#25 Sin embargo, esto dice la gente que lo ha probado:
"though I totally got smoked in my first non-tutorial game, I found Dragon Front to be surprisingly engaging. It definitely takes a good deal of inspiration from Magic but also incorporates a much more straightforward damage/defense metric, more akin to RISK. That's helpful given how much is going on throughout the game. Overall I found it to be really enjoyable. Despite the initial drubbing, I'm raring to play more."
- Engadget
"For a card game, Dragon Front was an exhilarating experience that mixes the tense moments of high-level strategy play with the full-body escapism of VR. Yet after a few turns going back and forth, you start to completely forget that you're even playing a game with a headset on. The competition starts to feel as natural as a physical table-top experience, while the Rift just becomes an interface for your virtual showdown."
- The Verge
"In fact, it’s what could make Dragon Front so addictive. It’s easy to lose track of time as you summon warriors and attack your enemy’s fortress. Because Dragon Front won’t physically or mentally exhaust you with twitchy gameplay, you can sustain much longer sessions inside the headset. I played for 40 minutes, a relatively long VR session, and time flew by. [...] virtual reality is going to be wildly addictive."
- TechCrunch
"I found myself wanting to play more of Dragon Front even after my 45 minute demo – despite the fact that I’m not a table-top or collectible card game player [..] I didn’t expect to get sucked into the Dragon Front, but the immersion of the VR helmet proved too compelling. [...] it got me, a person who has never been too interested in playing a collectible card game, excited about the genre"
- IGN
"it was a surprisingly pleasing experience to try it out [...] Dragon Front is every nerd's dream come true"
- Wareable
"the game has a lot of depth from the start, and High Voltage plans to release more content over time"
- VentureBeat