Blizzard ha anunciado el primer parche con balanceo de héroes para PC (el de PS4/One llegará más tarde)
McCree
Alternate fire:
-
Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
-
Bullet damage decreased from 70 to 45
Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.
WidowMaker
Alternate fire (Snipe):
-
Base damage decreased from 15 to 12 (Note: Scoped shot damage multiplier remains unchanged)
-
Headshot damage multiplier increased from 2x to 2.5x
-
Players must now wait for the unscoping animation to completely finish before scoping
Infra-Sight (Ult):
-
Ultimate charge cost increased by 10%
Developer Comments In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.
Bug Fixed
General:
-
Improve custom game "High bandwidth Mode" stability
Heroes:
-
Mercy will no longer charge her ult if her right click target is shooting shield or ice wall
-
Reaper will no longer teleport to weird places
Maps:
-
Fix some bugs in Dorado