En una entrevista realizada a Yoko Taro y Yosuke Saito nos dan a entender que uno de los candidatos a GOTY del año iba a ser exclusivo de la plataforma maestra.
Did the choice of release platforms affect the game’s design?
Yosuke Saito: Actually there was no special arrangements made for either platform (PS4 and PC), but since most of the development process is done on the PC anyway, we ran with it. Actually we had planned to release the game only for PC. However, following input from the publishers the decision was made for the game to be released on the PlayStation 4 as well. The game was created on Platinum game’s engine, which was geared towards the PC. So ultimately the platform choice had no bearing on the way the game was designed.
Quizás si hubiese sido exclusivo habría vendido menos? Podría haber tenido mejores gráficos al no verse lastrado? Más contenido? Una comunidad modder detrás del juego que a saber la de cosas que podrían haber hecho?
Todas estas preguntas jamás tendrán respuesta, pero podemos especular.