La secuela de uno de los mejores metroidvania de la generación (Ori and the Blind Forest) llegará en 2019, y mientras sufrimos por la espera se has publicado recientemente una entrevista a los creadores de Ori (la desarrolladora Moon Studios) y en la que hemos conocido aspectos importantes de Ori and the Will of the Wisps.
Han surgido varios metroidvania de calidad tras la salida del primer Ori (como Hollow Knight y Axiom Verge), pero quieren conseguir con la secuela una evolución que lo lleve a otro nivel, incluso a alcanzar la perfección en el género.
“A lot of what we’re doing with Will of the Wisps is trying to perfect the genre, perfect Metroidvania. We looked at a lot of games that have come out since the first Ori - Hollow Knight, Axiom Verge - and studied them and researched them. Now it’s our turn to take it to the next level. That’s how Ori evolves. We look at what’s been done since the last game, and we push it further. We take it further.”
Una de las grandes influencias ha sido Diablo y en como consiguió tener tanta rejugabilidad gracias a los diferentes estilos de juego que ofrecía.
“An influence behind this is actually Diablo,” Mahler reveals. “A lot of us grew up playing Diablo, and it’s really cool to play as the Paladin or the Rogue and be able to go back and have different playstyles each time. Ori has replayability, we wanted to use that and let you think about your build every time you play."
Quieren que cada area del juego se sienta como un juego propio y con mecánicas diferentes en cada una.
“We kind-of see Ori and the Will of the Wisps as multiple games in one” explains Mahler. “Each area of the game we want to feel like its own game - like we’d be happy shipping it as a package with its own mechanics as a single game.You know, you have games like VVVVVV where you have one thing that makes the game stand out… we want that for every level. We sort of did that in Blind Forest, but this time we went crazy every time [laughter].”
Ori and the Will of the Wisps llegará en 2019 a Xbox One y PC.