#240 Claro hombre, está muerto pero juegan 10 millones de personas, ¿no?
#241 Economicamente no está muerto, si te das un paseo por su comunidad verás que si lo está, yo lo sigo pagando y no juego, aparte de como inflarán las estadisticas, tampoco quiero manchar el hilo ni que parezca un comentario wow hater por que no lo es, al menos para mi si lo está
Yo me iria olvidando de un DaoC , con PvP enlatado orientado a los e-Sport, y un "Winterlag" de 100vs100 en cryrodil , para eso se podrian haber ahorrado las 3 facciones, sumado al hero engine , GL para ver algo parecido al DaoC.
Por otro lado, parece que esta de moda limitar el numero de skill que puedes llevar a la vez, que pasa que a la gente le cuesta mucho tener mas de 5 binds o que? .
Que lo dejen como esta en el Skyrim, solo que le añadan el modo online, quitar bugs, crafteo a lo Fallen Earth, y con un poco de eventos y mas libros la gente se lo gozaría. Si le dan el típico tópico MMO - apaga y vamonos.
A mi me parece un error que no lo desarolle Bethesda.
Seria un Call of Duty Black Ops en lugar de Call of Duty Modern Warfire
Puede que todo sea una estrategia de enseñar cosas mas o menos bien, poca info y detalles y al final que sea la polla.
No va a volver a existir nada parecido al Daoc lo sé.
Tanta chorrada con el e-Sport ha destrozado este género que tantas posibilidades tiene. Todos clones, a capturar banderitas.
meh
#239 Gracias! Alguien tenía que decirlo. No quería ser yo porque ya lo he defendido bastante y luego te tachan de fanboy, pero me río de la gente que dice que ha perdido la estética de Elder Scrolls... Habrá perdido la estética de Skyrim, porque la estética de Elder Scrolls ha variado mucho de un juego a otro.
#246 Esa gente, es la que ha descubierto la saga Elder Scrolls con Skyrim, ni caso.
#245 Tal como enfocan los e-Sport, se podrian ahorrar toda la morralla, y sacar un juego standalone dedicado exclusivamente al PvP enlatado , total la gente que lo juega, no suele participar en el resto de actividades de un MMO.
Por otro lado, cada MMO nuevo que sacan, mas skill capped que el anterior...
a mi no me atrae. Me encanta el sentido de intimidad de meterme a jugar a skyrim y hacer lo q le salga del coño a mi heroína. con mi historia, y todos los dragones, gigantes, mamouths, dremoras, npcs, grágicos y vendors centrados en complacer mi experiencia de juego y enriquecer mi historia.
ahora a hacer un online. Pues ya pueden hacerlo muy muy muy muy bien.
Por mi parte prefiero que se gasten el dinero recaudado con el juego más vendido en menos tiempo de steam en aumentarlo y mejorarlo y no ern hacerlo online.
para eso está tera, GW2, pokemon online forever, silkroad, el wow y su puta modder
#77 Con que hagan algo como el Lineage 2 con el mundo de Elder Scrolls y Bosess que no sean click+click+click estaria guapo
pero Facciones = mierda. siempre
Bueno... cuando salieron las primeras imágenes de Skyrim, tampoco vimos la primera persona, pero en el hipotetico ( y espero k no ) caso, ke kiten la primera persona, no será ni de coña un elder scrolls...
Pero a ver mareaos, que hay modo primera persona hasta en el everquest, os creeis que no va a haber en el TES xDDD?
A ver que sacan, yo creo que los TES son buenos gracias a su historia de single-player, así que a ver como consiguen sacar un MMO sin caer en la repetición de "mata a tres osos"
#256 Hay que me lol, yo claramente opino que el single player perdurará hasta la muerte, desde mi punto de vista, "Elder Scrolls Online" es como una prueba, para ver si pasar una saga single player a MMO funciona o no.
Pero bueno, ya veremos, a mi las screens no me desagradan.
#254 Mas que primera persona, se refieren a que no tenga tab system, y tengas que apuntar tu como en los TES , a mi me da que sera mas un sistema intermedio, y mas si solo tiene 5 botones... porque como sea un TAB system con 5 botones, GL.
#258 No tiene por qué perdurar. Mira Warcraft, hemos perdido grandes RTS por culpa del MMO.
Resumen de lo que pone en el articulo de #101:
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Releasing 2013 for PC/Mac
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Developed by ZeniMax Online Studios
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MMORPG
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250 Person Team
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Started development in 2007
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"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
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The game is fully voice acted
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Third person perspective
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The game uses a hotbar to activate skills like other traditional MMOs
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Visually it looks like other Hero Engine MMOs like SWTOR
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The general art style is kind of like RIFT or Everquest 2
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You can't be a werewolf or vampire
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Crafting, alchemy, and soul stones will exist in an unrevealed form
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There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
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Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
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Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
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Radiant AI will not be present
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There will be mounts, but no flying mounts
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Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
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There most likely won't be dragons
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Sneaking will be in the game, but how it is implemented is undecided
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They're not talking about pets right now
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There will be no player housing
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There will be no NPC romances or marriage
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"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
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Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
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"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
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As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
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There are three player factions:
- Ebonheart Pact: The Nords, Dunmer, and Argoninans
- Aldmeri Dominion: Altmer, Bosmer, and Khajit
- Daggerfall Covenant: Bretons, Redguard, and Orcs -
"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft
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style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
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As such, the game uses a hubless design
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For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
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However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
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Not all quests will have NPCs that indicate where they are
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The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
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The game world is very large relative to Skyrim
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You can explore almost anything you can see
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the game is set 1000 years in the past
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You can't master every discipline
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The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
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But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
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Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
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Hitting the level cap takes about 120 hours
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Each faction has their own leveling content
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An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
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The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
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The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
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When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
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The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
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There is also balanced PvP for people who prefer eSports
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The game will also have high end public dungeons
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Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
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There are standard instanced dungeons as well
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Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
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The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
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The ultimate is used once you gain enough finesse, which is earned by doing well in combat
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You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
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For example, a rogue can put oil on the ground that a mage can set on fire
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A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
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If you've seen Guild Wars 2 videos, the above will seem familiar
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You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
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The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
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NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
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They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
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The claim was not demo'ed to Game Informer
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You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
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The combat model will not be real time due to latency
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The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
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Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
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Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
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ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
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However, healing is still a big part of the game
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There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist
Si el resultado final es parecido al Daoc, lo probare. Si no, nanai de la china. Desde el daoc ningun online me ha ofrecido la mitad de lo que queria.
Espero que la gente que hay dentro del team del camelot haga los deberes.
El MMO lo hace Zenimax Online, no Bethesda Game Studios y además lo hacen transcurrir en una época que en los singleplayer ya ha ocurrido para no entorpecer el lore.
En 2016 o 2017 habrá TES singleplayer SEGURO.
#258 Lo siento pero no encuentro por dónde coger tu comentario, dices que TES en SP perdurará para siempre y que el MMO es una prueba...¿En qué te basas para decir eso?, como ha dicho TRON tienes el ejemplo de Blizzard con WoW para no irnos muy lejos, llegó World of Warcraft que ha sido la gallina de los huevos de oro y todo el universo Warcraft ha pasado a MMO, un juego que era un SP con una historia sólida y un MP que enganchaba.
¿Por qué no van a poder hacer lo mismo con TES? Es más, a poco que conozcas el mundo TES y ves la evolución de Arena hasta Skyrim ves que es perfectamente viable.
#261 Hasta donde yo se Blizzard ha sacado el RTS mas jugado actualmente y que mas dinero genera en cuanto a eSports despues del WoW.