Parche 2.2.0
The current Free Heroes have changed. The current available list is:
Magebane
Dark Lady
Moon Queen
Night Hound
Wildsoul
Dampeer
Armadon
Electrician
Geomancer
Parasite
Gauntlet
Slither
Demented Shaman
Vindicator
Glacius[/list]
Fixed problems caused by using child interfaces in overlays
Fixed two different server crashes
Fixed consecutive bonuses not falling off
Post-Game Chat Channels will no longer display the option to add the channel to the auto-join channel list
News has new countdown timer system
Fixed a bug where some of the midbar icons would be grayed out after playing a Matchmaking game
You can no longer bottle or touch a rune that's been deleted
This fixes double bottling a rune if you get it on the same frame as someone else
Hellbourne ranged creep sounds updated
Possibly fixed rune pickups not being announced occasionally
Shop item cooldowns are now only updated once per second
Don't send game data to players that haven't loaded the world yet. This fixes crashes when reconnecting
You can no longer call kick votes on yourself
Kick votes on an AFK player will now be AFK kick votes
Fix crash when checking item ownership if an item had no owner
Fixed logic used to determine killer of a hero when a non-hero gets the last hit
New last hit detection method
Damage done in one frame is now applied in a random order. The damage that ends up killing the unit is now credited for the kill
Old last hit detection method:
Damage is done at once. If the unit died, use a weighted random system to determine which damage source gets credit for the kill
Two scenarios for this:
50 HP creep takes 20 damage from player A and 60 damage from player B
Old method: Player A has 25% chance of getting the kill, player B has 75% chance
New method: Player B always gets the kill
50 HP creep takes 60 damage from player A and 440 damage from player B
Old method: Player A has 12% chance of getting the kill, player B has 88% chance of getting the kill
New method: Both players have a 50% chance of getting the kill
Kongor
- Kongor instantly kills Illusions he attacks
- Kongor now stops getting stronger at the 1 hour mark, increased from 45 minutes
- This means Kongor at the 60 minute mark has 120 charges of his growth buff, up from the old cap of 90 at 45 minutes
- Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge
- Scaling damage for the stomp does twice as much damage to non-Heroes & the stomp damage increases by 1 damage per charge of his growth buff
- Starting damage of the stomp is 70 Magic Damage against Heroes
- Kongor can no longer have his Armor reduced by any ability or item
- Abilities like Pestilence's Swarm still can be cast on him and give vision, but do not reduce his Armor
Observatory
- Health Potions can now be bought here
- Mana Potions can now be bought here
Frostwolf's Skull
- Ranged Heroes now apply a 20% Movespeed Slow
- Melee Heroes still apply a 30% Movespeed Slow
- Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength, 15 Agility, 15 Intelligence
Tablet of Command
- Manacost increased from 25 to 50
- Cooldown increased from 16 to 20 seconds
Sol's Bulwark
- Recipe cost increased from 700 to 900
Daemonic Breastplate
- Recipe cost decreased from 1100 to 900
Runed Cleaver
- Damage increased from 55 to 60
- Cooldown to kill a tree lowered from 15 to 5 seconds
- Added a new Alt Avatar: Magus Bane
All Melee Heroes - Buff Alert !
- Base health regeneration increased from 0.25 to 1.25 health per second
Arachna
- Harden Carapace duration changed from 3 to 2/3/4/5 seconds
Armadon
- Spine Burst bonus Physical Damage per stack lowered from 30 to 25
- Restless passively increases the bonus Physical Damage of Spine Burst by 5 per level
- Back angles and Side angles increased by 5% each (so 20% more area covered)
Behemoth
- Fissure duration changed from 8 to 5/6/7/8 seconds
- Enrage cooldown lowered from 7 to 7/6/5/4 seconds
Chronos
- Time Leap manacost lowered from 135 to 120
- Chronofield now gives vision and reveals in and around the area
Cthulhuphant
- Mortifying Presence can now be toggled
- Fixed his Trample projectile so it gets killed properly if he isn't bound to it
Devourer
- Cadaver Armor Strength gain radius increased from 400 to 1150 units
Fayde
- Reflection's Clearvision radius changed from 1200 to 800/1000/1200
- Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds
Flint
- Flare Movespeed slow from 14/20/26/32% to 14/18/22/26%
Forsaken Archer
- Piercing Arrows now leaves behind an Illusion that channels for you
- Can still be interrupted by stunning the illusion
- Piercing Arrows Magic Damage per arrow reduced from 75/150/225 to 75/125/175
Geomancer
- Crystal Field Magic Damage from 250/350/450 to 300/450/600
Hammerstorm
- Mighty Swing area from 175 to 175/200/225/250
- Mighty Swing splash from 12.5/25/37.5/50% to 15/30/45/60%
Hellbringer
- Death Boil*s first tick now starts at 5 damage instead of 10
- Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320
Kraken
- Starting Armor reduced from 3.1 to 2.1
- Splash Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on both inner and outer radius
Night Hound
- Base Intelligence increased from 14 to 16
Nomad
- Fixed Mirage Strike not playing the sound for the enemy
Plague Rider
- Movespeed reduced from 320 to 315
- Cursed shield Armor lowered from 3/6/9/12 to 2/4/6/8
- Cursed Shield no longer applies a Movespeed Slow, just Attackspeed
- Cursed Shield now applies to all attacks, not just Melee
Pollywog
- Electric Jolt manacost changed from 95/105/135/160 to 100/120/140/160
Revenant - When the duration ends on Defile it will now remove 1 charge instead of expiring
- Attacking removes the charge that has the least time left
Rhapsody
- Effects for the Dance Floor now only play on Heroes
- Dance Floor now does half damage/heal to creeps
Sand Wraith
- Mirage duration from 5/6/7 to 4/4.5/5 seconds
- Mirage cooldown from 120 to 120/100/80 seconds
- Desert's Curse manacost from 130/140/150/160 to 120
- Desert's Curse Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20%
Scout
- Base Damage adjusted from 45-59 to 50-54
- Vanish cooldown from 24/18/12/6 to 15/12/9/6
- Electric Eyes no longer give experience to enemies who kill them
- They still give gold
- The Detonate ability on Electric Eyes moved from Q to E
Silhouette
- Can no longer grapple to a tree or swap to illusion while immobilized
- Relentless Salvo cooldown from 9/7/5/3 to 10/8/6/4 seconds
- Shadow cooldown changed from 120/105/90 to 120/110/100 seconds
Succubus - Succubus' Hold now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends
Swiftblade
- Finally allowed Swiftblade to use Portal Key while Swift Slashing!
Tempest
- Elemental manacost from 170 to 180
- Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160
Torturer
- Chain Reaction AoE from 225 to 150/175/200/225
Tremble
- Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
- They still disable the invisibility when an enemy Hero is inside
Warbeast
- Warbeast now copies his existing Howl buff to the Wolves when they are summoned
Wild Soul
- Booboo can no longer use Return if he has taken damage from an enemy Hero in the last 3 seconds
- Fixed entity typos in the following abilities. There should be no functional change other than tooltip or minor effects that were not showing up:
- Devourer's strength growth from kills
- Balphagore's Demonic Pathogen
- Balphagore's Regurgitate
- Fayde's Burning Shadows
- Revenant's Mortification
- Pebbles' Chuck
- Silhouette's Shadow
- Aluna's Emerald Red
- Bombardier's Boom Dust
- Maliken's Hellbourne Zeal
- Puppet Master's Whiplash
- Tundra Coeurl's Slow
- Kongor's growth
- Antlore Healer's Heal
- Transmutanstein and Zorgath's growth
Armadon
- Added charges as a visual indicator for how close Armordillo will be to proccing a Spine Burst
- The charges are representing a percentage, from 0 to 100
Balphagore
- Fixed his minions being deniable at 50% HP like other minions
Chipper
- Offset the Rocket Barrage projectile so it won't hit units behind him
Empath
- Fixed Illusory Veil not aggroing creeps properly
Gauntlet
- Fixed Grapple exploit that was hilarious and teleported both Gauntlet and the hooked target back to the well
Master of Arms
- Swapped the blue/red weapon switch gun sounds so it makes more sense
Monkey King
- Fixed a small displacement issue where Vault displaced him even when invulnerable
Nomad
- Fixed an issue where Nomad was attacking at a closer range than 128 with his True Strike ability
- Fixed his ZING! sound so it plays if he uses True Strike at point-blank range
- Added buildingwalking to him when invisible so that Nomad & his illusion won't get stuck on buildings
Parasite
- Fixed Parasite Leech giving him Movespeed even when it's disjointed
- If it is disjointed now, Parasite will not get any buff
- Made the Infest ability on the creep castable even when the creep is stunned or silenced
- Made Infest order disjoint the infested target when it lands
- This ensures that allies who are attacking a creep you infest will not continue to attack it
Al fin un buen parche de balanceo y trabajo, ya os tocaba S2
otro nerf al ulti de la FA? quitando la illusion, menos daño?! ahora ni matara a los creeps :\
#3 aun existia esa duda? xD
ahora sera como hacerse un puzzlebox, lo dejas pegando, no mata, pero ayuda xD