Parche 2.0.17
- New Alternate Avatar for Rampage: Unicorn Rampage!
- Community Alt Avatar Contest Winner, suggested by Kalium.
- Added a Channeling Bar for heroes with channeling abilities
Ancient creeps now have 5.5 Magic Armor
The Dragon Master is no longer Magic Immune, but has 10 Magic Armor
Fixed shop item tooltips not showing bonuses from modifiers (e.g. Logger's Hatchet, Mystic Vestments)
Changed the logic of neutral creeps to only use their abilities when there are a number of visible enemy player controlled units instead of just enemy units around them
This means that they will not use their abilities on lane creeps
Added order disjoint to creeps that Ophelia (and Whispering Helm) gains control of so they dont mess with other controlled units actions
Fixed up some of the stringtables
Fixed an issue that could cause creeps to skip towers very occasionally (when dragged away from the lane at strange angles)
Kongor
- Can no longer be attacked from outside of his lair even with Savage Mace
- Fixed his lair to clean up the places you could attack him from outside[/b]
- The following items' Attack effects will no longer propagate to illusions
Icebrand
Frostburn
Shieldbreaker
Frostwolf's Skull
-
Nullfire Blade
Assassin's Shroud
- Fixed it so that it procs when other projectile-based attack modifiers (Harkon's Blade/Arachna/Vindicator) are used
Brutalizer
- Fixed Brutalizer so that it doesn't waste Bubbles' Take Cover
- Optimized some script
Doombringer
- Cleaned up some scripting
Frostwolf Skull
- Optimized scripting
- Fixed it so it won't make buildings glow blue
Geometer's Bane
- Recipe cost reduced from 1200 to 800
Halberd
- Optimized scripting
- Fixed it so the damage popup shows above the target, not the attacking hero
- Made it nonlethal against allied units when Puppet Show'd
Homecoming Stone
- Optimized some scripting
- Fixed an issue where if you sold your Homecoming Stone while channeling, it'll leave a state that lasts until you die/next teleport is used
Post Haste
- Optimized the scripting
Ring of the Teacher
- Made its toggle not interrupt channeling
Savage Mace
- Fixed Savage Mace to not own Bubbles' Take Cover
Striders
- Optimized scripting slightly
Void Talisman
- Anyone under the effect of Void Talisman can now be attacked and all attacks except for Magic-based ones are negated
Aluna
- Deja Vu
- Unitwalking & shadow slow moved to regular form
- Boosted Deja Vu will now cause Aluna to slow any units she runs through (in addition to shadow also slowing)
- Emerald Red
- Manacost lowered from 150 to 75/100/125
* Now uses only 1 charge on use instead of all charges - Added 0.5 sec cd to skill
Andromeda
- Units hit by her stun will now animate properly after it wears off
- Made her Dimensional Link toggle not interrupt channeling and work on invulnerable units
Arachna
- Made her Precision toggle not interrupt channeling and work on invulnerable units
Armadon
- Touched up the scripting on his Armordillo
Chipper
- Sawblade Showdown cooldown increased from 50 to 65 seconds
Chronos - Fixed his Curse of Ages to work with Bubbles' Take Cover
- Fixed enemy units play idle animation after being Stunned
Dampeer
- Optimized scripting slightly
- Made his Vampiric Flight impact the main target when he is 60 units away instead of on top of them
- This stops him being inside of someone when he has unitwalking
- His aura will now affect invulnerable allies correctly
Deadwood
- Optimized the scripting in his skills
Devourer
- Guttling Hook will no longer grab people on the way back
Empath
- Fixed her Essence Link so it successfully heals someone you are inside if they are moving quickly (Magmus stun, etc)
Fayde
- Fixed the interation between Reflection and things like Harkon's Blade
- Tweaked the scripting slightly
Flint Beastwood
- Fixed his Hollowpoint Shells to work with Bubbles' Take Cover
Gauntlet
- Optimized his Grapple and Enfeeble
- Optimized his Gauntlet Blast and fixed a spelling derp
- Gauntlet Blast will now dispel targets before the damage is dealt
Gladiator
- Call to Arms will no longer deal damage to dead (or just rezzed) people who died under it's effects
Hammerstorm
- Made his Mighty Swing toggle not interrupt channeling
Jeraziah
- Made his Righteous Aura toggle not interrupt channeling
Kraken
- Fixed Splash to interact with Unbreakable correctly
Legionnaire
- Terrifying Charge bonus speed from 100/150/200/250 to 100/150/200/500
- Fixed a projectile was only for art affecting gameplay in corner cases
- Fixed Taunt so that if enemies are taunted in fog, they will attack Legionnaire
- Optimized his Terrifying Charge and Decapitate
Madman - +1 second to the cooldown of all levels of Stalk
- Fixed rare super long Barrel Roll
Magebane
- Made his Master of the Mantra toggle not interrupt channeling
- Fixed a damage popup bug with Mana Rift
- Now shows the correct popup value on the target
Moon Queen - Made her Lunar Glow toggle not interrupt channeling and working on invulnerable allies
- Optimized Multi-Strike attack's scripting
Myrmidon - Int growth lowered from 3.2 to 2.9
- Wave Form range lowered from 1000 to 850
Ophelia - Optimized Ophelia's Judgement and fixed the state application time to be accurate in time length before the port
- Optimized Ophelia's Touch tags
Pandamonium
- Fixed enemy units play idle animation after being a victim of Face Smash
Pebbles
- Fixed his Chuck to interact with Unbreakable correctly
Pestilence
- Fixed his Gore from triggering Bubbles' Take Cover
Pharaoh - Fixed Hellfire so it does the correct number of pulses
- Was doing one too few
- Range of the Wall of Mummies pushback/manaburn lowered from 200 to 150
Puppet Master
- Optimized Puppet Show scripting
- Optimized Whiplash; now uses a timer instead of onframe condition
Rampage - Optimized some tags of the Stampede
- Fixed the Stampede to prevent it from bugging out sometimes and not pushing the enemy
- Fixed his Horned Strike from triggering Bubbles' Take Cover
- Optimized some tags in the The Chains That Bind
Scout
- Fixed Marksman Shot to have a correct buffer range (was 100 too short)
- Optimized Vanish
Soul Reaper
- Made Withering Pressence toggle not interrupt channeling
Swiftblade
- Can no longer crit from Way of the Sword while using Blade Frenzy
Torturer
- Chain Reaction stun from 2s flat to 1.25/1.5/1.75/2s
- Cleaned up Torment scripting
Tundra - Optimized Piercing Shards and Call of Winter
- Made his Cold Shoulder not sometimes put him in a random position relative to the enemy
- Made his Avalanche speed faster to speed up when the push happens
Vindicator
- Optimized Glyph of Silence
- Made Final Chapter go through invulnerability
Wildsoul
- Optimized a tag in Bear Root
- Made Booboo's deniable percent to 10% from 50%
Witch Slayer
- Fixed a bug that caused him to gain mana even if the target had none
Zephyr
- Cyclones will heal the same amount (30) if they expire or are used
- Fixed Zephyr spawning Cyclones on enemy corpses if he kills stuff while dead