LOL teletransporto a dos mantis para zurrar a la nave enemiga y justo saltan y se piran.
Hoy ha habido una pequeña update, en Steam y gog.com ya está, y los que lo compraron en ftlgame.com, dicen que la pondran pronto en la Humble Store.
Changelog 1.02
Compatibility Changes:
Older laptops experiencing "overly pixelated" or distorted images should now function
MacBooks with ATI X1600 video cards will potentially function both in fullscreen and windowed. I do not have access to a MacBook with that video card, so if you're experiencing that problem please update me!
Mac OS X version now implements Left-Ctrl+Left-Click to be equivalent to Right-Click
Fullscreen Changes:
Fullscreen stretch now works differently and should be more effective at properly "stretching" to fill your screen
Monitors that support 2560x1440 should be properly scaling and look much better (I'm jealous)
Monitors with resolutions less than 1280x720 may now function in Fullscreen Stretched depending on your OpenGL support
A more elaborate manual mode is available for tweaking your desired resolution effect within settings.ini
Additional Video Settings:
V-Sync can be activated within options mode. Depending on your system, you still might need to force it on or off from your video card control panel as well.
Frame limiting is also available from the options. Between the two (V-Sync vs. Frame Limiting), pick the one that works best for you to balance performance and cpu use.
Additional Game Settings:
Within options you can enable paths to be drawn when hovering over a beacon.
Dialog keys will now have a brief delay before they are active, this can be disabled within the options.
Other Bugs:
Start Crash Fix: Sometimes unidentified USB devices could cause FTL to fail to start
Removed bugged weapon from the secret sector
Moving crewmembers will still teleport assuming they are in the room of their final destination
Killing the crew of an enemy ship will count as defeating it for stats
Selling the Zoltan Energy shield will no longer be bugged
Federation Ship will properly unlock on victory (and will unlock retroactively for those that experienced this bug)
Secret Cruiser Type B stealth imagery has been fixed
Fixed situation where a defense drone could become permanently powered
Energy Shield can no longer be damaged while jumping, preventing it from properly recharging
Fixed: Ion Storm and Nebula effects would disappear at beacons where you leave behind an enemy
Saving in sector maps can no longer sometimes cause you to skip a sector
Excess error message repeats removed
Repeated "victory" in Sector 1 after restart fixed
Possible fix for disappearing quests after Save & Quit
Possible fix for enemies jumping away despite destroyed piloting
Fixed freezing enemy AI when low on health and medbay is on fire
Save & Quit in a store will no longer reduce repair costs
Typos corrected in tooltips/weapons/events
Changelog 1.02.5
Restored functionality to those that don't support certain OpenGL features
Fixed Zoltan shield display
Added some additional logging/overrides to help in support