kieras
[spoiler] ///////////////////// BASE SETTINGS ////////////////////////
//
// default settings for all panels
// controls use these to determine their settings
BaseSettings
{
// vgui_controls color specifications
Border.Bright "TransBlue2" // the lit side of a control 196
Border.Dark "TransBlue2" // the dark/unlit side of a control
Border.Selection "0 0 0 0" // the additional border color for displaying the default/selected button
Button.TextColor "Black"
Button.BgColor "Blank"
Button.ArmedTextColor "Orangenmr"
Button.ArmedBgColor "Blank"
Button.DepressedTextColor "Orangenmr"
Button.DepressedBgColor "Blank"
Button.FocusBorderColor "Black"
CheckButton.TextColor "Black"
CheckButton.SelectedTextColor "Black"
CheckButton.BgColor "Orangenmr"
CheckButton.Border1 "Border.Dark" // the left checkbutton border
CheckButton.Border2 "Border.Bright" // the right checkbutton border
CheckButton.Check "Orangenmr" // color of the check itself
ComboBoxButton.ArrowColor "DullWhite"
ComboBoxButton.ArmedArrowColor "Orangenmr"
ComboBoxButton.BgColor "Blank"
ComboBoxButton.DisabledBgColor "Blank"
Frame.TitleTextInsetX 16
Frame.ClientInsetX 8
Frame.ClientInsetY 6
Frame.BgColor "Orangenmr" // Consolen-Rand
Frame.OutOfFocusBgColor "Orangenmr" // Consolen-Rand > im Hintergrund
Frame.FocusTransitionEffectTime "0.1" // time it takes for a window to fade in/out on focus/out of focus - 0.3
Frame.TransitionEffectTime "0.1" // time it takes for a window to fade in/out on open/close - 0.3
Frame.AutoSnapRange "0"
FrameGrip.Color1 "Orangenmr"
FrameGrip.Color2 "0 0 0 0"
FrameTitleButton.FgColor "Orangenmr"
FrameTitleButton.BgColor "Blank"
FrameTitleButton.DisabledFgColor "83 174 223 192"
FrameTitleButton.DisabledBgColor "Blank"
FrameSystemButton.FgColor "Blank"
FrameSystemButton.BgColor "Blank"
FrameSystemButton.Icon "resource/icon_steam"
FrameSystemButton.DisabledIcon "resource/icon_steam_disabled"
FrameTitleBar.Font "UiBold"
FrameTitleBar.TextColor "Black"
FrameTitleBar.BgColor "Blank"
FrameTitleBar.DisabledTextColor "255 255 255 192"
FrameTitleBar.DisabledBgColor "Blank"
GraphPanel.FgColor "Orangenmr"
GraphPanel.BgColor "Black"
Label.TextDullColor "DullWhite"
Label.TextColor "Black"
Label.TextBrightColor "Black"
Label.SelectedTextColor "Black"
Label.BgColor "Blank"
Label.DisabledFgColor1 "117 117 117 255"
Label.DisabledFgColor2 "30 30 30 255"
ListPanel.TextColor "Orangenmr"
ListPanel.TextBgColor "Orangenmr"
ListPanel.BgColor "Black"
ListPanel.SelectedTextColor "Black"
ListPanel.SelectedBgColor "Orangenmr"
ListPanel.SelectedOutOfFocusBgColor "Orangenmr"
ListPanel.EmptyListInfoTextColor "OffWhite"
Menu.TextColor "Black" // Farbe der Schrift im Variaben-Menü unter der Console
Menu.BgColor "Orangenmr" // Farbe des Menüs unter der Console, wenn man Befehle eingibt
Menu.ArmedTextColor "Black"
Menu.ArmedBgColor "Orangenmr" // Farbe, wenn Befehl im Menü unter Console markiert ist
Menu.TextInset "8" // Schriftgröße des Textes im Menü unter der Console
Panel.FgColor "Orangenmr"
Panel.BgColor "Blank"
ProgressBar.FgColor "Black" // Farbe des Fortschrittsbalkens
ProgressBar.BgColor "Orangenmr"
PropertySheet.TextColor "Black"
PropertySheet.SelectedTextColor "Black"
PropertySheet.TransitionEffectTime "0.25" // time to change from one tab to another
RadioButton.TextColor "Black"
RadioButton.SelectedTextColor "Black"
RichText.TextColor "Black"
RichText.BgColor "Black" // Hintergrundfarbe der Console
RichText.SelectedTextColor "Black"
RichText.SelectedBgColor "OrigBlue"
ScrollBar.Wide 15
ScrollBarButton.FgColor "Orangenmr"
ScrollBarButton.BgColor "Blank"
ScrollBarButton.ArmedFgColor "Orangenmr"
ScrollBarButton.ArmedBgColor "Blank"
ScrollBarButton.DepressedFgColor "Orangenmr"
ScrollBarButton.DepressedBgColor "Blank"
ScrollBarSlider.FgColor "Orangenmr" // nob color
ScrollBarSlider.BgColor "Orangenmr" // slider background color
SectionedListPanel.HeaderTextColor "Black"
SectionedListPanel.HeaderBgColor "Blank"
SectionedListPanel.DividerColor "Black"
SectionedListPanel.TextColor "Black"
SectionedListPanel.BrightTextColor "Black"
SectionedListPanel.BgColor "TransBlue2"
SectionedListPanel.SelectedTextColor "Black"
SectionedListPanel.SelectedBgColor "TransBlue2"
SectionedListPanel.OutOfFocusSelectedTextColor "Black"
SectionedListPanel.OutOfFocusSelectedBgColor "TransBlue2"
Slider.NobColor "Orangenmr"
Slider.TextColor "180 180 180 255"
Slider.TrackColor "31 31 31 255"
Slider.DisabledTextColor1 "117 117 117 255"
Slider.DisabledTextColor2 "30 30 30 255"
TextEntry.TextColor "Orangenmr"
TextEntry.BgColor "Black"//RoccatBlueTrans" // Texteingabe-Felder
TextEntry.CursorColor "Black"
TextEntry.DisabledTextColor "DullWhite"
TextEntry.DisabledBgColor "Blank"
TextEntry.SelectedTextColor "Black"
TextEntry.SelectedBgColor "TransBlue2"
TextEntry.OutOfFocusSelectedBgColor "255 155 0 128"
TextEntry.FocusEdgeColor "0 0 0 196"
ToggleButton.SelectedTextColor "Green"
Tooltip.TextColor "0 0 0 196"
Tooltip.BgColor "Green"
TreeView.BgColor "TransparentBlack"
WizardSubPanel.BgColor "Blank"
// scheme-specific colors
MainMenu.TextColor "Orangenmr" // Farbe des GameMenüs
MainMenu.ArmedTextColor "Black" // Mausover-Effekt im GameMenü
MainMenu.DepressedTextColor "192 186 80 255"
MainMenu.MenuItemHeight "30"
MainMenu.Inset "32"
MainMenu.Backdrop "0 0 0 180"
Console.TextColor "Orangenmr" // Farbe des Consolentextes
Console.DevTextColor "Orangenmr" // Developer-Texte in RoccatBlau
Chat.TypingText "Orangenmr" //White"
NewGame.TextColor "Black"
NewGame.FillColor "0 0 0 255"
NewGame.SelectionColor "TransBlue2"
NewGame.DisabledColor "128 128 128 196"
}[/spoiler]