HoN: Parche 2.2.0

miLo_

Parche 2.2.0

  • The current Free Heroes have changed. The current available list is:

    • Magebane

    • Dark Lady

    • Moon Queen

    • Night Hound

    • Wildsoul

    • Dampeer

    • Armadon

    • Electrician

    • Geomancer

    • Parasite

    • Gauntlet

    • Slither

    • Demented Shaman

    • Vindicator

    • Glacius[/list]

    • Fixed problems caused by using child interfaces in overlays

    • Fixed two different server crashes

    • Fixed consecutive bonuses not falling off

    • Post-Game Chat Channels will no longer display the option to add the channel to the auto-join channel list

    • News has new countdown timer system

    • Fixed a bug where some of the midbar icons would be grayed out after playing a Matchmaking game

    • You can no longer bottle or touch a rune that's been deleted

    • This fixes double bottling a rune if you get it on the same frame as someone else

    • Hellbourne ranged creep sounds updated

    • Possibly fixed rune pickups not being announced occasionally

    • Shop item cooldowns are now only updated once per second

    • Don't send game data to players that haven't loaded the world yet. This fixes crashes when reconnecting

    • You can no longer call kick votes on yourself

    • Kick votes on an AFK player will now be AFK kick votes

    • Fix crash when checking item ownership if an item had no owner

    • Fixed logic used to determine killer of a hero when a non-hero gets the last hit

    • New last hit detection method

    • Damage done in one frame is now applied in a random order. The damage that ends up killing the unit is now credited for the kill

    • Old last hit detection method:

    • Damage is done at once. If the unit died, use a weighted random system to determine which damage source gets credit for the kill

    Two scenarios for this:

    • 50 HP creep takes 20 damage from player A and 60 damage from player B

    • Old method: Player A has 25% chance of getting the kill, player B has 75% chance

    • New method: Player B always gets the kill

    • 50 HP creep takes 60 damage from player A and 440 damage from player B

    • Old method: Player A has 12% chance of getting the kill, player B has 88% chance of getting the kill

    • New method: Both players have a 50% chance of getting the kill

    Kongor

    • Kongor instantly kills Illusions he attacks
    • Kongor now stops getting stronger at the 1 hour mark, increased from 45 minutes
    • This means Kongor at the 60 minute mark has 120 charges of his growth buff, up from the old cap of 90 at 45 minutes
    • Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge
    • Scaling damage for the stomp does twice as much damage to non-Heroes & the stomp damage increases by 1 damage per charge of his growth buff
    • Starting damage of the stomp is 70 Magic Damage against Heroes
    • Kongor can no longer have his Armor reduced by any ability or item
    • Abilities like Pestilence's Swarm still can be cast on him and give vision, but do not reduce his Armor

    Observatory

    • Health Potions can now be bought here
    • Mana Potions can now be bought here

    Frostwolf's Skull

    • Ranged Heroes now apply a 20% Movespeed Slow
    • Melee Heroes still apply a 30% Movespeed Slow
    • Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength, 15 Agility, 15 Intelligence

    Tablet of Command

    • Manacost increased from 25 to 50
    • Cooldown increased from 16 to 20 seconds

    Sol's Bulwark

    • Recipe cost increased from 700 to 900

    Daemonic Breastplate

    • Recipe cost decreased from 1100 to 900

    Runed Cleaver

    • Damage increased from 55 to 60
    • Cooldown to kill a tree lowered from 15 to 5 seconds

    - Added a new Alt Avatar: Magus Bane

    All Melee Heroes - Buff Alert !

    • Base health regeneration increased from 0.25 to 1.25 health per second

    Arachna

    • Harden Carapace duration changed from 3 to 2/3/4/5 seconds

    Armadon

    • Spine Burst bonus Physical Damage per stack lowered from 30 to 25
    • Restless passively increases the bonus Physical Damage of Spine Burst by 5 per level
    • Back angles and Side angles increased by 5% each (so 20% more area covered)

    Behemoth

    • Fissure duration changed from 8 to 5/6/7/8 seconds
    • Enrage cooldown lowered from 7 to 7/6/5/4 seconds

    Chronos

    • Time Leap manacost lowered from 135 to 120
    • Chronofield now gives vision and reveals in and around the area

    Cthulhuphant

    • Mortifying Presence can now be toggled
    • Fixed his Trample projectile so it gets killed properly if he isn't bound to it

    Devourer

    • Cadaver Armor Strength gain radius increased from 400 to 1150 units

    Fayde

    • Reflection's Clearvision radius changed from 1200 to 800/1000/1200
    • Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds

    Flint

    • Flare Movespeed slow from 14/20/26/32% to 14/18/22/26%

    Forsaken Archer

    • Piercing Arrows now leaves behind an Illusion that channels for you
    • Can still be interrupted by stunning the illusion
    • Piercing Arrows Magic Damage per arrow reduced from 75/150/225 to 75/125/175

    Geomancer

    • Crystal Field Magic Damage from 250/350/450 to 300/450/600

    Hammerstorm

    • Mighty Swing area from 175 to 175/200/225/250
    • Mighty Swing splash from 12.5/25/37.5/50% to 15/30/45/60%

    Hellbringer

    • Death Boil*s first tick now starts at 5 damage instead of 10
    • Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320

    Kraken

    • Starting Armor reduced from 3.1 to 2.1
    • Splash Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on both inner and outer radius

    Night Hound

    • Base Intelligence increased from 14 to 16

    Nomad

    • Fixed Mirage Strike not playing the sound for the enemy

    Plague Rider

    • Movespeed reduced from 320 to 315
    • Cursed shield Armor lowered from 3/6/9/12 to 2/4/6/8
    • Cursed Shield no longer applies a Movespeed Slow, just Attackspeed
    • Cursed Shield now applies to all attacks, not just Melee

    Pollywog

    • Electric Jolt manacost changed from 95/105/135/160 to 100/120/140/160

      Revenant
    • When the duration ends on Defile it will now remove 1 charge instead of expiring
    • Attacking removes the charge that has the least time left

    Rhapsody

    • Effects for the Dance Floor now only play on Heroes
    • Dance Floor now does half damage/heal to creeps

    Sand Wraith

    • Mirage duration from 5/6/7 to 4/4.5/5 seconds
    • Mirage cooldown from 120 to 120/100/80 seconds
    • Desert's Curse manacost from 130/140/150/160 to 120
    • Desert's Curse Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20%

    Scout

    • Base Damage adjusted from 45-59 to 50-54
    • Vanish cooldown from 24/18/12/6 to 15/12/9/6
    • Electric Eyes no longer give experience to enemies who kill them
    • They still give gold
    • The Detonate ability on Electric Eyes moved from Q to E

    Silhouette

    • Can no longer grapple to a tree or swap to illusion while immobilized
    • Relentless Salvo cooldown from 9/7/5/3 to 10/8/6/4 seconds
    • Shadow cooldown changed from 120/105/90 to 120/110/100 seconds

      Succubus
    • Succubus' Hold now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends

    Swiftblade

    • Finally allowed Swiftblade to use Portal Key while Swift Slashing!

    Tempest

    • Elemental manacost from 170 to 180
    • Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160

    Torturer

    • Chain Reaction AoE from 225 to 150/175/200/225

    Tremble

    • Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
    • They still disable the invisibility when an enemy Hero is inside

    Warbeast

    • Warbeast now copies his existing Howl buff to the Wolves when they are summoned

    Wild Soul

    • Booboo can no longer use Return if he has taken damage from an enemy Hero in the last 3 seconds

    • Fixed entity typos in the following abilities. There should be no functional change other than tooltip or minor effects that were not showing up:
    • Devourer's strength growth from kills
    • Balphagore's Demonic Pathogen
    • Balphagore's Regurgitate
    • Fayde's Burning Shadows
    • Revenant's Mortification
    • Pebbles' Chuck
    • Silhouette's Shadow
    • Aluna's Emerald Red
    • Bombardier's Boom Dust
    • Maliken's Hellbourne Zeal
    • Puppet Master's Whiplash
    • Tundra Coeurl's Slow
    • Kongor's growth
    • Antlore Healer's Heal
    • Transmutanstein and Zorgath's growth

    Armadon

    • Added charges as a visual indicator for how close Armordillo will be to proccing a Spine Burst
    • The charges are representing a percentage, from 0 to 100

    Balphagore

    • Fixed his minions being deniable at 50% HP like other minions

    Chipper

    • Offset the Rocket Barrage projectile so it won't hit units behind him

    Empath

    • Fixed Illusory Veil not aggroing creeps properly

    Gauntlet

    • Fixed Grapple exploit that was hilarious and teleported both Gauntlet and the hooked target back to the well

    Master of Arms

    • Swapped the blue/red weapon switch gun sounds so it makes more sense

    Monkey King

    • Fixed a small displacement issue where Vault displaced him even when invulnerable

    Nomad

    • Fixed an issue where Nomad was attacking at a closer range than 128 with his True Strike ability
    • Fixed his ZING! sound so it plays if he uses True Strike at point-blank range
    • Added buildingwalking to him when invisible so that Nomad & his illusion won't get stuck on buildings

    Parasite

    • Fixed Parasite Leech giving him Movespeed even when it's disjointed
    • If it is disjointed now, Parasite will not get any buff
    • Made the Infest ability on the creep castable even when the creep is stunned or silenced
    • Made Infest order disjoint the infested target when it lands
    • This ensures that allies who are attacking a creep you infest will not continue to attack it

    Al fin un buen parche de balanceo y trabajo, ya os tocaba S2

    otro nerf al ulti de la FA? quitando la illusion, menos daño?! ahora ni matara a los creeps :\

    #3 aun existia esa duda? xD

    ahora sera como hacerse un puzzlebox, lo dejas pegando, no mata, pero ayuda xD

    Kaneas

    El parche de los mil carrys lo llaman.

    Lutx1

    Pero asi elimina la duda de , hago mas daño pegando o tirando el ulti?

    1 respuesta
    Chichelo

    El ulti de la forsaken solo deberia tener un nivel

    gebimelo

    El alt avatar de magebane me encanta, le da mil vueltas al normal.

    Se ve que querian redimirse despeus de ahcer semejante mierda de alt avatar con leggionaire xD

    vivi_chester

    Han mejorado el stun de fayde <3<3<3<3<3<3

    PD: No creo que hiciera falta ese debuff en la ulti de FA...

    1 respuesta
    zeN2k6

    El alt del magebane es HORROSO, parece sacado el wow.

    1 respuesta
    ReloaD1010

    #7 es una copia del magina, igual que el de magmus es una copia del sand king
    dota 2 les va a comer asi que intentar parecerse lo maximo posible xD

    1 respuesta
    Shide

    Me gusta el parche, tienen sentido las cosas que han puesto

    B

    #6 debuff???????????????????????????????????????????'''' o_o

    1 respuesta
    H

    Ese nerfeo al ult del FA no se a qué coño viene. Es un heroe obsoleto comparado con el Emerald o el Master of Arms, heroe más basto que hay en todo el juego.

    ViLLa6

    No entiendo vuestros comentarios, para mí el nuevo ulti de la fa es mejor que el anterior, poder castear ulti y atacar, stunear, correr o lo que sea necesario a la vez...

    El magebane me recuerda un rogue orco con espadas de Illidan, totalmente sacado del wow

    2 respuestas
    B

    #12 Es igual que el de dota, pero bueno.

    Kaneas

    #10 Entiendo que para el lo anterior fue un BUFF y ahora es un DEbuff.

    xD

    Lo normal es decir nerf, pero debuff previo buff es normal tb imo.

    Meleagant

    #12

    Illidan aparece originalmente en WarCraft 3, y es el modelo del héroe con el que hicieron Magina (que luego S2 copió para crear Magebane). Por tanto sí, es otro intento más por copiar el DotA original, igual que el alt avatar de Plague Rider intenta asemejarse al Lich, o Magmus al Sand King como dice #8.

    No lo disimulan nada.

    DaRk-eXe

    la cosa es quejarse.. pero bueno.. es feo con ansias :P

    FaerieFire

    Todo justificado por parte de S2. El parecido del alt de Magebane a Illidan es pura coincidencia. Es el resultado de la casualidad entre el parecido de las armas e influencias artístias europeas. Nada tiene que ver uno con otro.

    That's a bit of a stretch. The blades, maybe--but Magus Bane (appropriately named), looks like a mix of the original magebane, with a few European influences in terms of art direction.

    fAnts

    Cthulhuphant, ese es nuevo no?

    Wuok4

    A alguien mas, después del patch de hoy le da crash error cuando termina alguna partida?

    #20 Me cagon en s2 nunca me ha dado crash error así continuamente, me pasaba muy pero que muy poco y ahora esta mierda ljkasdflñasjfj DOTA2 SAL YAAAAAAAAAA

    2 respuestas
    B

    #19 A mi me empezo a pasar hace 1 mes despues de un parche xD. Es una fkin mierda, reinstale el juego y aun asi nada. :/.

    2 respuestas
    Hazael

    #19
    ami tambien me paso ademas en el parche anterior a este pero como dice #20 reinstalas y au

    PD: mu wapa la skin del magebane

    Kaneas

    Nose, no me gusta nada lo que estan haciendo.

    1
    danao

    Nadie comenta:

    • Chronofield now gives vision and reveals in and around the area

    y
    All Melee Heroes - Buff Alert !

    • Base health regeneration increased from 0.25 to 1.25 health per second

    ??

    cronos de por si esta over como para que haga eso

    2 respuestas
    miLo_

    gracias al que lo haya puesto bonito (:

    chech0s

    #23 - Base health regeneration increased from 0.25 to 1.25 health per second

    L
    O
    L

    2 respuestas
    Meleagant

    #25 Eso es una troleada ¿no?

    H

    ¿Os habeis dado cuenta ahora? xD.

    Hikawa

    #23 El Chronos OP... LOL

    Has visto cómo está el Faceless Void en Dota? Chronos ahora mismo es basura, y el buff que le acaban de dar se lo dieron al FV cuando salió la 6.71 creo recordar. Además, FV puede hacer stunlock (no hay cooldown en su pasiva) y el backtrack (Rewind) niega por completo el daño, no lo regenera más tarde (estas a 100 hp y un pyro te tira ultimate, con Chronos mueres sí o si, con Void puede que te salves).

    Ese buff le hacía falta, junto con muchos otros.

    1 respuesta
    FaerieFire

    #25 Icefrog hizo algo parecido en las dotas hace poco, lo único que era algo menos.

    DaRk-eXe

    tambien es cierto que el salto del FV no hace daño... ejem.

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