HoN: Parche 1.0.3

Skelus

Parche 1.0.3

  • Removed two neutral spawns, replaced them with outposts
  • Replaced two of the higher tier neutral camps with tier 1 neutrals
  • Outermost towers are now level 1 towers (instead of level 2)
  • This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar
  • Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map)
  • Moved some trees to allow better ward spots to cover runes

  • Players will no longer see trees die in fog

  • Meaning, juking with Logger's Hatchet / Runes of Blight is now much more fun!

  • Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:

  • Homecoming Stone and Post Haste teleports you home

  • Health Potions and Mana Potions are used on self

  • Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self

  • Portal Key blink towards home

  • Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self

  • Added new game interface option "Move To Spawn On Disconnect"

  • When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection

  • Added new keybind: "Cancel And Hold Position"

  • Functions exactly like "Hold Position", except it also cancels animations

  • Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding

  • A unit in the air no longer gains the 25% "uphill miss chance" evasion

  • Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion

  • Couriers and Tundra bird won't gain extra evasion

  • Health and Mana bars for heroes will now show the damage they take

  • This new 'shadowed' bar can be turned off in the options menu

  • If the player drag-selects, and the current active control entity is not a hero, and the selection contains a hero, then the active control entity will become the first hero in the selection.

  • This allows players to drag-select ophelia + her creeps and ALWAYS have Ophelia as active, regardless of the last active unit.

  • Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality

  • The camera will no longer shake when an effect (such as homecoming stone) is played in fog

  • Fix to properly calculate a player's exp/min, even if he reached max level

  • Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300)

  • Vulture Lord now has a +3 AOE armor aura

  • Fix to Kongor so he won't wonk out and no one can hit him anymore

  • Added a visual effect for Main health bars, they now course with energy

  • Modified the internal random number generator to use a much higher quality distribution of random number

  • Dual target abilities now properly ignore trees if their target scheme ignores them

  • Hero health/mana bars are now shadowed with 500ms delay on the shadows

  • Gold lerps to its actual value over 350m

  • Toggles are correctly propagated to illusions

  • Fixes illusion steamboots, illusion fayde stance, etc

  • Added "Potential Hero Selection" functionality
  • At the hero selection screen, you can right-click on any hero to make it your "Potential Hero"
  • Spectators and anyone on your team can see your potential hero (the enemy team can't)
  • If you run out of time, you will select that hero rather than randoming
  • Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen
  • Loading bar now courses with energy
  • The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading
  • It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events
  • Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).
  • Channel messages will only play sounds when receiving a message in the current channel that has focus
  • This fixes all the sounds that used to play when a user was in multiple channels at the same time
  • The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics
  • Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface
  • The game lobby will now play the epic lobby.mp3 music
  • Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases
  • The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button)

  • Fixed a bunch of random crashes caused from clicking the "Disconnect" button
  • Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random
  • Updated the wording of some of the tooltips to be a bit more clear
  • When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics")
  • Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server
  • Russian stringtables updated
  • Fixed lock camera on player not turning off after a replay
  • Profanity filter is now optional
  • Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting
  • Fixed a spelling error in the matchmaking interface
  • Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste
  • Fixed an issue that disconnected a user if they typed a player's name into the IM window
  • Fix to the close button of the MOTD so you can click it easier
  • Fixed mousewheel events not having the correct coordinates in windowed mode
  • Re-organized the options menu slightly
  • The game list is no longer cleared when closed
  • The list will only auto-refresh when it is opened for the first time or a game starts
  • Fixed Official Stats or No Stats showing up when you invite someone to a game
  • Removed cast time on Taunt

Courier

  • Will now be attacked by Towers and the Well

    Geometer's Bane
  • Grants 0.1sec invulnerability on activation

Hellflower

  • Damage increased from 40 to 45

    Plated Greaves
  • Will no longer apply it's buff to Wildsoul's bear

    Puzzlebox
  • Recipe increased from 1100 to 1250

Shrunken Head

  • Added to the tooltip that it cannot be dispelled

Steamstaff

  • Price lowered to 800 from 900

    Stormspirit
  • No longer silences or perplexes, just stuns
  • This allows you to queue up orders while under it's effects

  • Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults
  • Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers

- Added new Legion Strength hero, Tundra

  • Based on Rexxar the Beastmaster from DotA

    Accursed
  • Fire Shield dispels stuns once again
  • Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.
  • This means that silences/stuns/etc will prevent Accursed from triggering his ult
  • Staff of the Master now lets Accursed use Flame Consumption while silenced

    Arachna
  • Spider Sting will no longer stand there like a dummy if a hero blinked while the projectile was midair

    Behemoth
  • Initial 200/275/350 Magic damage on Shockwave is now Superior Magic, meaning it will go through magic immunity

    Bubbles
  • Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.
  • Fixed a bug with Shell Toss that was resetting the cooldown incorrectly
  • Song of the Sea now hits units in fog and invisible units
  • Take Cover no longer perplexes
  • Kelp Field will no longer deal damage or stun magic immune heroes

Chipper

  • Attack time increased from 350ms to 450ms

    Corrupted Disciple
  • Electric Tide now is now correctly displayed when originating from a position within fog

Deadwood

  • Base strength increased from 23 to 25
  • Base Armor increased from 2.24 to 2.74
  • Creeps will no longer dispel the tree

Engineer

  • Fixed the Turret's attacks eating Nullstone
  • Tinker cooldown increased from 15 to 20
  • Tinker manacost increased from 25 to 50

    Forsaken Archer
  • Call of the Damn's skeletons will no longer trigger neutrals to use their abilities

    Gauntlet
  • Infernal Instability now has an instant cast time
  • Cast range on Grapple increased from 625/800/975/1150 to 725/850/975/1150

Hammerstorm

  • Mighty Swing can now be toggled on and off

Hellbringer

  • Base armor lowered from 2.4 to 1.4
  • Life Void cooldown increased from 7 seconds to 10 seconds

    Magmus
  • Volcanic Touch now correctly deals damage to Mechanical units

Maliken

  • Fixed tooltips
  • Possession manacost lowered from 150 to 100

    Nymphora
  • Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level

Pandamonium

  • Slow from missing a Cannonball lowered from 4s to 2s

    Pollywog Priest
  • Max distance of Electric Jolt lowered by 200

    Pyromancer
  • Phoenix Wave can now target both units and the ground

Sand Wraith

  • Using Manifest no longer kills all active illusions

Soul Reaper

  • Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it

    Soulstealer
  • Fixed the "being knocked down" while using an item bug

Succubus

  • Fixed a bug causing sleep to sometimes be removed instantly by a creep
  • Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100

Swiftblade

  • Base movespeed increased from 300 to 305
  • Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge

    Valkyrie
  • Javelin will now leave lingering vision if it hits nothing
  • Tweaked Prism to correctly hit invulnerable allied heroes

Wildsoul

  • Damage when the bear dies now properly goes through immunities
  • Updated his tooltip to reflect that he takes damage when his bear dies
  • Beardulon abilities reworked very slightly
  • Gains Return at level 1
  • Gains Entangling Claws at level 2
  • Gains Demolish at level 3
  • Gains Magic Resist at level 4
  • Wild cast time removed, letting him cast it on the run
  • Base movespeed while in Bear Form increased from 270 to 285

Wretched Hag

  • Bat Blast can now target both units and the ground

    Zephyr
  • Cyclone damage halved against non-hero units
Kaneas

Bueno, son los típicos cambios que ya vimos en el parche de pruebas. A ver que tal :)
Algunos son muy intersantes :)

DaRk-eXe

porque siguen buffeando al swiftblade? no lo entiendo xD

Thanat0s

Lo del chipper se nota :S

El nuevo héroe mola, jugado bien parece que doma.

xPipOx

El cambio de la ninfa joder, te puedes llevar a casi todo tu equipo de fiesta ahora.

C

que de cambios...luego entrare a probar a tundra

gebimelo

A ver que tal sale, veo que se estan poniendo las pilas.

B

ahora como se hace pa salir de las partidas?

miLo_

swiftblade no corria antes de este parche 305 ya? :\

ReJeCt

donde van con el puzzlebox, de 1000 que costaba el recipe a 1250 xDDDD 750g mas casi nada

buff al hellflower, 300g menos y mas daño

y dw... por si no era facil solear en medio...

B

las opciones de disconnect, share courier y demas, ahora donde estan?

--Makea--

#8 me pasa igual XD. No me sale para conceder, remake ..... etc. Supongo que es por la Bard UI, que con este último parche se ha bugueado supongo.

También ahora la "vida" de los creep y torres me aparece en gris.....

Zendel

Lo de la habilidad de tundra no se si os habeis fijado... Va lento cuando lo tiras hacia delante pero el rango que tiene es enorme y cuando vuelve a ti va muchisimo mas rapido.
Si lo combinais con una portal key, el rango de daño que mete la habilidad es aun mas grande, y la con la velocidad que pilla es casi imparable.

Vamos que uno de los principales objetos es la portal key en este heroe xD

Kaneas

La habilidad del Tundra va muy lento en cortas distancias pero incrementa su velocidad casi a 10 veces mas a máximo rango que creo que es 1300 (casi ná).

Asi que tan mal no está, en realidad las hachas del rexxar eran iguales.

Ahora para salir, remakear, pausar y demás está como "opción" desplegable debajo del score normal que aparece en la derecha a lo largo de la partida, salen como botoncitos para desplegarlo.

O eso o pulsando f6 o en el menú. Pero el bueno seguro que es el de la dcha.

Un saludo.

_Akiles_

#13 siento discrepar pero JAMÁS he visto una daga/portal key en rexxar

--Makea--

Debajo del score yo no tengo nada :S ( ya digo, creo que es por la UI, hay actualización de ella?)

http://i50.tinypic.com/2nkngph.jpg

KARMA

Sabeis si han actualizado algun addon tipo last hit assist? He mirado 3 y niguno funciona ahora :g

ududud

es fijo la ui tuya, mira ver si hay una update o sino quitala de momento por que sino no podras darle a las opciones

Kaneas

#16 eso es por tu UI :/

PD: De donde has sacado el Bardui actualizado? si se dejó de actualizar hace meses.. :S

DaRk-eXe

Nuevas versiones para el nuevo parche:

bardui: http://rapidshare.com/files/398854370/barduix.honmod.html

Sephs quickstats: http://www.mediafire.com/?tmjf1zcuyd1

Lasthit assist: http://dl.dropbox.com/u/4847480/AltInfoRevised/AltInfoRevised.honmod

de nada.

Kaneas

#20 ¿de donde lo sacas? ^!

Drakeer

#20 muchas gracias, añado el del Mod Options Framework: http://bit.ly/dh4bku

Zendel

#15 Hombre yo nunca he jugado con Tundra (Rexxar) principalmente porque empece con el HoN, pero no me parece tan mala idea meterle daga, fijate:

Lanzas la primera habilidad hacia el enemigo, cuando vaya a volver a ti, te teleportas donde estan ellos. Usas el ultimate para dejar stuneado al heroe mas primordial y empezar a ganar attack speed. Acto seguido la primera habilidad vuelve hacia ti por lo que les vuelve a hacer daño.

Un combo muy sencillito se hacer, y que tiene muchas ventajas. Mucho daño, mucho stun y attack speed.

A mi no me parece tan mala idea la portal key xD

ududud

meteos en las esquinas donde sta petado de bosque, lanzar el 1 hacia un lado... y luego tirar tp hacia el lado contrario.... = 2600 de rango de arboles petados xDD

a tomar por culo el bosque XDDDD

será una tonteria, pero ahora que por fog no se ven los arboles rotos... se puede hacer un camino trapero xDD entre este y el deadwood rompes lo que sea easy...

pd : lo que más me mola de parche es el doble click a item x).... te da más flexibilidad a la hora de "bugear" un stun de hammer etc....

Dunos

Thx #20, me faltaba el Seph's :D

Y sí, lo de doble-click para las skills mola tela!

IlithieN

Daga/PK en rexxar/tundra es un buen pick. Tal si vas de ganker o de initiator.

PK - Ulti - Pets - Hachas.

miLo_

si vamos, como se juega el DW

y bueno #15 que a rexxar en su dia no se le hiciera la daga no significa que sea mala idea, aparte de que todo cambia claro, segun tengo entendido en dota no se estilaba hacerte las phase y ahora casi el 90% de la gente juega phase en casi cualquier heroe

no digo que este bien o mal, solo que el modo de jugar cambia y que las builds no son fijas (:

imo, la daga es de los mejores items del juego, te da una movilidad increible

ududud

las phase en dota daban armor xD y que yo sepa no ganaba el "sprint"

KARMA

Que yo recuerde no , no daban sprint al no ser que las cambiaran

HooP

podeis resubir la bard ui que no me tira el link pls?

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