HoN: Parche 2.0.17

Skelus

Parche 2.0.17

  • New Alternate Avatar for Rampage: Unicorn Rampage!
  • Community Alt Avatar Contest Winner, suggested by Kalium.

- Added a Channeling Bar for heroes with channeling abilities

  • Ancient creeps now have 5.5 Magic Armor

  • The Dragon Master is no longer Magic Immune, but has 10 Magic Armor

  • Fixed shop item tooltips not showing bonuses from modifiers (e.g. Logger's Hatchet, Mystic Vestments)

  • Changed the logic of neutral creeps to only use their abilities when there are a number of visible enemy player controlled units instead of just enemy units around them

  • This means that they will not use their abilities on lane creeps

  • Added order disjoint to creeps that Ophelia (and Whispering Helm) gains control of so they dont mess with other controlled units actions

  • Fixed up some of the stringtables

  • Fixed an issue that could cause creeps to skip towers very occasionally (when dragged away from the lane at strange angles)

Kongor

  • Can no longer be attacked from outside of his lair even with Savage Mace
  • Fixed his lair to clean up the places you could attack him from outside[/b]

- The following items' Attack effects will no longer propagate to illusions

  • Icebrand

  • Frostburn

  • Shieldbreaker

  • Frostwolf's Skull

  • Nullfire Blade



Assassin's Shroud

  • Fixed it so that it procs when other projectile-based attack modifiers (Harkon's Blade/Arachna/Vindicator) are used

Brutalizer

  • Fixed Brutalizer so that it doesn't waste Bubbles' Take Cover
  • Optimized some script

Doombringer

  • Cleaned up some scripting

Frostwolf Skull

  • Optimized scripting
  • Fixed it so it won't make buildings glow blue

Geometer's Bane

  • Recipe cost reduced from 1200 to 800

Halberd

  • Optimized scripting
  • Fixed it so the damage popup shows above the target, not the attacking hero
  • Made it nonlethal against allied units when Puppet Show'd

Homecoming Stone

  • Optimized some scripting
  • Fixed an issue where if you sold your Homecoming Stone while channeling, it'll leave a state that lasts until you die/next teleport is used

Post Haste

  • Optimized the scripting

Ring of the Teacher

  • Made its toggle not interrupt channeling

Savage Mace

  • Fixed Savage Mace to not own Bubbles' Take Cover

Striders

  • Optimized scripting slightly

Void Talisman

  • Anyone under the effect of Void Talisman can now be attacked and all attacks except for Magic-based ones are negated

Aluna

  • Deja Vu
  • Unitwalking & shadow slow moved to regular form
  • Boosted Deja Vu will now cause Aluna to slow any units she runs through (in addition to shadow also slowing)
  • Emerald Red
  • Manacost lowered from 150 to 75/100/125
    * Now uses only 1 charge on use instead of all charges
  • Added 0.5 sec cd to skill

Andromeda

  • Units hit by her stun will now animate properly after it wears off
  • Made her Dimensional Link toggle not interrupt channeling and work on invulnerable units

Arachna

  • Made her Precision toggle not interrupt channeling and work on invulnerable units

Armadon

  • Touched up the scripting on his Armordillo

Chipper

  • Sawblade Showdown cooldown increased from 50 to 65 seconds

    Chronos
  • Fixed his Curse of Ages to work with Bubbles' Take Cover
  • Fixed enemy units play idle animation after being Stunned

Dampeer

  • Optimized scripting slightly
  • Made his Vampiric Flight impact the main target when he is 60 units away instead of on top of them
  • This stops him being inside of someone when he has unitwalking
  • His aura will now affect invulnerable allies correctly

Deadwood

  • Optimized the scripting in his skills

Devourer
- Guttling Hook will no longer grab people on the way back

Empath

  • Fixed her Essence Link so it successfully heals someone you are inside if they are moving quickly (Magmus stun, etc)

Fayde

  • Fixed the interation between Reflection and things like Harkon's Blade
  • Tweaked the scripting slightly

Flint Beastwood

  • Fixed his Hollowpoint Shells to work with Bubbles' Take Cover

Gauntlet

  • Optimized his Grapple and Enfeeble
  • Optimized his Gauntlet Blast and fixed a spelling derp
  • Gauntlet Blast will now dispel targets before the damage is dealt

Gladiator

  • Call to Arms will no longer deal damage to dead (or just rezzed) people who died under it's effects

Hammerstorm

  • Made his Mighty Swing toggle not interrupt channeling

Jeraziah

  • Made his Righteous Aura toggle not interrupt channeling

Kraken

  • Fixed Splash to interact with Unbreakable correctly

Legionnaire

  • Terrifying Charge bonus speed from 100/150/200/250 to 100/150/200/500
  • Fixed a projectile was only for art affecting gameplay in corner cases
  • Fixed Taunt so that if enemies are taunted in fog, they will attack Legionnaire
  • Optimized his Terrifying Charge and Decapitate

    Madman
  • +1 second to the cooldown of all levels of Stalk
  • Fixed rare super long Barrel Roll

Magebane

  • Made his Master of the Mantra toggle not interrupt channeling
  • Fixed a damage popup bug with Mana Rift
  • Now shows the correct popup value on the target

    Moon Queen
  • Made her Lunar Glow toggle not interrupt channeling and working on invulnerable allies
  • Optimized Multi-Strike attack's scripting

    Myrmidon
  • Int growth lowered from 3.2 to 2.9
  • Wave Form range lowered from 1000 to 850

    Ophelia
  • Optimized Ophelia's Judgement and fixed the state application time to be accurate in time length before the port
  • Optimized Ophelia's Touch tags

Pandamonium

  • Fixed enemy units play idle animation after being a victim of Face Smash

Pebbles

  • Fixed his Chuck to interact with Unbreakable correctly

Pestilence

  • Fixed his Gore from triggering Bubbles' Take Cover

    Pharaoh
  • Fixed Hellfire so it does the correct number of pulses
  • Was doing one too few
  • Range of the Wall of Mummies pushback/manaburn lowered from 200 to 150

Puppet Master

  • Optimized Puppet Show scripting
  • Optimized Whiplash; now uses a timer instead of onframe condition

    Rampage
  • Optimized some tags of the Stampede
  • Fixed the Stampede to prevent it from bugging out sometimes and not pushing the enemy
  • Fixed his Horned Strike from triggering Bubbles' Take Cover
  • Optimized some tags in the The Chains That Bind

Scout

  • Fixed Marksman Shot to have a correct buffer range (was 100 too short)
  • Optimized Vanish

Soul Reaper

  • Made Withering Pressence toggle not interrupt channeling

Swiftblade

  • Can no longer crit from Way of the Sword while using Blade Frenzy

Torturer

  • Chain Reaction stun from 2s flat to 1.25/1.5/1.75/2s
  • Cleaned up Torment scripting

    Tundra
  • Optimized Piercing Shards and Call of Winter
  • Made his Cold Shoulder not sometimes put him in a random position relative to the enemy
  • Made his Avalanche speed faster to speed up when the push happens

Vindicator

  • Optimized Glyph of Silence
  • Made Final Chapter go through invulnerability

Wildsoul

  • Optimized a tag in Bear Root
  • Made Booboo's deniable percent to 10% from 50%

Witch Slayer

  • Fixed a bug that caused him to gain mana even if the target had none

Zephyr

  • Cyclones will heal the same amount (30) if they expire or are used
  • Fixed Zephyr spawning Cyclones on enemy corpses if he kills stuff while dead
DaRk-eXe

te me adelantaste.. ya andaba haciendo el post jeje

ahora me leo las patch notes y comento que parece que van pa rato..

edit algunos cambios merecidos.. veremos a ver la aluna como queda y si necesita ajustarla mas..

el nerf a devo es nonsense que el hook no traiga de vuelta :S

y nerf indirecto a FA (otro mas) y su build normal de geos+frostwolf.. pobretica :(

danao

me he comprado el rampage xD

jajajaa menuda mariconada

ReloaD1010

Demasiados nerfs en este parche D:

Kaneas

Lo veo mas un parche de fix y bugs que lo demás. El resto cambios que si, influyen pero no son muy esperados. Algunos sin sentido.

Y nerfs un tanto bastos.

xTr3m1S

Menudo pedazo de nerf le han metido al SW, ¿quién cojones se lo va a pillar ahora si no funciona el Shield breaker?.

2 respuestas
guito

#6 ¿Qué tiene que ver?

Kairi

#6 Shieldbreaker en sw en mi opinion es lo peor xD

Memorex

Shieldbreaker no, pero el nerf de la fws/purge es bastante gordo. Supongo que se la gente seguirá haciendo geo porque no hay item mejor, pero también es nerf bastante gordo.

MaCa001

el nerf al geo, de que las copias no lenteen y tal es un pedazo de nerf en toda regla, de los más bastos que yo recuerdo XD. Y el nerf al devo pff no me gusta pero realmente, el 80% o más de hooks los das directos el resto volviendo.

pd: sin contar los que fallas XD

ReJeCt

menuda mierda de parche, cambia 2 cosas de na

zildjian

Vamos, que ahora pillar al SandWraith ya no vale la pena, no? T_T

xPipOx

Subieron el gold al geo y ahora esto... joder dentro de poco lo hacen useless, ademas las ilusiones ahora cada vez tambien menos funcionalidad, no se no me gusta mucho ese cambio.

1 respuesta
Shide

gran gran nerf para el sand wraith y bran buff para el vindi

1 respuesta
ReloaD1010

#14 pues vindi esta igual xD
ya era superior magic el ulti, no tengo ni idea de que es lo que le han cambiado

Kaneas

#13 Por eso han bajado el gold del geo a 800, creo yo :)

1 respuesta
xPipOx

#16 Lol eso no lo lei aun asi si no recuerdo mal antes de que lo subieran a 1200 costaba 500 de oro.

1 respuesta
Kaneas

Si, pero menos da una piedra xD #17

hitsvil

El nerf al SW y al dev........ impresionantes. Demasiado duros... de hecho en mi opinión, al sw ya te lo cargas de hardcarry

Kaneas

Con ilusiones el juego entiende que el ulti del SW es una ilusión? (que lo es.. pero no debería ser la misma ilusión que la runa o el Geometers..)

1 respuesta
ReloaD1010

#20 el nerf de las ilusiones

l3l3l3

pero si al devourer no le hicieron absolutamente nada, eso ni se nota, asi al menos te quitas a los noobs suertudos ke te enganchan de suerte

vivi_chester

Lo del devo no lo entiendo, ya estaba bien joder... estos de S2games se les va la pinza D:

danao

mierda, el alchemist bones ya no vale contra los creeps de ophelia ...

por cierto, como owneo con el unicornio xDDDDDDDD es mi prefe!

1 respuesta
EvilDiox

#24 Homogay.

Lo del dev lo veo absurdo, si lo eskivas segun va no deberia darte al volver, el resto pues bueno, veremos.

_Akiles_

Bien merecido lo del dev, donde esta la skill en un heroe que te puede enganchar de suerte despues de fallar el gancho?

Skelus

Parche 2.0.18

  • Reverted creep stacking mechanism to allow for 2 stacks (3 camps total)
  • The change was mistakenly patched into the retail client. We are, however, considering such a change as part of a package of changes aimed at shifting the focus of play away from funneling all of a team's resources into one carry.
p0stm4n

¿El creep stacking ese solo se puede hacer 2 veces no?, es que lo probé en una partida de práctica como hacia Juancho con Whispering Helm y un minion dominado (minotauro), y or más que lo intentaba no se stackeaban más.

2 respuestas
Shide

#28 Así es

Kaneas

#28 Ahora ya se pueden 3 como antes.

Es decir, el que hay de span natural y 2 stack más.

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